Player Matchup

Bakasura
Bakasura
Gold IV
 
Bakasura
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Booty420Clapper
Sun Wukong
Gold IV
Level 103
God Stats
3W - 3L
1,528 SR
Queue Stats
94W - 112L
1,416 MMR
Solo
Fenrir
Fenrir
Gold III
IHateThrasher
Fenrir
Gold III
Level 142
God Stats
2W - 2L
1,373 SR
Queue Stats
93W - 91L
1,418 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
astralfaerie
Kuzenbo
Gold IV
Level 141
God Stats
22W - 24L
1,566 SR
Queue Stats
1,471W - 1,469L
1,414 MMR
Solo
Hachiman
Hachiman
Gold IV
cardbloom1
Hachiman
Gold IV
Level 126
God Stats
30W - 20L
1,645 SR
Queue Stats
120W - 130L
1,415 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,523 SR
1,433 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,581 SR
1,461 MMR
Hercules
Hercules
Bronze III
 
Hercules
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold IV
 
Awilix
Gold IV
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold V
AshtonB23
Agni
Gold V
Level 109
God Stats
1W - 1L
1,686 SR
Queue Stats
518W - 517L
1,412 MMR
Solo
Sobek
Sobek
Gold IV
Meliodaskiller
Sobek
Gold IV
Level 137
God Stats
10W - 5L
1,621 SR
Queue Stats
496W - 507L
1,395 MMR
Solo
Medusa
Medusa
Bronze III
bv09
Medusa
Bronze III
Level 88
God Stats
1W - 4L
1,599 SR
Queue Stats
1W - 5L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
4 / 0 / 2
6,329
633
6,575
4,631
1,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Booty420Clapper
Sun Wukong
11
2 / 1 / 5
6,085
609
4,489
6,306
3,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
4 / 0 / 4
6,136
614
4,734
4,956
1,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kuzenbo
astralfaerie
Kuzenbo
8
4 / 1 / 2
5,461
546
1,759
5,730
4,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hachiman
cardbloom1
Hachiman
11
2 / 1 / 1
6,364
636
3,143
3,379
922
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
TiamatJanusMorgan Le FayAthenaGilgamesh

VS

Bans
HadesCthulhuTsukuyomiKhepriDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 2 / 0
4,805
481
1,778
6,717
5,255
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
 
Awilix
7
0 / 5 / 0
4,549
455
2,402
6,757
1,740
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Agni
8
0 / 5 / 1
5,106
511
2,365
4,754
1,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
2 / 2 / 1
4,919
492
2,403
9,093
4,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
bv09
Medusa
8
1 / 2 / 1
4,896
490
1,674
3,188
775
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
16
Kills
3
3
Deaths
16
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
0
2
5
L
Hercules
 
Hercules
0
2
0
0
L
Awilix
 
Awilix
0
5
0
0
L
Agni
0
5
1
0.1
W
Sun Wukong
Booty420Clapper
Sun Wukong
2
1
5
4.5
W
4
0
4
6
L
2
2
1
1.25
W
Kuzenbo
astralfaerie
Kuzenbo
4
1
2
5
L
Medusa
bv09
Medusa
1
2
1
0.75
W
Hachiman
cardbloom1
Hachiman
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,700
Damage
10,622
25,002
Taken
30,509
12,568
Mitigated
13,784
10,568
Healing
7,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,575
4,070
0
2,536
4,631
1,977
1,154
746
3,885
0
27,597
L
Hercules
 
Hercules
1,778
393
0
3,570
6,717
5,255
0
364
5,758
0
20,740
L
Awilix
 
Awilix
2,402
774
0
1,477
6,757
1,740
0
320
6,050
0
21,534
L
Agni
2,365
273
0
374
4,754
1,236
0
327
4,184
27,446
0
W
Sun Wukong
Booty420Clapper
Sun Wukong
4,489
1,032
0
1,993
6,306
3,243
0
2,179
3,967
0
34,382
W
4,734
1,193
0
3,296
4,956
1,913
0
441
4,495
0
27,641
L
2,403
539
0
2,210
9,093
4,778
0
535
7,881
10,421
0
W
Kuzenbo
astralfaerie
Kuzenbo
1,759
598
0
1,578
5,730
4,513
0
770
4,898
12,132
0
L
Medusa
bv09
Medusa
1,674
569
0
334
3,188
775
0
213
2,975
0
22,144
W
Hachiman
cardbloom1
Hachiman
3,143
1,413
0
1,165
3,379
922
84
390
2,989
0
38,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,375
Gold Earned
24,275
319
Minions Killed
234
0
Camps Cleared
0
1,049,555
Distance Traveled
914,577
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,329
633
89
9
0
236,971
6
L
Hercules
4,805
481
53
5
0
191,238
2
L
Awilix
4,549
455
44
4
0
166,683
0
L
Agni
5,106
511
71
7
0
182,627
5
W
Sun Wukong
6,085
609
68
7
0
211,172
2
W
Fenrir
6,136
614
55
6
0
211,140
2
L
Sobek
4,919
492
17
2
0
197,666
3
W
Kuzenbo
5,461
546
17
2
0
206,240
4
L
Medusa
4,896
490
49
5
0
176,363
3
W
Hachiman
6,364
636
90
9
0
184,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role