Player Matchup

Heimdallr
Heimdallr
Masters
COWΒOY
Heimdallr
Masters
Level 149
God Stats
44W - 26L
1,695 SR
Queue Stats
537W - 473L
2,410 MMR
Party 2
Baron Samedi
Baron Samedi
Masters
JTask
Baron Samedi
Masters
Level 160
God Stats
4W - 2L
1,725 SR
Queue Stats
503W - 422L
2,526 MMR
Party 2
Cthulhu
Cthulhu
Diamond IV
MoonxWalker
Cthulhu
Diamond IV
Level 159
God Stats
8W - 0L
1,726 SR
Queue Stats
146W - 137L
2,148 MMR
Party 3
Sobek
Sobek
Diamond II
Texity
Sobek
Diamond II
Level 144
God Stats
2W - 2L
1,501 SR
Queue Stats
132W - 121L
2,207 MMR
Party 3
Ravana
Ravana
Diamond III
TonyDownfall
Ravana
Diamond III
Level 158
God Stats
7W - 7L
1,632 SR
Queue Stats
820W - 816L
2,195 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,656 SR
2,297 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 122
1,567 SR
2,310 MMR
Erlang Shen
Erlang Shen
Diamond I
DrDadBod
Erlang Shen
Diamond I
Level 61
God Stats
0W - 2L
1,343 SR
Queue Stats
131W - 108L
2,416 MMR
Solo
Sol
Sol
Diamond III
LilkingDJ
Sol
Diamond III
Level 129
God Stats
24W - 24L
1,636 SR
Queue Stats
199W - 184L
2,257 MMR
Party 1
Vulcan
Vulcan
Diamond I
Macetodaface
Vulcan
Diamond I
Level 154
God Stats
1W - 2L
1,554 SR
Queue Stats
264W - 217L
2,336 MMR
Solo
Chronos
Chronos
Diamond IV
ManikMachine
Chronos
Diamond IV
Level 160
God Stats
6W - 5L
1,570 SR
Queue Stats
169W - 153L
2,158 MMR
Solo
Apollo
Apollo
Diamond I
ThmellyThumb
Apollo
Diamond I
Level 108
God Stats
56W - 35L
1,733 SR
Queue Stats
418W - 402L
2,382 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
COWΒOY
Heimdallr
20
12 / 2 / 4
15,884
691
18,579
20,399
9,875
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
JTask
Baron Samedi
18
4 / 1 / 11
12,694
552
25,353
18,323
9,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
MoonxWalker
Cthulhu
18
2 / 3 / 8
12,273
534
15,610
27,259
33,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
Texity
Sobek
15
2 / 2 / 15
11,403
496
6,112
24,455
32,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ravana
19
8 / 4 / 5
12,781
556
14,545
18,045
9,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
OdinTiamatArtioGebLoki

VS

Bans
SetYemojaCerberusAthenaTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DrDadBod
Erlang Shen
20
3 / 1 / 3
12,059
524
11,402
17,694
6,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
2 / 6 / 2
11,398
496
9,869
18,751
4,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vulcan
19
2 / 4 / 2
12,116
527
24,975
16,663
5,081
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos
ManikMachine
Chronos
15
3 / 11 / 7
10,351
450
11,984
28,283
21,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
19
2 / 6 / 5
12,202
531
10,492
19,096
4,693
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
31
28
Kills
12
12
Deaths
28
43
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
COWΒOY
Heimdallr
12
2
4
7
L
Erlang Shen
DrDadBod
Erlang Shen
3
1
3
4.5
W
Baron Samedi
JTask
Baron Samedi
4
1
11
9.5
L
2
6
2
0.5
L
Vulcan
2
4
2
0.75
L
Chronos
ManikMachine
Chronos
3
11
7
0.59
W
Cthulhu
MoonxWalker
Cthulhu
2
3
8
2
W
Sobek
Texity
Sobek
2
2
15
4.75
L
Apollo
2
6
5
0.75
W
Ravana
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,199
Damage
68,722
108,481
Taken
100,487
95,473
Mitigated
43,352
53,702
Healing
33,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
COWΒOY
Heimdallr
18,579
9,804
0
10,538
20,399
9,875
7,560
7,376
13,023
0
165,840
L
Erlang Shen
DrDadBod
Erlang Shen
11,402
3,630
0
8,249
17,694
6,836
0
6,455
10,858
0
104,424
W
Baron Samedi
JTask
Baron Samedi
25,353
1,950
4,880
11,571
18,323
9,999
1,089
8,438
9,739
98,117
0
L
9,869
2,125
0
8,837
18,751
4,781
0
9,683
8,662
78,785
0
L
Vulcan
24,975
6,821
0
2,277
16,663
5,081
51
10,982
4,963
113,131
0
L
Chronos
ManikMachine
Chronos
11,984
2,312
0
9,754
28,283
21,961
0
10,768
16,865
42,016
0
W
Cthulhu
MoonxWalker
Cthulhu
15,610
494
1,868
9,492
27,259
33,340
180
14,265
12,916
73,520
0
W
Sobek
Texity
Sobek
6,112
493
0
8,658
24,455
32,915
266
12,082
12,203
18,020
0
L
Apollo
10,492
6,413
0
4,016
19,096
4,693
1,000
7,462
11,331
0
95,031
W
Ravana
14,545
3,020
0
6,695
18,045
9,344
82
6,967
10,880
0
92,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,035
Gold Earned
58,126
685
Minions Killed
718
0
Camps Cleared
0
2,409,292
Distance Traveled
2,468,553
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
15,884
691
232
10
0
445,461
2
L
Erlang Shen
12,059
524
150
7
0
564,019
6
W
Baron Samedi
12,694
552
169
7
0
481,331
4
L
Sol
11,398
496
163
7
0
451,454
4
L
Vulcan
12,116
527
170
7
0
494,247
4
L
Chronos
10,351
450
58
3
0
471,498
7
W
Cthulhu
12,273
534
138
6
0
491,374
5
W
Sobek
11,403
496
19
1
0
492,099
7
L
Apollo
12,202
531
177
8
0
487,335
2
W
Ravana
12,781
556
127
6
0
499,027
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role