Player Matchup

Scylla
Scylla
 
Scylla
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Gilton
Cthulhu
Level 18
God Stats
2W - 0L
1,696 SR
Queue Stats
14W - 16L
1,274 Elo+
Party 2
Ao Kuang
Ao Kuang
JarlBrolaf
Ao Kuang
Level 29
God Stats
3W - 1L
1,556 SR
Queue Stats
8W - 12L
1,665 Elo+
Party 2
Danzaburou
Danzaburou
PugMonkey94
Danzaburou
Level 13
God Stats
2W - 1L
1,834 SR
Queue Stats
8W - 12L
1,665 Elo+
Party 2
Jormungandr
Jormungandr
SumAsianGuy
Jormungandr
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,274 Elo+
Party 2
Team Averages
Level 16
1,617 SR
1,475 Elo+

VS

Team Averages
Level 32
1,522 SR
1,494 Elo+
Yemoja
Yemoja
ArLEquiNkINg17
Yemoja
Level 18
God Stats
4W - 2L
1,726 SR
Queue Stats
7W - 7L
1,460 Elo+
Party 1
Jing Wei
Jing Wei
Dunganza
Jing Wei
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,628 Elo+
Party 1
Gilgamesh
Gilgamesh
THEDEMORIST
Gilgamesh
Level 42
God Stats
18W - 26L
1,484 SR
Queue Stats
300W - 304L
1,487 Elo+
Party 1
Cliodhna
Cliodhna
amurphy1
Cliodhna
Level 87
God Stats
0W - 1L
1,635 SR
Queue Stats
55W - 70L
1,383 Elo+
Party 1
Kukulkan
Kukulkan
danceingsword475
Kukulkan
Level 8
God Stats
0W - 1L
1,267 SR
Queue Stats
11W - 11L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
13 / 1 / 1
9,503
731
9,691
6,137
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Gilton
Cthulhu
12
1 / 3 / 0
7,132
549
4,089
10,372
6,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
JarlBrolaf
Ao Kuang
10
2 / 1 / 1
6,574
506
3,322
5,675
1,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
PugMonkey94
Danzaburou
10
1 / 1 / 2
6,781
522
2,669
4,471
1,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
SumAsianGuy
Jormungandr
10
1 / 2 / 3
6,204
477
3,284
7,501
5,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,811
447
949
6,380
4,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
Dunganza
Jing Wei
9
0 / 5 / 1
5,441
419
2,384
6,649
2,207
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
THEDEMORIST
Gilgamesh
11
1 / 1 / 1
6,571
505
4,896
8,949
6,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cliodhna
amurphy1
Cliodhna
12
7 / 4 / 0
7,831
602
5,529
10,500
4,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 7 / 1
5,672
436
1,746
6,354
2,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
18
Kills
8
8
Deaths
18
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
13
1
1
13.5
L
0
1
0
0
L
Jing Wei
Dunganza
Jing Wei
0
5
1
0.1
W
Cthulhu
Gilton
Cthulhu
1
3
0
0.33
W
Ao Kuang
JarlBrolaf
Ao Kuang
2
1
1
2.5
W
Danzaburou
PugMonkey94
Danzaburou
1
1
2
2
W
Jormungandr
SumAsianGuy
Jormungandr
1
2
3
1.25
L
Gilgamesh
THEDEMORIST
Gilgamesh
1
1
1
1.5
L
Cliodhna
amurphy1
Cliodhna
7
4
0
1.75
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,055
Damage
15,504
34,156
Taken
38,832
16,609
Mitigated
18,964
10,161
Healing
5,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
9,691
957
0
1,908
6,137
1,671
402
1,601
4,406
38,272
0
L
949
209
585
1,917
6,380
4,438
276
3,619
2,491
12,249
0
L
Jing Wei
Dunganza
Jing Wei
2,384
1,294
0
500
6,649
2,207
0
2,452
4,037
0
21,220
W
Cthulhu
Gilton
Cthulhu
4,089
1,062
0
3,162
10,372
6,396
0
0
9,861
30,629
0
W
Ao Kuang
JarlBrolaf
Ao Kuang
3,322
997
0
3,103
5,675
1,940
0
0
5,469
26,174
8,509
W
Danzaburou
PugMonkey94
Danzaburou
2,669
978
0
557
4,471
1,222
627
683
3,788
0
36,853
W
Jormungandr
SumAsianGuy
Jormungandr
3,284
507
0
1,431
7,501
5,380
47
526
6,975
18,643
0
L
Gilgamesh
THEDEMORIST
Gilgamesh
4,896
1,372
0
1,352
8,949
6,128
0
4,106
3,967
0
26,924
L
Cliodhna
amurphy1
Cliodhna
5,529
784
0
941
10,500
4,063
1,353
3,626
6,574
0
46,449
L
1,746
564
0
214
6,354
2,128
0
4,317
1,767
20,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,194
Gold Earned
31,326
297
Minions Killed
243
0
Camps Cleared
0
1,320,521
Distance Traveled
1,186,754
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,503
731
81
6
0
259,086
0
L
Yemoja
5,811
447
17
1
0
254,783
3
L
Jing Wei
5,441
419
47
4
0
222,978
0
W
Cthulhu
7,132
549
66
5
0
256,510
0
W
Ao Kuang
6,574
506
61
5
0
306,826
0
W
Danzaburou
6,781
522
51
4
0
242,869
0
W
Jormungandr
6,204
477
38
3
0
255,230
2
L
Gilgamesh
6,571
505
60
5
0
258,280
2
L
Cliodhna
7,831
602
84
6
0
264,568
0
L
Kukulkan
5,672
436
35
3
0
186,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role