Player Matchup

Bastet
Bastet
Es Pennywise
Bastet
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 21L
1,447 Elo+
Solo
Osiris
Osiris
Francesco07ITA
Osiris
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
153W - 127L
1,538 Elo+
Solo
Vulcan
Vulcan
Suicidaldurb
Vulcan
Level 29
God Stats
3W - 0L
1,910 SR
Queue Stats
148W - 92L
1,578 Elo+
Solo
Chernobog
Chernobog
cristianodurum
Chernobog
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 50L
1,526 Elo+
Solo
Ymir
Ymir
jangkrishna
Ymir
Level 14
God Stats
9W - 11L
1,551 SR
Queue Stats
9W - 13L
1,373 Elo+
Solo
Team Averages
Level 22
1,592 SR
1,492 Elo+

VS

Team Averages
Level 21
1,559 SR
1,543 Elo+
Agni
Agni
AtLeastAtlas
Agni
Level 24
God Stats
0W - 2L
1,284 SR
Queue Stats
51W - 17L
1,753 Elo+
Party 2
Artemis
Artemis
DFC Gu Derrien
Artemis
Level 16
God Stats
1W - 1L
1,778 SR
Queue Stats
39W - 36L
1,378 Elo+
Party 1
Sol
Sol
GuidingVos
Sol
Level 23
God Stats
1W - 2L
1,745 SR
Queue Stats
64W - 22L
1,656 Elo+
Party 2
Cliodhna
Cliodhna
HAKU DAGGER
Cliodhna
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 41L
1,542 Elo+
Solo
Gilgamesh
Gilgamesh
Raginaze07angel
Gilgamesh
Level 18
God Stats
1W - 2L
1,489 SR
Queue Stats
49W - 44L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
11 / 3 / 9
10,657
561
11,233
16,156
5,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

18
6 / 0 / 6
11,076
583
5,941
13,335
14,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
18
13 / 2 / 18
11,918
627
22,191
14,916
5,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chernobog
cristianodurum
Chernobog
18
7 / 2 / 5
11,409
600
9,685
15,538
7,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 5 / 11
8,924
470
3,501
13,156
13,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 6
10,007
527
15,251
12,171
4,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 13 / 5
7,039
370
5,996
13,661
2,935
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 2 / 3
9,784
515
8,215
13,447
4,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cliodhna
HAKU DAGGER
Cliodhna
15
3 / 6 / 2
9,051
476
11,465
13,871
3,824
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Raginaze07angel
Gilgamesh
11
4 / 13 / 5
8,502
447
7,305
15,904
5,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
33
38
Kills
12
12
Deaths
39
49
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
5
6
1.2
L
0
13
5
0.19
W
Bastet
11
3
9
5.17
W
6
0
6
9
L
2
2
3
1.75
L
Cliodhna
HAKU DAGGER
Cliodhna
3
6
2
0.67
L
Gilgamesh
Raginaze07angel
Gilgamesh
4
13
5
0.5
W
Vulcan
13
2
18
11
W
Chernobog
cristianodurum
Chernobog
7
2
5
4.75
W
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,551
Damage
48,232
73,101
Taken
69,054
46,359
Mitigated
21,053
25,364
Healing
9,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,251
628
0
2,361
12,171
4,266
0
3,688
8,483
62,869
6,111
L
5,996
4,170
0
546
13,661
2,935
410
5,634
8,027
0
23,932
W
Bastet
11,233
2,701
0
5,662
16,156
5,603
174
4,957
11,199
0
53,438
W
5,941
1,933
0
7,332
13,335
14,876
0
4,004
9,331
3,776
84,838
L
8,215
2,204
0
5,819
13,447
4,267
0
4,760
8,687
72,682
6,804
L
Cliodhna
HAKU DAGGER
Cliodhna
11,465
804
0
302
13,871
3,824
0
4,748
9,123
0
57,504
L
Gilgamesh
Raginaze07angel
Gilgamesh
7,305
1,965
0
190
15,904
5,761
965
7,360
8,544
0
18,578
W
Vulcan
22,191
6,982
104
4,018
14,916
5,116
0
2,351
12,565
86,916
0
W
Chernobog
cristianodurum
Chernobog
9,685
6,179
0
6,332
15,538
7,196
1,548
7,572
7,966
0
90,671
W
3,501
544
0
1,916
13,156
13,568
600
3,914
9,242
18,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,984
Gold Earned
44,383
574
Minions Killed
402
0
Camps Cleared
0
1,910,383
Distance Traveled
1,723,337
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,007
527
107
6
0
360,134
4
L
Artemis
7,039
370
46
2
0
279,783
0
W
Bastet
10,657
561
84
4
0
441,615
3
W
Osiris
11,076
583
183
10
0
402,444
4
L
Sol
9,784
515
144
8
0
369,435
2
L
Cliodhna
9,051
476
84
4
0
358,839
4
L
Gilgamesh
8,502
447
21
1
0
355,146
0
W
Vulcan
11,918
627
114
6
0
368,301
5
W
Chernobog
11,409
600
160
8
0
363,678
2
W
Ymir
8,924
470
33
2
0
334,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role