Player Matchup

Mercury
Mercury
AstupidKing
Mercury
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,744 Elo+
Party 1
Horus
Horus
Raz Parsec
Horus
Level 69
God Stats
2W - 2L
1,465 SR
Queue Stats
6W - 10L
1,528 Elo+
Party 1
Zeus
Zeus
Thaseos
Zeus
Level 69
God Stats
0W - 1L
1,401 SR
Queue Stats
5W - 5L
1,504 Elo+
Party 1
Team Averages
Level 81
1,455 SR
1,592 Elo+

VS

Team Averages
Level 129
1,493 SR
1,408 Elo+
Eset
Eset
GameboyyAdvance
Eset
Level 125
God Stats
1W - 0L
1,532 SR
Queue Stats
9W - 12L
1,385 Elo+
Party 2
Cthulhu
Cthulhu
Tyler-kun420
Cthulhu
Level 143
God Stats
2W - 1L
1,501 SR
Queue Stats
122W - 111L
1,406 Elo+
Party 2
Cliodhna
Cliodhna
dutchm5trchief
Cliodhna
Level 119
God Stats
11W - 26L
1,445 SR
Queue Stats
544W - 662L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AstupidKing
Mercury
10
0 / 9 / 3
7,259
605
5,244
14,150
3,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
10
0 / 9 / 2
6,888
574
5,144
16,015
15,286
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
Thaseos
Zeus
11
3 / 8 / 0
8,439
703
10,111
11,415
3,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
17 / 1 / 9
11,246
937
14,842
10,080
3,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Tyler-kun420
Cthulhu
14
5 / 0 / 21
10,087
841
10,335
14,410
11,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
11
4 / 3 / 13
8,729
727
9,906
8,847
3,124
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
69
3
Kills
26
26
Deaths
4
5
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Mercury
AstupidKing
Mercury
0
9
3
0.17
W
17
1
9
21.5
L
Horus
0
9
2
0.11
L
Zeus
Thaseos
Zeus
3
8
0
0.38
W
Cthulhu
Tyler-kun420
Cthulhu
5
0
21
15.5
W
Cliodhna
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,499
Damage
35,083
41,580
Taken
33,337
22,351
Mitigated
19,032
6,856
Healing
14,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AstupidKing
Mercury
5,244
1,450
435
1,776
14,150
3,948
0
8,767
5,002
0
14,879
W
14,842
1,350
1,400
4,836
10,080
3,992
969
3,168
6,640
36,787
0
L
Horus
5,144
2,678
1,402
3,243
16,015
15,286
0
8,379
7,062
0
12,662
L
Zeus
Thaseos
Zeus
10,111
1,473
0
0
11,415
3,117
0
7,727
3,413
28,340
0
W
Cthulhu
Tyler-kun420
Cthulhu
10,335
636
369
6,365
14,410
11,916
384
4,807
9,264
26,105
0
W
Cliodhna
9,906
388
0
1,082
8,847
3,124
228
2,833
5,866
0
28,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,586
Gold Earned
30,062
84
Minions Killed
123
4
Camps Cleared
6
562,496
Distance Traveled
651,244
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,259
605
20
2
2
220,165
1
W
Eset
11,246
937
45
4
1
208,847
0
L
Horus
6,888
574
10
1
0
183,956
2
L
Zeus
8,439
703
54
5
2
158,375
0
W
Cthulhu
10,087
841
49
4
0
219,456
0
W
Cliodhna
8,729
727
29
2
5
222,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role