Player Matchup

Izanami
Izanami
MrSpencer134
Izanami
Level 88
God Stats
3W - 5L
1,422 SR
Queue Stats
17W - 36L
1,253 Elo+
Solo
Raijin
Raijin
pandabutt5683
Raijin
Level 47
God Stats
3W - 3L
1,500 SR
Queue Stats
83W - 107L
1,335 Elo+
Solo
Bacchus
Bacchus
xGODFEARx
Bacchus
Level 92
God Stats
8W - 12L
1,654 SR
Queue Stats
784W - 875L
1,340 Elo+
Solo
Team Averages
Level 76
1,525 SR
1,309 Elo+

VS

Team Averages
Level 55
1,540 SR
1,368 Elo+
Cerberus
Cerberus
HoboSasuke
Cerberus
Level 68
God Stats
20W - 13L
1,573 SR
Queue Stats
244W - 306L
1,321 Elo+
Solo
Chronos
Chronos
beyondcompare13
Chronos
Level 27
God Stats
6W - 4L
1,546 SR
Queue Stats
119W - 120L
1,384 Elo+
Party 1
Cliodhna
Cliodhna
nic_maximus_17_x
Cliodhna
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 151L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MrSpencer134
Izanami
14
4 / 6 / 2
9,995
625
6,434
11,704
3,462
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
3 / 7 / 2
9,377
586
9,856
12,924
3,814
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
xGODFEARx
Bacchus
13
0 / 2 / 7
9,448
591
10,858
11,352
14,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HoboSasuke
Cerberus
15
8 / 2 / 6
12,168
761
7,432
19,291
20,332
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 2 / 11
9,821
614
7,122
10,724
4,007
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
7 / 3 / 7
11,355
710
15,531
9,863
3,816
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
7
Kills
15
15
Deaths
7
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cerberus
HoboSasuke
Cerberus
8
2
6
5.5
L
Izanami
MrSpencer134
Izanami
4
6
2
0.83
W
0
2
11
2.75
W
7
3
7
3.5
L
3
7
2
0.57
L
Bacchus
xGODFEARx
Bacchus
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,148
Damage
30,085
35,980
Taken
39,878
21,295
Mitigated
28,155
3,025
Healing
10,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
HoboSasuke
Cerberus
7,432
400
0
5,644
19,291
20,332
270
9,394
9,252
27,761
0
L
Izanami
MrSpencer134
Izanami
6,434
3,154
0
708
11,704
3,462
396
4,883
6,821
0
31,196
W
7,122
903
0
2,720
10,724
4,007
1,201
7,501
2,873
29,266
0
W
15,531
1,233
0
1,898
9,863
3,816
758
3,587
6,058
0
33,474
L
9,856
1,258
43
1,396
12,924
3,814
46
6,175
6,749
33,677
0
L
Bacchus
xGODFEARx
Bacchus
10,858
1,037
0
878
11,352
14,019
0
3,921
7,431
31,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,820
Gold Earned
33,344
156
Minions Killed
149
10
Camps Cleared
4
775,445
Distance Traveled
848,423
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,168
761
44
3
2
275,712
0
L
Izanami
9,995
625
76
5
2
253,311
2
W
Chronos
9,821
614
57
4
2
265,301
2
W
Cliodhna
11,355
710
48
3
0
307,410
3
L
Raijin
9,377
586
41
3
2
222,840
3
L
Bacchus
9,448
591
39
2
6
299,294
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role