Player Matchup

Sol
Sol
Bronze III
 
Sol
Bronze III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold IV
 
Geb
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold IV
ATPrime
Loki
Gold IV
Level 146
God Stats
12W - 9L
1,631 SR
Queue Stats
226W - 230L
1,395 MMR
Solo
Scylla
Scylla
Silver II
TanjiroK4mado
Scylla
Silver II
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 82L
1,074 MMR
Party 1
Amaterasu
Amaterasu
Silver I
gradle
Amaterasu
Silver I
Level 129
God Stats
8W - 4L
1,611 SR
Queue Stats
74W - 79L
1,103 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,549 SR
1,314 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,378 SR
1,308 MMR
Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
RenatinxD
Baron Samedi
Gold IV
Level 104
God Stats
9W - 21L
1,414 SR
Queue Stats
831W - 847L
1,266 MMR
Solo
Persephone
Persephone
Silver II
SrCavalheiro
Persephone
Silver II
Level 121
God Stats
2W - 6L
1,334 SR
Queue Stats
221W - 229L
1,081 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
ostin40
Tsukuyomi
Gold V
Level 145
God Stats
2W - 8L
1,460 SR
Queue Stats
376W - 358L
1,352 MMR
Solo
Rama
Rama
Gold IV
zC0L0z
Rama
Gold IV
Level 127
God Stats
0W - 2L
1,181 SR
Queue Stats
132W - 127L
1,342 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
6 / 1 / 4
11,954
569
10,604
11,572
3,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Geb
 
Geb
17
3 / 1 / 15
11,845
564
5,688
17,685
25,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
ATPrime
Loki
20
12 / 2 / 5
14,311
681
19,741
15,073
6,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
6 / 1 / 8
13,288
633
6,749
11,068
4,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
gradle
Amaterasu
17
2 / 3 / 7
11,729
559
13,128
21,963
22,090
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
OdinMorgan Le FayTiamatAthena

VS

Bans
SetGilgameshKhepriApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
19
4 / 4 / 1
12,038
573
16,270
19,664
14,592
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
RenatinxD
Baron Samedi
14
0 / 6 / 1
8,898
424
6,004
17,949
13,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Persephone
SrCavalheiro
Persephone
17
1 / 6 / 1
10,544
502
6,764
10,337
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
ostin40
Tsukuyomi
13
1 / 9 / 3
8,843
421
7,110
18,480
5,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
zC0L0z
Rama
12
2 / 4 / 0
8,209
391
5,348
12,123
3,310
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
14
29
Kills
8
8
Deaths
29
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
1
4
8
W
Geb
 
Geb
3
1
15
10.5
L
Sun Wukong
 
Sun Wukong
4
4
1
1.13
W
Loki
ATPrime
Loki
12
2
5
7.25
L
Baron Samedi
RenatinxD
Baron Samedi
0
6
1
0.08
L
Persephone
SrCavalheiro
Persephone
1
6
1
0.25
W
6
1
8
10
W
Amaterasu
gradle
Amaterasu
2
3
7
1.83
L
Tsukuyomi
ostin40
Tsukuyomi
1
9
3
0.28
L
Rama
zC0L0z
Rama
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,910
Damage
41,496
77,361
Taken
78,553
62,630
Mitigated
40,095
36,652
Healing
19,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,604
4,262
0
8,210
11,572
3,878
9,617
2,313
9,259
94,590
0
W
Geb
 
Geb
5,688
534
0
5,346
17,685
25,398
2,005
3,793
13,776
30,931
0
L
Sun Wukong
 
Sun Wukong
16,270
3,656
0
5,034
19,664
14,592
140
3,556
16,108
3,549
81,728
W
Loki
ATPrime
Loki
19,741
6,306
0
8,363
15,073
6,895
3,715
4,376
10,499
0
118,456
L
Baron Samedi
RenatinxD
Baron Samedi
6,004
160
1,068
3,942
17,949
13,833
0
8,496
9,453
47,683
0
L
Persephone
SrCavalheiro
Persephone
6,764
615
122
2,931
10,337
2,385
0
706
9,625
75,686
0
W
6,749
1,100
0
5,523
11,068
4,369
900
1,711
9,281
86,000
0
W
Amaterasu
gradle
Amaterasu
13,128
3,959
0
9,210
21,963
22,090
3,813
2,779
19,101
11,952
61,821
L
Tsukuyomi
ostin40
Tsukuyomi
7,110
2,267
0
4,224
18,480
5,975
0
7,524
10,956
0
56,094
L
Rama
zC0L0z
Rama
5,348
4,377
0
2,551
12,123
3,310
0
5,100
7,023
0
43,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,127
Gold Earned
48,532
613
Minions Killed
572
0
Camps Cleared
0
2,102,667
Distance Traveled
1,812,084
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,954
569
136
6
0
384,188
5
W
Geb
11,845
564
35
2
0
415,818
4
L
Sun Wukong
12,038
573
151
7
0
397,395
4
W
Loki
14,311
681
184
9
0
472,408
7
L
Baron Samedi
8,898
424
77
4
0
323,177
5
L
Persephone
10,544
502
154
7
0
397,569
4
W
Scylla
13,288
633
135
6
0
393,791
5
W
Amaterasu
11,729
559
123
6
0
436,462
7
L
Tsukuyomi
8,843
421
98
5
0
365,397
2
L
Rama
8,209
391
92
4
0
328,546
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role