Player Matchup

Horus
Horus
Grymalking
Horus
Level 148
God Stats
15W - 8L
1,698 SR
Queue Stats
238W - 214L
1,566 Elo+
Solo
Tiamat
Tiamat
Jose_Gzr
Tiamat
Level 147
God Stats
5W - 5L
1,372 SR
Queue Stats
217W - 222L
1,507 Elo+
Solo
Vamana
Vamana
Workmanabs
Vamana
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,513 Elo+
Solo
Cliodhna
Cliodhna
ol xB3B0x lo
Cliodhna
Level 159
God Stats
7W - 11L
1,359 SR
Queue Stats
373W - 367L
1,540 Elo+
Party 1
Hera
Hera
x Dekar x
Hera
Level 156
God Stats
36W - 25L
1,648 SR
Queue Stats
709W - 661L
1,517 Elo+
Party 1
Team Averages
Level 142
1,516 SR
1,529 Elo+

VS

Team Averages
Level 121
1,679 SR
1,541 Elo+
Cthulhu
Cthulhu
KillaSwag36
Cthulhu
Level 117
God Stats
22W - 6L
1,847 SR
Queue Stats
457W - 492L
1,481 Elo+
Solo
Baron Samedi
Baron Samedi
Spiderzombie2
Baron Samedi
Level 125
God Stats
4W - 7L
1,502 SR
Queue Stats
151W - 161L
1,584 Elo+
Party 2
Cliodhna
Cliodhna
Zojobi
Cliodhna
Level 140
God Stats
10W - 7L
1,691 SR
Queue Stats
244W - 253L
1,590 Elo+
Party 2
Danzaburou
Danzaburou
gameaddict16
Danzaburou
Level 105
God Stats
1W - 3L
1,608 SR
Queue Stats
80W - 86L
1,479 Elo+
Party 2
Odin
Odin
kinslayer1274
Odin
Level 119
God Stats
7W - 7L
1,748 SR
Queue Stats
154W - 162L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
17
1 / 3 / 17
12,446
461
10,220
32,782
47,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tiamat
Jose_Gzr
Tiamat
20
9 / 4 / 8
14,257
528
19,464
18,924
18,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Vamana
Workmanabs
Vamana
19
4 / 3 / 7
13,571
503
18,316
28,376
30,734
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
ol xB3B0x lo
Cliodhna
20
12 / 3 / 8
14,684
544
23,964
20,913
11,860
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hera
20
7 / 3 / 10
13,729
508
21,399
10,747
4,545
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KillaSwag36
Cthulhu
16
1 / 5 / 10
10,379
384
9,543
25,844
21,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
Spiderzombie2
Baron Samedi
19
5 / 7 / 5
12,244
453
12,844
21,660
8,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
Zojobi
Cliodhna
17
5 / 11 / 6
12,441
461
15,754
25,020
9,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
gameaddict16
Danzaburou
18
2 / 6 / 8
11,541
427
11,015
18,305
6,959
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
3 / 4 / 9
13,576
503
19,504
29,345
31,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
54
33
Kills
16
16
Deaths
33
50
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Horus
1
3
17
3.17
W
Tiamat
Jose_Gzr
Tiamat
9
4
8
3.25
L
Cthulhu
KillaSwag36
Cthulhu
1
5
10
1.2
L
Baron Samedi
Spiderzombie2
Baron Samedi
5
7
5
1.07
W
Vamana
Workmanabs
Vamana
4
3
7
2.5
L
Cliodhna
Zojobi
Cliodhna
5
11
6
0.73
L
Danzaburou
gameaddict16
Danzaburou
2
6
8
1
L
3
4
9
1.88
W
Cliodhna
ol xB3B0x lo
Cliodhna
12
3
8
5.33
W
Hera
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,363
Damage
68,660
111,742
Taken
120,174
113,420
Mitigated
78,292
46,797
Healing
29,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
10,220
4,203
7,028
15,404
32,782
47,422
582
10,454
22,328
0
28,750
W
Tiamat
Jose_Gzr
Tiamat
19,464
1,518
470
5,780
18,924
18,859
466
4,935
13,910
104,583
0
L
Cthulhu
KillaSwag36
Cthulhu
9,543
284
1,016
6,181
25,844
21,755
348
13,561
12,136
50,866
0
L
Baron Samedi
Spiderzombie2
Baron Samedi
12,844
1,030
2,416
6,146
21,660
8,873
916
7,130
14,154
79,258
0
W
Vamana
Workmanabs
Vamana
18,316
9,091
0
8,842
28,376
30,734
2,287
8,921
19,455
0
89,827
L
Cliodhna
Zojobi
Cliodhna
15,754
1,669
0
5,987
25,020
9,313
589
4,865
19,959
0
66,648
L
Danzaburou
gameaddict16
Danzaburou
11,015
2,538
0
3,164
18,305
6,959
714
6,956
11,208
0
80,240
L
19,504
4,912
0
4,205
29,345
31,392
1,661
7,314
21,854
17,094
72,852
W
Cliodhna
ol xB3B0x lo
Cliodhna
23,964
2,265
0
6,897
20,913
11,860
621
5,734
15,179
0
120,873
W
Hera
21,399
6,053
0
2,376
10,747
4,545
3,091
3,382
7,365
112,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,687
Gold Earned
60,181
609
Minions Killed
598
0
Camps Cleared
0
2,575,181
Distance Traveled
2,356,834
32
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,446
461
38
1
0
520,211
6
W
Tiamat
14,257
528
176
7
0
478,354
6
L
Cthulhu
10,379
384
75
3
0
510,922
12
L
Baron Samedi
12,244
453
140
5
0
425,381
6
W
Vamana
13,571
503
142
5
0
506,019
6
L
Cliodhna
12,441
461
94
3
0
471,480
3
L
Danzaburou
11,541
427
130
5
0
468,209
6
L
Odin
13,576
503
159
6
0
480,842
0
W
Cliodhna
14,684
544
119
4
0
577,709
5
W
Hera
13,729
508
134
5
0
492,888
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role