Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
AnthonaeDaddy
Baron Samedi
Level 7
God Stats
2W - 1L
1,847 SR
Queue Stats
12W - 6L
1,663 Elo+
Party 1
Kali
Kali
CeeStackz91
Kali
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 46L
1,426 Elo+
Party 2
Cerberus
Cerberus
Ventus_26
Cerberus
Level 68
God Stats
43W - 46L
1,558 SR
Queue Stats
274W - 245L
1,579 Elo+
Party 1
Izanami
Izanami
iminfinitywolf
Izanami
Level 47
God Stats
4W - 5L
1,779 SR
Queue Stats
82W - 107L
1,390 Elo+
Party 2
Team Averages
Level 33
1,637 SR
1,511 Elo+

VS

Team Averages
Level 44
1,497 SR
1,509 Elo+
Morgan Le Fay
Morgan Le Fay
KNBrisson
Morgan Le Fay
Level 25
God Stats
3W - 3L
1,388 SR
Queue Stats
30W - 26L
1,525 Elo+
Solo
Ymir
Ymir
LuisCastillo108
Ymir
Level 19
God Stats
3W - 2L
1,550 SR
Queue Stats
15W - 16L
1,420 Elo+
Solo
Artemis
Artemis
YouSeemMadBro
Artemis
Level 25
God Stats
1W - 0L
1,550 SR
Queue Stats
3W - 2L
1,451 Elo+
Solo
Sylvanus
Sylvanus
ayeminthepm
Sylvanus
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 47L
1,640 Elo+
Party 3
Cliodhna
Cliodhna
energyo40
Cliodhna
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
82W - 89L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
0 / 3 / 4
7,197
480
6,868
12,031
9,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
AnthonaeDaddy
Baron Samedi
12
2 / 4 / 3
7,330
489
7,870
8,636
3,129
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 8 / 2
5,402
360
790
8,057
2,675
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Ventus_26
Cerberus
12
2 / 2 / 2
7,683
512
6,654
9,897
8,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 5 / 0
7,038
469
5,224
7,949
1,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
KNBrisson
Morgan Le Fay
13
6 / 1 / 4
7,978
532
7,016
7,118
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 1 / 3
8,181
545
5,236
9,330
3,934
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
11
3 / 2 / 3
7,030
469
4,335
6,594
2,166
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
ayeminthepm
Sylvanus
12
3 / 1 / 6
7,775
518
4,838
10,654
7,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cliodhna
energyo40
Cliodhna
16
7 / 1 / 1
9,365
624
8,027
11,243
3,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
6
Kills
21
22
Deaths
6
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
4
0.67
L
Baron Samedi
AnthonaeDaddy
Baron Samedi
2
4
3
0.88
L
0
8
2
0.13
W
Morgan Le Fay
KNBrisson
Morgan Le Fay
6
1
4
8
W
2
1
3
3.5
L
Cerberus
Ventus_26
Cerberus
2
2
2
1.5
W
Artemis
3
2
3
2.25
W
Sylvanus
ayeminthepm
Sylvanus
3
1
6
6
W
Cliodhna
energyo40
Cliodhna
7
1
1
7.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,406
Damage
29,452
46,570
Taken
44,939
24,811
Mitigated
19,143
11,021
Healing
16,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
6,868
1,936
827
2,378
12,031
9,002
0
3,949
8,082
40,285
0
L
Baron Samedi
AnthonaeDaddy
Baron Samedi
7,870
529
598
2,641
8,636
3,129
0
3,839
4,797
40,195
0
L
790
407
0
341
8,057
2,675
0
2,197
5,860
0
17,042
W
Morgan Le Fay
KNBrisson
Morgan Le Fay
7,016
1,114
0
1,173
7,118
2,299
0
3,283
3,631
33,782
0
W
5,236
1,188
0
3,424
9,330
3,934
88
5,985
3,335
48,181
0
L
Cerberus
Ventus_26
Cerberus
6,654
666
0
3,082
9,897
8,251
0
4,340
5,557
40,726
0
W
Artemis
4,335
2,243
0
1,528
6,594
2,166
2,849
3,185
3,359
0
26,456
W
Sylvanus
ayeminthepm
Sylvanus
4,838
1,256
711
3,344
10,654
7,088
708
5,316
5,200
26,214
0
W
Cliodhna
energyo40
Cliodhna
8,027
2,135
0
6,067
11,243
3,656
729
3,106
8,022
0
74,062
L
5,224
3,431
154
1,000
7,949
1,754
0
2,885
5,064
0
35,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,650
Gold Earned
40,329
346
Minions Killed
395
0
Camps Cleared
0
1,218,807
Distance Traveled
1,452,129
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,197
480
65
4
0
201,711
4
L
Baron Samedi
7,330
489
72
5
0
280,512
3
L
Kali
5,402
360
34
2
0
233,859
0
W
Morgan Le Fay
7,978
532
46
3
0
303,391
3
W
Ymir
8,181
545
108
7
0
270,090
5
L
Cerberus
7,683
512
98
7
0
241,125
4
W
Artemis
7,030
469
64
4
0
248,629
0
W
Sylvanus
7,775
518
36
2
0
282,383
5
W
Cliodhna
9,365
624
141
9
0
347,636
3
L
Izanami
7,038
469
77
5
0
261,600
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role