Player Matchup

Khepri
Khepri
Abdukar
Khepri
Level 44
God Stats
2W - 8L
1,196 SR
Queue Stats
3W - 11L
1,267 Elo+
Solo
Nemesis
Nemesis
Samerwe
Nemesis
Level 83
God Stats
0W - 2L
1,290 SR
Queue Stats
56W - 55L
1,582 Elo+
Party 2
Cliodhna
Cliodhna
TheWoofingTurtl
Cliodhna
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 68L
1,570 Elo+
Party 2
Team Averages
Level 65
1,329 SR
1,473 Elo+

VS

Team Averages
Level 109
1,597 SR
1,570 Elo+
Khepri
Khepri
KeshiWitDaBlade
Khepri
Level 102
God Stats
10W - 5L
1,522 SR
Queue Stats
387W - 428L
1,379 Elo+
Party 1
Camazotz
Camazotz
Sminø
Camazotz
Level 149
God Stats
20W - 10L
1,806 SR
Queue Stats
807W - 342L
1,860 Elo+
Solo
Anubis
Anubis
TrashBlazey
Anubis
Level 76
God Stats
2W - 1L
1,462 SR
Queue Stats
419W - 386L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Abdukar
Khepri
13
0 / 5 / 3
11,026
580
3,137
14,168
13,910
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Samerwe
Nemesis
16
3 / 3 / 1
11,545
608
8,881
12,407
7,476
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
14
2 / 8 / 2
10,620
559
14,539
14,937
5,027
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 13
11,840
623
4,316
7,175
10,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Camazotz
Sminø
Camazotz
18
8 / 1 / 7
12,900
679
19,989
20,392
22,827
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
16
7 / 4 / 5
12,746
671
10,406
9,238
3,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
5
Kills
16
16
Deaths
5
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Khepri
Abdukar
Khepri
0
5
3
0.3
W
1
0
13
7.5
L
Nemesis
Samerwe
Nemesis
3
3
1
1.17
W
Camazotz
Sminø
Camazotz
8
1
7
11.5
L
Cliodhna
2
8
2
0.38
W
Anubis
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,557
Damage
34,711
41,512
Taken
36,805
26,413
Mitigated
36,623
5,408
Healing
15,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Abdukar
Khepri
3,137
326
0
1,566
14,168
13,910
12
6,306
6,998
16,686
0
W
4,316
341
0
2,016
7,175
10,078
631
547
6,628
20,566
0
L
Nemesis
Samerwe
Nemesis
8,881
3,930
0
2,664
12,407
7,476
0
3,403
8,681
0
43,281
W
Camazotz
Sminø
Camazotz
19,989
6,712
0
10,057
20,392
22,827
1,064
2,525
17,867
5,604
76,058
L
Cliodhna
14,539
1,462
0
1,178
14,937
5,027
0
5,678
9,005
0
36,933
W
Anubis
10,406
343
86
3,491
9,238
3,718
619
525
8,713
37,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,191
Gold Earned
37,486
169
Minions Killed
198
5
Camps Cleared
12
1,011,536
Distance Traveled
990,649
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,026
580
17
1
0
312,287
1
W
Khepri
11,840
623
23
1
0
349,781
5
L
Nemesis
11,545
608
95
5
2
383,635
3
W
Camazotz
12,900
679
87
5
11
345,041
1
L
Cliodhna
10,620
559
57
3
3
315,614
2
W
Anubis
12,746
671
88
5
1
295,827
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role