Player Matchup

Cthulhu
Cthulhu
ArturCovid
Cthulhu
Level 13
God Stats
2W - 1L
1,760 SR
Queue Stats
3W - 6L
1,406 Elo+
Party 1
Susano
Susano
FelipexGod
Susano
Level 10
God Stats
1W - 1L
1,334 SR
Queue Stats
1W - 6L
1,132 Elo+
Party 1
Charybdis
Charybdis
ZYKATHSWEET
Charybdis
Level 5
God Stats
1W - 3L
1,613 SR
Queue Stats
1W - 6L
1,132 Elo+
Party 1
Team Averages
Level 9
1,569 SR
1,223 Elo+

VS

Team Averages
Level 71
1,439 SR
1,341 Elo+
Da Ji
Da Ji
Lewdissar
Da Ji
Level 17
God Stats
14W - 31L
1,304 SR
Queue Stats
35W - 53L
1,140 Elo+
Solo
Nemesis
Nemesis
iBlueDiamond
Nemesis
Level 69
God Stats
1W - 4L
1,500 SR
Queue Stats
24W - 28L
1,391 Elo+
Solo
Thoth
Thoth
joape
Thoth
Level 126
God Stats
3W - 1L
1,512 SR
Queue Stats
27W - 27L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArturCovid
Cthulhu
12
6 / 1 / 6
8,600
717
7,183
9,274
9,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Susano
FelipexGod
Susano
13
7 / 4 / 8
9,123
760
8,322
7,924
4,102
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
ZYKATHSWEET
Charybdis
13
3 / 4 / 10
8,674
723
4,348
6,383
2,471
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Lewdissar
Da Ji
11
3 / 5 / 3
7,827
652
4,447
6,908
3,382
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
iBlueDiamond
Nemesis
12
5 / 7 / 4
9,309
776
5,663
11,420
3,617
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thoth
joape
Thoth
12
1 / 4 / 4
7,856
655
7,223
6,912
1,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
16
Kills
9
9
Deaths
16
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ArturCovid
Cthulhu
6
1
6
9
W
Susano
FelipexGod
Susano
7
4
8
2.75
L
Da Ji
Lewdissar
Da Ji
3
5
3
0.9
W
Charybdis
ZYKATHSWEET
Charybdis
3
4
10
2
L
Nemesis
iBlueDiamond
Nemesis
5
7
4
1
L
Thoth
joape
Thoth
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,853
Damage
17,333
23,581
Taken
25,240
16,121
Mitigated
8,950
2,009
Healing
2,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ArturCovid
Cthulhu
7,183
946
0
1,630
9,274
9,548
225
3,471
5,803
20,183
0
W
Susano
FelipexGod
Susano
8,322
2,551
0
0
7,924
4,102
683
2,532
5,392
0
16,135
L
Da Ji
Lewdissar
Da Ji
4,447
796
175
316
6,908
3,382
106
1,899
4,842
0
7,080
W
Charybdis
ZYKATHSWEET
Charybdis
4,348
1,609
0
379
6,383
2,471
288
1,716
4,667
0
26,663
L
Nemesis
iBlueDiamond
Nemesis
5,663
2,429
0
1,438
11,420
3,617
342
2,392
8,690
0
16,968
L
Thoth
joape
Thoth
7,223
261
0
849
6,912
1,951
94
2,376
4,194
39,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,397
Gold Earned
24,992
127
Minions Killed
117
3
Camps Cleared
6
584,046
Distance Traveled
605,059
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,600
717
29
2
1
196,362
1
W
Susano
9,123
760
26
2
2
209,923
4
L
Da Ji
7,827
652
9
1
1
190,524
5
W
Charybdis
8,674
723
72
6
0
177,761
3
L
Nemesis
9,309
776
26
2
3
209,066
3
L
Thoth
7,856
655
82
7
2
205,469
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role