Player Matchup

Cupid
Cupid
Godly Bennu
Cupid
Level 102
God Stats
1W - 2L
1,404 SR
Queue Stats
67W - 78L
1,463 Elo+
Party 1
Kukulkan
Kukulkan
Native_thugg818
Kukulkan
Level 18
God Stats
3W - 6L
1,598 SR
Queue Stats
136W - 109L
1,543 Elo+
Solo
Cthulhu
Cthulhu
Soggy Noggs
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,306 Elo+
Party 1
Team Averages
Level 44
1,501 SR
1,437 Elo+

VS

Team Averages
Level 96
1,525 SR
1,464 Elo+
Zeus
Zeus
CruncleSam
Zeus
Level 148
God Stats
8W - 10L
1,575 SR
Queue Stats
296W - 286L
1,595 Elo+
Party 2
Khepri
Khepri
Egirl_SaltyTTV
Khepri
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,399 Elo+
Party 2
Cliodhna
Cliodhna
chaseme17
Cliodhna
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
399W - 428L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
6,477
589
2,740
10,384
3,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Kukulkan
8
0 / 1 / 0
6,046
550
1,402
5,089
2,074
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
Soggy Noggs
Cthulhu
8
0 / 6 / 0
6,112
556
2,460
10,497
4,142
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 5
8,939
813
16,788
4,309
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 0 / 9
7,787
708
2,227
4,474
3,607
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
chaseme17
Cliodhna
12
4 / 0 / 6
8,188
744
4,407
4,556
1,766
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
33
0
Kills
13
13
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
7
0
5
9.5
W
2
0
9
6.5
L
0
6
0
0
L
Kukulkan
0
1
0
0
L
Cthulhu
Soggy Noggs
Cthulhu
0
6
0
0
W
Cliodhna
chaseme17
Cliodhna
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,602
Damage
23,422
25,970
Taken
13,339
9,688
Mitigated
6,914
2,068
Healing
4,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,788
2,464
0
1,972
4,309
1,541
1,162
1,729
2,580
50,001
0
W
2,227
337
213
908
4,474
3,607
703
1,028
3,446
11,167
0
L
2,740
1,064
157
760
10,384
3,472
0
7,502
2,588
0
23,019
L
Kukulkan
1,402
79
0
1,151
5,089
2,074
0
3,781
1,048
12,043
0
L
Cthulhu
Soggy Noggs
Cthulhu
2,460
574
0
0
10,497
4,142
0
7,134
3,043
8,074
0
W
Cliodhna
chaseme17
Cliodhna
4,407
464
0
1,200
4,556
1,766
672
1,447
3,109
0
19,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,635
Gold Earned
24,914
92
Minions Killed
125
1
Camps Cleared
9
469,254
Distance Traveled
633,550
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,939
813
86
8
7
200,505
3
W
Khepri
7,787
708
15
1
0
204,085
4
L
Cupid
6,477
589
57
5
0
169,519
2
L
Kukulkan
6,046
550
20
2
1
134,160
2
L
Cthulhu
6,112
556
15
1
0
165,575
1
W
Cliodhna
8,188
744
24
2
2
228,960
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role