Player Matchup

Cliodhna
Cliodhna
CrystalTears99
Cliodhna
Level 60
God Stats
5W - 8L
1,857 SR
Queue Stats
80W - 88L
1,413 Elo+
Party 1
Anhur
Anhur
JєrєmyGilbєrt
Anhur
Level 27
God Stats
14W - 5L
1,774 SR
Queue Stats
153W - 39L
1,738 Elo+
Solo
Sol
Sol
dabi1993
Sol
Level 29
God Stats
3W - 10L
1,500 SR
Queue Stats
27W - 43L
1,350 Elo+
Party 1
Team Averages
Level 39
1,710 SR
1,500 Elo+

VS

Team Averages
Level 58
1,432 SR
1,330 Elo+
Neith
Neith
Baxareu
Neith
Level 17
God Stats
0W - 5L
1,305 SR
Queue Stats
6W - 15L
1,291 Elo+
Solo
Merlin
Merlin
athui_uzumakiUwU
Merlin
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 25L
1,212 Elo+
Solo
Terra
Terra
maximovandalrj
Terra
Level 147
God Stats
0W - 1L
1,491 SR
Queue Stats
27W - 25L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
14
11 / 2 / 4
10,690
822
20,220
11,081
3,914
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 5 / 11
9,080
698
4,730
9,683
2,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 1 / 9
9,568
736
9,700
7,941
2,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Baxareu
Neith
13
3 / 6 / 3
8,927
687
10,186
13,887
4,120
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 5 / 3
7,993
615
2,272
7,603
1,673
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
3 / 4 / 5
9,171
705
9,781
18,241
18,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
15
Kills
8
8
Deaths
15
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
Baxareu
Neith
3
6
3
0.75
W
Cliodhna
11
2
4
6.5
W
1
5
11
1.3
L
2
5
3
0.7
W
3
1
9
7.5
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,650
Damage
22,239
28,705
Taken
39,731
8,899
Mitigated
23,831
6,680
Healing
9,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Baxareu
Neith
10,186
5,173
466
3,365
13,887
4,120
70
2,367
11,520
0
23,768
W
Cliodhna
20,220
1,554
0
1,072
11,081
3,914
0
3,631
7,450
0
41,537
W
4,730
2,038
0
1,185
9,683
2,640
822
4,507
5,176
0
20,171
L
2,272
423
0
216
7,603
1,673
280
1,376
6,227
16,159
0
W
9,700
5,366
0
4,423
7,941
2,345
1,900
4,330
3,611
35,173
0
L
9,781
557
801
4,460
18,241
18,038
0
6,217
12,024
23,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,338
Gold Earned
26,091
140
Minions Killed
110
7
Camps Cleared
3
728,040
Distance Traveled
646,410
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,927
687
40
3
1
216,146
2
W
Cliodhna
10,690
822
47
4
5
255,928
4
W
Anhur
9,080
698
29
2
1
228,841
1
L
Merlin
7,993
615
39
3
0
174,706
8
W
Sol
9,568
736
64
5
1
243,271
1
L
Terra
9,171
705
31
2
2
255,558
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role