Player Matchup

Nox
Nox
Deamonslayer312
Nox
Level 122
God Stats
0W - 2L
1,145 SR
Queue Stats
36W - 42L
1,396 Elo+
Party 2
He Bo
He Bo
Kadblaze
He Bo
Level 142
God Stats
1W - 1L
1,686 SR
Queue Stats
41W - 39L
1,488 Elo+
Party 2
Scylla
Scylla
MedusaSlays21
Scylla
Level 55
God Stats
0W - 1L
1,294 SR
Queue Stats
25W - 35L
1,321 Elo+
Party 2
Ymir
Ymir
Xiberets
Ymir
Level 18
God Stats
0W - 1L
1,481 SR
Queue Stats
12W - 23L
1,310 Elo+
Solo
Kuzenbo
Kuzenbo
xBeastXLeex
Kuzenbo
Level 101
God Stats
1W - 2L
1,548 SR
Queue Stats
31W - 26L
1,483 Elo+
Party 2
Team Averages
Level 88
1,431 SR
1,400 Elo+

VS

Team Averages
Level 113
1,530 SR
1,456 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
B__A__D__
Fenrir
Level 106
God Stats
8W - 11L
1,428 SR
Queue Stats
317W - 314L
1,439 Elo+
Party 1
Chaac
Chaac
GODYO
Chaac
Level 160
God Stats
47W - 38L
1,502 SR
Queue Stats
2,737W - 2,862L
1,407 Elo+
Solo
Vulcan
Vulcan
SamsonTarantino
Vulcan
Level 107
God Stats
1W - 0L
1,551 SR
Queue Stats
18W - 14L
1,484 Elo+
Solo
Zeus
Zeus
animefan69729
Zeus
Level 108
God Stats
1W - 1L
1,666 SR
Queue Stats
60W - 44L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 8 / 10
11,441
715
11,808
16,370
7,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
Kadblaze
He Bo
17
1 / 10 / 6
9,543
596
10,899
14,259
5,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 11 / 5
9,487
593
2,096
18,094
11,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
17
6 / 8 / 6
11,068
692
5,479
21,388
21,079
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Kuzenbo
xBeastXLeex
Kuzenbo
18
3 / 6 / 9
9,763
610
7,860
16,936
32,337
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
18
3 / 4 / 22
10,879
680
6,463
14,846
22,309
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
B__A__D__
Fenrir
19
9 / 5 / 15
11,919
745
9,714
14,727
12,876
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
GODYO
Chaac
20
3 / 3 / 27
11,869
742
11,590
18,232
27,042
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
10 / 2 / 17
13,320
833
21,626
8,034
4,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
18 / 2 / 18
14,027
877
31,806
12,517
6,802
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
142
14
Kills
43
43
Deaths
16
36
Assists
99
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
4
22
3.5
W
Fenrir
B__A__D__
Fenrir
9
5
15
3.3
L
3
8
10
1
W
Chaac
GODYO
Chaac
3
3
27
5.5
L
He Bo
Kadblaze
He Bo
1
10
6
0.4
L
1
11
5
0.32
W
10
2
17
9.25
L
Ymir
6
8
6
1.13
W
18
2
18
13.5
L
Kuzenbo
xBeastXLeex
Kuzenbo
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,142
Damage
81,199
87,047
Taken
68,356
77,447
Mitigated
73,817
14,613
Healing
28,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,463
3,208
449
1,565
14,846
22,309
944
5,818
8,855
10,429
0
W
Fenrir
B__A__D__
Fenrir
9,714
2,149
2,084
3,058
14,727
12,876
229
8,510
6,129
0
16,376
L
11,808
352
0
4,300
16,370
7,329
0
10,374
5,996
42,422
0
W
Chaac
GODYO
Chaac
11,590
504
1,776
7,534
18,232
27,042
1,067
7,555
10,481
0
33,897
L
He Bo
Kadblaze
He Bo
10,899
252
648
1,841
14,259
5,555
0
9,275
4,984
22,910
0
L
2,096
1,071
1,115
2,517
18,094
11,147
0
11,365
6,729
17,064
0
W
21,626
12,431
1,995
1,236
8,034
4,788
1,081
4,939
2,997
53,501
0
L
Ymir
5,479
466
437
1,868
21,388
21,079
0
17,214
4,174
11,508
0
W
31,806
4,994
3,706
5,151
12,517
6,802
2,161
10,667
1,752
58,490
0
L
Kuzenbo
xBeastXLeex
Kuzenbo
7,860
2,241
392
1,495
16,936
32,337
15
11,667
5,269
16,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,302
Gold Earned
62,014
159
Minions Killed
200
0
Camps Cleared
0
1,155,999
Distance Traveled
1,404,010
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,879
680
6
0
0
321,316
0
W
Fenrir
11,919
745
14
1
0
296,770
0
L
Nox
11,441
715
74
5
0
250,365
0
W
Chaac
11,869
742
29
2
0
213,668
0
L
He Bo
9,543
596
24
2
0
235,264
0
L
Scylla
9,487
593
34
2
0
170,477
0
W
Vulcan
13,320
833
81
5
0
319,566
0
L
Ymir
11,068
692
18
1
0
237,090
0
W
Zeus
14,027
877
70
4
0
252,690
5
L
Kuzenbo
9,763
610
9
1
0
262,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role