Player Matchup

Mulan
Mulan
BillyLaughs
Mulan
Level 160
God Stats
23W - 18L
1,500 SR
Queue Stats
1,205W - 1,083L
1,693 Elo+
Party 1
Janus
Janus
Geb Bush7599
Janus
Level 160
God Stats
36W - 25L
1,710 SR
Queue Stats
1,559W - 1,422L
1,628 Elo+
Party 1
Zhong Kui
Zhong Kui
ItsTragicGuy
Zhong Kui
Level 158
God Stats
3W - 3L
1,632 SR
Queue Stats
243W - 241L
1,607 Elo+
Party 1
Mercury
Mercury
Saiyuuni
Mercury
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,725 Elo+
Party 1
Chaac
Chaac
Zirosity
Chaac
Level 155
God Stats
0W - 1L
1,760 SR
Queue Stats
119W - 82L
1,667 Elo+
Party 1
Team Averages
Level 128
1,620 SR
1,664 Elo+

VS

Team Averages
Level 73
1,677 SR
1,639 Elo+
Jormungandr
Jormungandr
SevereKiler
Jormungandr
Level 144
God Stats
7W - 4L
1,702 SR
Queue Stats
81W - 57L
1,696 Elo+
Party 2
Erlang Shen
Erlang Shen
Smokeslasher
Erlang Shen
Level 49
God Stats
1W - 0L
1,365 SR
Queue Stats
25W - 10L
1,790 Elo+
Solo
Kukulkan
Kukulkan
TheReal_Oc3anz
Kukulkan
Level 18
God Stats
3W - 0L
1,777 SR
Queue Stats
79W - 49L
1,687 Elo+
Party 2
Cliodhna
Cliodhna
meep178
Cliodhna
Level 45
God Stats
26W - 24L
1,662 SR
Queue Stats
143W - 130L
1,515 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
unused_octopus1
Ah Muzen Cab
Level 107
God Stats
3W - 0L
1,877 SR
Queue Stats
194W - 184L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 7
10,375
451
13,559
20,494
23,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 2 / 3
10,811
470
9,780
8,510
3,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
ItsTragicGuy
Zhong Kui
18
2 / 3 / 3
11,464
498
8,261
16,061
10,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Saiyuuni
Mercury
18
4 / 4 / 4
11,469
499
10,493
16,476
7,624
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
Zirosity
Chaac
19
6 / 7 / 4
12,755
555
19,912
30,597
20,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
SevereKiler
Jormungandr
16
2 / 3 / 14
10,494
456
10,665
21,707
19,976
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Erlang Shen
Smokeslasher
Erlang Shen
19
8 / 3 / 6
12,418
540
19,402
21,732
20,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
17
5 / 5 / 6
12,156
529
14,391
12,632
5,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
meep178
Cliodhna
19
6 / 5 / 2
12,058
524
11,527
15,871
6,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Muzen Cab
unused_octopus1
Ah Muzen Cab
20
1 / 2 / 9
12,413
540
5,948
13,815
5,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
59
18
Kills
22
22
Deaths
18
21
Assists
37
Player
Kills
Deaths
Assists
KDA
L
2
6
7
0.92
L
4
2
3
2.75
L
Zhong Kui
ItsTragicGuy
Zhong Kui
2
3
3
1.17
L
Mercury
Saiyuuni
Mercury
4
4
4
1.5
W
Jormungandr
SevereKiler
Jormungandr
2
3
14
3
W
Erlang Shen
Smokeslasher
Erlang Shen
8
3
6
3.67
W
Kukulkan
5
5
6
1.6
L
Chaac
Zirosity
Chaac
6
7
4
1.14
W
Cliodhna
meep178
Cliodhna
6
5
2
1.4
W
Ah Muzen Cab
unused_octopus1
Ah Muzen Cab
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,005
Damage
61,933
92,138
Taken
85,757
65,766
Mitigated
57,407
31,669
Healing
22,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,559
1,871
0
6,206
20,494
23,728
48
6,073
14,332
268
44,876
L
9,780
285
55
1,478
8,510
3,195
125
2,722
5,754
61,854
0
L
Zhong Kui
ItsTragicGuy
Zhong Kui
8,261
792
0
7,647
16,061
10,784
1,461
2,611
13,410
70,973
0
L
Mercury
Saiyuuni
Mercury
10,493
4,158
0
3,458
16,476
7,624
0
3,114
13,280
0
101,574
W
Jormungandr
SevereKiler
Jormungandr
10,665
2,745
45
960
21,707
19,976
140
4,455
16,801
45,876
0
W
Erlang Shen
Smokeslasher
Erlang Shen
19,402
8,626
0
8,393
21,732
20,317
0
7,329
13,933
17,612
60,385
W
Kukulkan
14,391
1,624
0
560
12,632
5,523
236
1,016
11,398
69,522
0
L
Chaac
Zirosity
Chaac
19,912
3,694
0
12,825
30,597
20,435
32
14,607
15,512
4,199
93,364
W
Cliodhna
meep178
Cliodhna
11,527
970
0
4,736
15,871
6,485
678
1,843
13,736
0
85,879
W
Ah Muzen Cab
unused_octopus1
Ah Muzen Cab
5,948
2,136
0
8,030
13,815
5,106
2,166
4,225
9,004
0
102,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,874
Gold Earned
59,539
672
Minions Killed
633
0
Camps Cleared
0
2,110,475
Distance Traveled
2,252,120
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,375
451
92
4
0
431,400
6
L
Janus
10,811
470
117
5
0
400,753
0
L
Zhong Kui
11,464
498
159
7
0
357,131
2
L
Mercury
11,469
499
132
6
0
487,795
1
W
Jormungandr
10,494
456
66
3
0
463,383
3
W
Erlang Shen
12,418
540
107
5
0
457,376
1
W
Kukulkan
12,156
529
156
7
0
422,078
0
L
Chaac
12,755
555
172
7
0
433,396
3
W
Cliodhna
12,058
524
132
6
0
460,962
0
W
Ah Muzen Cab
12,413
540
172
7
0
448,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role