Player Matchup

Horus
Horus
Domski92
Horus
Level 99
God Stats
2W - 2L
1,166 SR
Queue Stats
162W - 151L
1,514 Elo+
Party 2
Xing Tian
Xing Tian
Drty JerzE
Xing Tian
Level 158
God Stats
4W - 4L
1,215 SR
Queue Stats
692W - 559L
1,634 Elo+
Party 2
Charybdis
Charybdis
Drunk Johnny 18
Charybdis
Level 86
God Stats
4W - 5L
1,698 SR
Queue Stats
680W - 538L
1,591 Elo+
Party 2
Thor
Thor
Kryptonite008
Thor
Level 109
God Stats
15W - 16L
1,539 SR
Queue Stats
777W - 690L
1,596 Elo+
Party 2
Zeus
Zeus
Prey4eyes
Zeus
Level 153
God Stats
11W - 4L
1,672 SR
Queue Stats
497W - 416L
1,608 Elo+
Party 2
Team Averages
Level 121
1,458 SR
1,589 Elo+

VS

Team Averages
Level 126
1,389 SR
1,510 Elo+
Hera
Hera
AbyssalxPhoenix
Hera
Level 142
God Stats
1W - 3L
1,322 SR
Queue Stats
82W - 65L
1,535 Elo+
Party 1
Chang'e
Chang'e
McGovern
Chang'e
Level 129
God Stats
4W - 2L
1,522 SR
Queue Stats
173W - 148L
1,515 Elo+
Solo
Da Ji
Da Ji
MurasameOneCut
Da Ji
Level 124
God Stats
0W - 1L
1,418 SR
Queue Stats
69W - 89L
1,446 Elo+
Solo
King Arthur
King Arthur
SilentTwig3642
King Arthur
Level 109
God Stats
0W - 3L
1,171 SR
Queue Stats
55W - 52L
1,507 Elo+
Party 1
Xing Tian
Xing Tian
wtTYRANT
Xing Tian
Level 125
God Stats
0W - 4L
1,513 SR
Queue Stats
156W - 147L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Domski92
Horus
16
0 / 2 / 20
9,819
655
6,274
17,428
22,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xing Tian
Drty JerzE
Xing Tian
19
4 / 3 / 21
12,120
808
15,072
29,291
35,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
Drunk Johnny 18
Charybdis
20
7 / 4 / 15
11,925
795
24,457
15,564
8,216
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
9 / 5 / 16
11,779
785
18,592
16,876
9,224
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
19
7 / 4 / 16
11,608
774
25,238
10,997
5,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 9
12,282
819
22,818
12,080
7,762
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
McGovern
Chang'e
16
1 / 6 / 8
9,718
648
8,008
19,640
10,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 8 / 7
11,432
762
12,418
19,545
10,939
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
SilentTwig3642
King Arthur
17
0 / 8 / 8
9,910
661
9,951
22,945
20,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xing Tian
wtTYRANT
Xing Tian
18
3 / 4 / 9
10,908
727
13,247
26,169
28,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
58
27
Kills
17
18
Deaths
27
88
Assists
41
Player
Kills
Deaths
Assists
KDA
L
7
1
9
11.5
W
Horus
Domski92
Horus
0
2
20
5
W
Xing Tian
Drty JerzE
Xing Tian
4
3
21
4.83
W
Charybdis
Drunk Johnny 18
Charybdis
7
4
15
3.63
W
9
5
16
3.4
L
Chang'e
McGovern
Chang'e
1
6
8
0.83
L
6
8
7
1.19
W
Zeus
7
4
16
3.75
L
King Arthur
SilentTwig3642
King Arthur
0
8
8
0.5
L
Xing Tian
wtTYRANT
Xing Tian
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,633
Damage
66,442
90,156
Taken
100,379
80,499
Mitigated
77,715
36,787
Healing
43,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,818
5,816
2,118
2,010
12,080
7,762
1,459
4,702
7,378
52,318
0
W
Horus
Domski92
Horus
6,274
2,090
11,288
8,356
17,428
22,056
0
6,595
10,085
0
12,470
W
Xing Tian
Drty JerzE
Xing Tian
15,072
822
2,434
5,680
29,291
35,549
463
12,023
15,690
28,438
0
W
Charybdis
Drunk Johnny 18
Charybdis
24,457
10,926
0
4,097
15,564
8,216
3,790
9,105
6,367
0
63,559
W
18,592
1,333
1,814
2,220
16,876
9,224
548
10,108
6,328
0
34,065
L
Chang'e
McGovern
Chang'e
8,008
604
7,951
7,092
19,640
10,008
608
10,616
9,024
18,450
0
L
12,418
1,970
2,089
3,664
19,545
10,939
615
8,698
10,847
0
15,182
W
Zeus
25,238
1,865
0
898
10,997
5,454
1,561
6,078
4,731
55,908
0
L
King Arthur
SilentTwig3642
King Arthur
9,951
687
2,028
3,326
22,945
20,436
370
7,099
15,846
2,924
19,680
L
Xing Tian
wtTYRANT
Xing Tian
13,247
323
4,869
8,232
26,169
28,570
198
9,195
16,974
23,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,251
Gold Earned
54,250
164
Minions Killed
136
0
Camps Cleared
0
1,331,454
Distance Traveled
1,376,863
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
12,282
819
47
3
0
294,014
0
W
Horus
9,819
655
7
0
0
301,421
1
W
Xing Tian
12,120
808
18
1
0
281,121
1
W
Charybdis
11,925
795
62
4
0
230,208
0
W
Thor
11,779
785
21
1
0
265,172
4
L
Chang'e
9,718
648
18
1
0
298,067
1
L
Da Ji
11,432
762
9
1
0
244,798
1
W
Zeus
11,608
774
56
4
0
253,532
3
L
King Arthur
9,910
661
29
2
0
248,023
0
L
Xing Tian
10,908
727
33
2
0
291,961
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role