Player Matchup

Hera
Hera
Breannx3
Hera
Level 17
God Stats
2W - 1L
1,344 SR
Queue Stats
12W - 9L
1,542 Elo+
Solo
Cthulhu
Cthulhu
FreeMrHaight
Cthulhu
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
JXMines
Gilgamesh
Level 27
God Stats
4W - 4L
1,288 SR
Queue Stats
10W - 11L
1,384 Elo+
Solo
Mulan
Mulan
MrBlacksby
Mulan
Level 18
God Stats
3W - 4L
1,671 SR
Queue Stats
160W - 91L
1,588 Elo+
Solo
Chiron
Chiron
xMVPxBEASTx11x
Chiron
Level 27
God Stats
2W - 0L
1,703 SR
Queue Stats
29W - 30L
1,375 Elo+
Solo
Team Averages
Level 20
1,501 SR
1,478 Elo+

VS

Team Averages
Level 23
1,561 SR
1,458 Elo+
Cthulhu
Cthulhu
Flywalker49
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 1
Awilix
Awilix
InflictedCoffee
Awilix
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 152L
1,391 Elo+
Solo
Neith
Neith
Insectdrum
Neith
Level 4
God Stats
13W - 21L
1,500 SR
Queue Stats
51W - 50L
1,500 Elo+
Party 1
Hel
Hel
LordJulia
Hel
Level 29
God Stats
7W - 12L
1,739 SR
Queue Stats
62W - 64L
1,527 Elo+
Solo
Gilgamesh
Gilgamesh
o-_-ar
Gilgamesh
Level 29
God Stats
4W - 3L
1,564 SR
Queue Stats
110W - 120L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
20
12 / 0 / 9
13,450
611
20,634
12,447
4,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
FreeMrHaight
Cthulhu
15
0 / 11 / 9
9,900
450
5,898
16,614
10,672
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
JXMines
Gilgamesh
17
4 / 1 / 14
10,876
494
11,579
14,803
16,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mulan
19
12 / 0 / 8
12,166
553
20,437
23,297
12,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 6 / 6
10,480
476
10,248
15,753
4,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Flywalker49
Cthulhu
13
3 / 4 / 1
9,044
411
9,393
16,408
15,785
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
8 / 7 / 5
10,626
483
9,539
19,321
6,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
15
1 / 7 / 1
9,307
423
5,894
11,965
3,861
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 10 / 6
10,528
479
20,351
22,613
8,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
o-_-ar
Gilgamesh
16
0 / 5 / 0
9,588
436
7,727
24,299
14,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
30
32
Kills
17
18
Deaths
33
46
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hera
12
0
9
16.5
L
Cthulhu
Flywalker49
Cthulhu
3
4
1
0.88
W
Cthulhu
FreeMrHaight
Cthulhu
0
11
9
0.41
L
8
7
5
1.5
L
Neith
1
7
1
0.21
W
Gilgamesh
JXMines
Gilgamesh
4
1
14
11
L
5
10
6
0.8
W
Mulan
12
0
8
16
L
Gilgamesh
o-_-ar
Gilgamesh
0
5
0
0
W
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,796
Damage
52,904
82,914
Taken
94,606
49,181
Mitigated
49,826
32,112
Healing
27,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
20,634
5,522
188
4,145
12,447
4,842
823
4,226
8,221
99,226
0
L
Cthulhu
Flywalker49
Cthulhu
9,393
1,407
0
3,039
16,408
15,785
26
3,922
11,834
33,762
0
W
Cthulhu
FreeMrHaight
Cthulhu
5,898
1,286
0
250
16,614
10,672
1,281
6,854
9,760
37,014
0
L
9,539
5,735
0
950
19,321
6,564
3,206
3,214
15,923
0
38,956
L
Neith
5,894
3,824
0
1,550
11,965
3,861
1,404
2,235
9,268
0
54,847
W
Gilgamesh
JXMines
Gilgamesh
11,579
1,677
0
5,375
14,803
16,619
419
4,739
10,064
0
44,237
L
20,351
1,801
3,521
8,998
22,613
8,806
1,862
10,208
12,006
75,303
0
W
Mulan
20,437
6,176
0
16,243
23,297
12,081
358
8,188
15,109
0
97,521
L
Gilgamesh
o-_-ar
Gilgamesh
7,727
1,134
321
8,704
24,299
14,810
759
6,238
17,688
0
74,225
W
10,248
3,793
574
5,337
15,753
4,967
757
6,039
9,714
0
65,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,872
Gold Earned
49,093
542
Minions Killed
438
0
Camps Cleared
0
2,015,439
Distance Traveled
2,052,170
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
13,450
611
172
8
0
414,861
2
L
Cthulhu
9,044
411
49
2
0
434,987
2
W
Cthulhu
9,900
450
83
4
0
341,158
1
L
Awilix
10,626
483
59
3
0
427,229
2
L
Neith
9,307
423
102
5
0
366,811
0
W
Gilgamesh
10,876
494
64
3
0
434,724
0
L
Hel
10,528
479
109
5
0
407,776
0
W
Mulan
12,166
553
125
6
0
443,090
1
L
Gilgamesh
9,588
436
119
5
0
415,367
2
W
Chiron
10,480
476
98
4
0
381,606
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role