Player Matchup

Neith
Neith
Platinum III
Kidd_Zeek02
Neith
Platinum III
Level 148
God Stats
29W - 15L
1,727 SR
Queue Stats
431W - 426L
1,736 MMR
Party 1
Cthulhu
Cthulhu
Platinum I
jaymohamed
Cthulhu
Platinum I
Level 143
God Stats
45W - 34L
1,660 SR
Queue Stats
391W - 404L
1,815 MMR
Party 1
Discordia
Discordia
Platinum IV
khalik122
Discordia
Platinum IV
Level 129
God Stats
10W - 21L
1,373 SR
Queue Stats
193W - 155L
1,596 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 140
1,587 SR
1,716 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 147
1,689 SR
1,641 MMR
Chiron
Chiron
Gold IV
FredaoMGBR
Chiron
Gold IV
Level 159
God Stats
7W - 1L
1,820 SR
Queue Stats
411W - 400L
1,512 MMR
Solo
Chaac
Chaac
Platinum IV
TR0LLxT0LL
Chaac
Platinum IV
Level 139
God Stats
4W - 8L
1,615 SR
Queue Stats
320W - 307L
1,754 MMR
Party 2
Scylla
Scylla
Platinum V
smoovemanjr
Scylla
Platinum V
Level 143
God Stats
31W - 23L
1,632 SR
Queue Stats
507W - 556L
1,656 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 5
11,811
656
18,448
14,075
5,331
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
jaymohamed
Cthulhu
16
3 / 3 / 10
12,274
682
13,578
19,961
22,795
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
khalik122
Discordia
17
7 / 1 / 5
12,499
694
17,254
10,535
3,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
GilgameshFenrirOdinMorgan Le FaySol

VS

Bans
ThothGaneshaMercuryAthenaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
FredaoMGBR
Chiron
15
1 / 3 / 3
10,536
585
12,165
17,127
5,890
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
14
6 / 5 / 1
11,411
634
12,969
31,341
36,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
13
1 / 7 / 4
9,956
553
9,502
12,827
4,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
15
Kills
8
8
Deaths
15
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chiron
FredaoMGBR
Chiron
1
3
3
0.83
W
5
4
5
1.88
L
Chaac
6
5
1
1.3
W
Cthulhu
jaymohamed
Cthulhu
3
3
10
2.67
W
Discordia
khalik122
Discordia
7
1
5
9.5
L
Scylla
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,280
Damage
34,636
44,571
Taken
61,295
31,817
Mitigated
46,921
8,997
Healing
18,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
FredaoMGBR
Chiron
12,165
2,705
895
4,068
17,127
5,890
0
11,820
5,307
0
50,795
W
18,448
11,469
0
1,719
14,075
5,331
2,673
2,389
11,144
0
45,629
L
Chaac
12,969
2,617
0
12,668
31,341
36,994
0
10,959
20,382
0
34,497
W
Cthulhu
jaymohamed
Cthulhu
13,578
1,107
1,073
2,528
19,961
22,795
267
5,626
13,884
47,473
0
W
Discordia
khalik122
Discordia
17,254
950
460
3,217
10,535
3,691
288
2,067
8,250
46,477
0
L
Scylla
9,502
717
0
703
12,827
4,037
0
8,376
4,451
35,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,584
Gold Earned
31,903
198
Minions Killed
200
9
Camps Cleared
6
1,001,492
Distance Traveled
939,113
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,536
585
91
5
4
319,626
4
W
Neith
11,811
656
77
4
3
285,719
0
L
Chaac
11,411
634
55
3
1
315,102
2
W
Cthulhu
12,274
682
53
3
2
374,549
5
W
Discordia
12,499
694
68
4
4
341,224
4
L
Scylla
9,956
553
54
3
1
304,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role