Player Matchup

Thor
Thor
Farlssucks
Thor
Level 15
God Stats
2W - 2L
1,762 SR
Queue Stats
42W - 47L
1,581 Elo+
Solo
Cthulhu
Cthulhu
Kheltalionas
Cthulhu
Level 14
God Stats
1W - 2L
1,719 SR
Queue Stats
21W - 18L
1,464 Elo+
Solo
Cliodhna
Cliodhna
Twizdix
Cliodhna
Level 89
God Stats
0W - 2L
1,256 SR
Queue Stats
236W - 233L
1,462 Elo+
Party 1
Neith
Neith
UniqueWay
Neith
Level 11
God Stats
5W - 6L
1,287 SR
Queue Stats
16W - 25L
1,429 Elo+
Party 1
Zeus
Zeus
Vokaan
Zeus
Level 26
God Stats
12W - 11L
1,567 SR
Queue Stats
53W - 55L
1,447 Elo+
Solo
Team Averages
Level 31
1,518 SR
1,477 Elo+

VS

Team Averages
Level 27
1,564 SR
1,627 Elo+
Merlin
Merlin
MOBAEnthusiastYT
Merlin
Level 18
God Stats
3W - 2L
1,415 SR
Queue Stats
101W - 89L
1,641 Elo+
Party 2
Chaac
Chaac
Maagiio
Chaac
Level 26
God Stats
5W - 4L
1,394 SR
Queue Stats
48W - 36L
1,455 Elo+
Solo
Apollo
Apollo
Teeeo
Apollo
Level 65
God Stats
17W - 13L
1,677 SR
Queue Stats
224W - 197L
1,597 Elo+
Party 2
Sylvanus
Sylvanus
epicracist
Sylvanus
Level 22
God Stats
10W - 3L
1,810 SR
Queue Stats
39W - 24L
1,853 Elo+
Party 2
Thanatos
Thanatos
gfrIeigh
Thanatos
Level 3
God Stats
3W - 4L
1,522 SR
Queue Stats
10W - 11L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,183
618
3,659
5,991
2,810
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
Kheltalionas
Cthulhu
7
1 / 4 / 0
4,906
491
1,917
7,353
2,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
Twizdix
Cliodhna
10
3 / 4 / 1
6,106
611
3,980
8,175
1,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
UniqueWay
Neith
7
0 / 6 / 2
4,826
483
3,111
6,311
1,270
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
Vokaan
Zeus
10
2 / 7 / 0
6,279
628
3,660
6,551
1,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 2
6,732
673
5,078
4,401
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Maagiio
Chaac
11
2 / 0 / 0
6,287
629
3,505
5,969
3,903
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
Teeeo
Apollo
10
7 / 3 / 1
6,483
648
5,612
7,442
2,441
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
epicracist
Sylvanus
11
6 / 2 / 7
6,767
677
7,453
7,676
3,316
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
gfrIeigh
Thanatos
11
3 / 1 / 5
6,537
654
4,220
8,334
3,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
6
Kills
23
23
Deaths
7
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Cthulhu
Kheltalionas
Cthulhu
1
4
0
0.25
W
5
1
2
6
W
Chaac
Maagiio
Chaac
2
0
0
2
W
Apollo
Teeeo
Apollo
7
3
1
2.5
L
Cliodhna
Twizdix
Cliodhna
3
4
1
0.88
L
Neith
UniqueWay
Neith
0
6
2
0.17
L
Zeus
Vokaan
Zeus
2
7
0
0.29
W
Sylvanus
epicracist
Sylvanus
6
2
7
4.75
W
Thanatos
gfrIeigh
Thanatos
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,327
Damage
25,868
34,381
Taken
33,822
9,725
Mitigated
14,159
5,087
Healing
15,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,659
1,351
0
1,005
5,991
2,810
0
399
5,201
0
39,295
L
Cthulhu
Kheltalionas
Cthulhu
1,917
444
0
823
7,353
2,572
0
1,983
5,370
10,176
0
W
5,078
240
0
1,039
4,401
1,296
484
1,451
2,858
31,075
0
W
Chaac
Maagiio
Chaac
3,505
550
0
3,170
5,969
3,903
250
0
5,969
2,240
30,727
W
Apollo
Teeeo
Apollo
5,612
2,907
0
1,564
7,442
2,441
393
1,272
6,170
0
30,905
L
Cliodhna
Twizdix
Cliodhna
3,980
906
0
2,311
8,175
1,514
0
3,306
4,759
0
30,010
L
Neith
UniqueWay
Neith
3,111
1,561
0
948
6,311
1,270
0
2,411
3,900
0
19,045
L
Zeus
Vokaan
Zeus
3,660
858
0
0
6,551
1,559
609
4,053
2,250
28,629
0
W
Sylvanus
epicracist
Sylvanus
7,453
2,545
1,128
3,045
7,676
3,316
892
1,766
5,848
25,348
2,858
W
Thanatos
gfrIeigh
Thanatos
4,220
1,250
0
5,354
8,334
3,203
0
929
7,337
0
36,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,300
Gold Earned
32,806
259
Minions Killed
315
0
Camps Cleared
0
982,115
Distance Traveled
1,026,050
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,183
618
79
8
0
206,075
1
L
Cthulhu
4,906
491
17
2
0
205,555
3
W
Merlin
6,732
673
60
6
0
214,622
1
W
Chaac
6,287
629
82
8
0
201,455
0
W
Apollo
6,483
648
62
6
0
201,879
0
L
Cliodhna
6,106
611
63
6
0
208,988
1
L
Neith
4,826
483
26
3
0
187,080
2
L
Zeus
6,279
628
74
7
0
174,417
3
W
Sylvanus
6,767
677
51
5
0
180,132
0
W
Thanatos
6,537
654
60
6
0
227,962
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role