Player Matchup

Mulan
Mulan
 
Mulan
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
CameloAstronomo
Ao Kuang
Level 40
God Stats
10W - 6L
1,608 SR
Queue Stats
143W - 160L
1,402 Elo+
Solo
Poseidon
Poseidon
TEXXX20
Poseidon
Level 35
God Stats
35W - 33L
1,500 SR
Queue Stats
125W - 155L
1,411 Elo+
Party 1
Ymir
Ymir
kingNavarro11
Ymir
Level 47
God Stats
22W - 15L
1,566 SR
Queue Stats
186W - 172L
1,458 Elo+
Solo
Apollo
Apollo
miguelitogamer49
Apollo
Level 34
God Stats
11W - 15L
1,405 SR
Queue Stats
154W - 176L
1,333 Elo+
Solo
Team Averages
Level 44
1,516 SR
1,421 Elo+

VS

Team Averages
Level 72
1,578 SR
1,376 Elo+
Cupid
Cupid
Feralfeld
Cupid
Level 49
God Stats
9W - 11L
1,248 SR
Queue Stats
19W - 36L
1,263 Elo+
Solo
Hel
Hel
Paodoceefrango
Hel
Level 125
God Stats
5W - 2L
1,575 SR
Queue Stats
496W - 511L
1,435 Elo+
Party 2
Horus
Horus
SunWukonguei
Horus
Level 124
God Stats
7W - 5L
1,639 SR
Queue Stats
663W - 675L
1,528 Elo+
Party 2
Cthulhu
Cthulhu
ambar97
Cthulhu
Level 47
God Stats
4W - 1L
1,551 SR
Queue Stats
25W - 47L
1,254 Elo+
Solo
Cliodhna
Cliodhna
liquido-criador
Cliodhna
Level 16
God Stats
17W - 6L
1,878 SR
Queue Stats
204W - 209L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
8
0 / 4 / 0
4,578
458
2,542
6,966
5,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
7
0 / 3 / 2
4,748
475
1,703
6,598
1,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Poseidon
TEXXX20
Poseidon
8
2 / 3 / 1
5,021
502
2,611
7,190
1,607
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
2 / 1 / 3
5,064
506
1,733
5,750
2,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

5
1 / 3 / 0
4,173
417
2,223
4,908
1,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Feralfeld
Cupid
8
1 / 2 / 2
5,059
506
2,211
3,843
1,056
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 0 / 3
6,221
622
4,489
4,492
1,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
4 / 0 / 2
6,497
650
5,180
6,517
2,456
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
ambar97
Cthulhu
8
0 / 2 / 1
4,652
465
1,056
4,369
2,977
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cliodhna
11
7 / 1 / 5
6,895
690
7,783
5,364
1,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
5
Kills
14
14
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
4
0
0
L
Ao Kuang
0
3
2
0.33
W
Cupid
Feralfeld
Cupid
1
2
2
1
W
2
0
3
3.5
W
4
0
2
5
L
Poseidon
TEXXX20
Poseidon
2
3
1
0.83
W
Cthulhu
ambar97
Cthulhu
0
2
1
0.25
L
2
1
3
3.5
W
Cliodhna
7
1
5
9.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,812
Damage
20,719
31,412
Taken
24,585
12,459
Mitigated
9,776
7,287
Healing
11,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
2,542
506
0
1,819
6,966
5,371
0
0
6,966
0
16,133
L
Ao Kuang
1,703
666
0
2,500
6,598
1,622
0
995
5,549
16,839
0
W
Cupid
Feralfeld
Cupid
2,211
1,275
293
863
3,843
1,056
578
1,044
2,799
0
17,222
W
4,489
570
695
3,253
4,492
1,490
243
1,869
2,623
35,816
0
W
5,180
2,393
122
3,281
6,517
2,456
114
19
6,105
0
27,491
L
Poseidon
TEXXX20
Poseidon
2,611
255
38
1,488
7,190
1,607
0
1,393
5,683
23,803
0
W
Cthulhu
ambar97
Cthulhu
1,056
28
99
339
4,369
2,977
0
788
3,581
14,705
0
L
1,733
94
0
598
5,750
2,787
0
1,927
3,715
9,675
0
W
Cliodhna
7,783
1,523
0
2,208
5,364
1,797
278
2,327
3,037
0
31,327
L
2,223
1,812
0
844
4,908
1,072
0
874
3,954
0
11,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,584
Gold Earned
29,324
178
Minions Killed
252
0
Camps Cleared
0
878,106
Distance Traveled
994,014
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
4,578
458
42
4
0
169,073
2
L
Ao Kuang
4,748
475
51
5
0
172,123
4
W
Cupid
5,059
506
36
4
0
171,075
1
W
Hel
6,221
622
84
8
0
185,769
1
W
Horus
6,497
650
49
5
0
217,538
2
L
Poseidon
5,021
502
43
4
0
183,233
1
W
Cthulhu
4,652
465
23
2
0
186,937
2
L
Ymir
5,064
506
17
2
0
183,919
1
W
Cliodhna
6,895
690
60
6
0
232,695
3
L
Apollo
4,173
417
25
3
0
169,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role