Player Matchup

Jing Wei
Jing Wei
Ayla2569
Jing Wei
Level 140
God Stats
11W - 6L
1,598 SR
Queue Stats
302W - 260L
1,584 Elo+
Party 1
He Bo
He Bo
KillerQueen8480
He Bo
Level 106
God Stats
2W - 6L
1,484 SR
Queue Stats
324W - 273L
1,566 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Nessyba
Tsukuyomi
Level 145
God Stats
0W - 3L
1,499 SR
Queue Stats
38W - 37L
1,488 Elo+
Party 1
Kukulkan
Kukulkan
brajai
Kukulkan
Level 129
God Stats
0W - 1L
1,404 SR
Queue Stats
25W - 30L
1,544 Elo+
Solo
Ganesha
Ganesha
harryx66x
Ganesha
Level 93
God Stats
3W - 10L
1,537 SR
Queue Stats
352W - 292L
1,573 Elo+
Party 1
Team Averages
Level 123
1,504 SR
1,551 Elo+

VS

Team Averages
Level 107
1,600 SR
1,501 Elo+
Nemesis
Nemesis
Abinadai
Nemesis
Level 146
God Stats
1W - 0L
1,644 SR
Queue Stats
70W - 57L
1,565 Elo+
Solo
Ymir
Ymir
Bytraxx1
Ymir
Level 127
God Stats
1W - 0L
1,920 SR
Queue Stats
19W - 20L
1,389 Elo+
Solo
Zeus
Zeus
M33TLOAF
Zeus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 66L
1,465 Elo+
Party 2
Hera
Hera
TmKweenieTTV
Hera
Level 28
God Stats
2W - 3L
1,284 SR
Queue Stats
51W - 56L
1,508 Elo+
Solo
Bacchus
Bacchus
l STR0KE l
Bacchus
Level 149
God Stats
4W - 4L
1,650 SR
Queue Stats
210W - 217L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ayla2569
Jing Wei
16
4 / 4 / 9
9,453
788
7,343
11,393
4,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

14
4 / 6 / 8
9,137
761
8,008
11,388
4,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Nessyba
Tsukuyomi
16
6 / 3 / 8
9,837
820
10,325
9,443
4,172
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
brajai
Kukulkan
17
4 / 3 / 6
10,075
840
12,968
7,869
3,384
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
harryx66x
Ganesha
14
0 / 6 / 12
8,376
698
7,453
13,743
14,040
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Abinadai
Nemesis
16
3 / 4 / 13
9,631
803
10,152
10,406
5,451
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ymir
15
5 / 4 / 13
10,135
845
4,375
15,201
17,102
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zeus
16
2 / 4 / 10
9,616
801
12,536
10,238
4,468
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 5 / 10
10,318
860
10,849
9,787
4,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
l STR0KE l
Bacchus
18
5 / 2 / 16
11,032
919
9,196
14,944
22,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
84
18
Kills
22
22
Deaths
19
43
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Abinadai
Nemesis
3
4
13
2.38
L
Jing Wei
Ayla2569
Jing Wei
4
4
9
2.13
W
Ymir
5
4
13
2.88
L
4
6
8
1.33
W
Zeus
2
4
10
1.75
L
Tsukuyomi
Nessyba
Tsukuyomi
6
3
8
3.33
W
7
5
10
2.4
L
Kukulkan
brajai
Kukulkan
4
3
6
2.33
L
Ganesha
harryx66x
Ganesha
0
6
12
1
W
Bacchus
l STR0KE l
Bacchus
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,097
Damage
47,108
53,836
Taken
60,576
30,157
Mitigated
54,400
17,556
Healing
20,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Abinadai
Nemesis
10,152
2,615
863
2,891
10,406
5,451
1,023
5,411
4,995
0
19,938
L
Jing Wei
Ayla2569
Jing Wei
7,343
6,225
2,114
3,322
11,393
4,119
1,061
5,485
5,908
0
21,284
W
Ymir
4,375
253
2,721
2,397
15,201
17,102
96
5,617
9,584
9,828
0
L
8,008
410
1,876
3,248
11,388
4,442
517
8,509
2,879
12,066
0
W
Zeus
12,536
1,321
2,550
2,478
10,238
4,468
1,457
5,734
4,504
39,813
0
L
Tsukuyomi
Nessyba
Tsukuyomi
10,325
2,314
1,860
1,456
9,443
4,172
599
7,554
1,889
0
16,225
W
10,849
2,404
1,692
1,717
9,787
4,488
1,586
4,969
4,818
26,196
0
L
Kukulkan
brajai
Kukulkan
12,968
1,017
602
881
7,869
3,384
136
5,893
1,976
36,096
0
L
Ganesha
harryx66x
Ganesha
7,453
128
1,250
947
13,743
14,040
0
9,515
4,228
14,220
0
W
Bacchus
l STR0KE l
Bacchus
9,196
836
741
2,725
14,944
22,891
625
6,698
8,246
14,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,878
Gold Earned
50,732
122
Minions Killed
123
0
Camps Cleared
0
1,036,159
Distance Traveled
1,066,698
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,631
803
22
2
0
189,591
3
L
Jing Wei
9,453
788
28
2
0
193,092
2
W
Ymir
10,135
845
14
1
0
215,675
1
L
He Bo
9,137
761
11
1
0
201,420
0
W
Zeus
9,616
801
48
4
0
223,318
0
L
Tsukuyomi
9,837
820
12
1
0
218,607
0
W
Hera
10,318
860
25
2
0
199,523
1
L
Kukulkan
10,075
840
69
6
0
214,303
0
L
Ganesha
8,376
698
2
0
0
208,737
7
W
Bacchus
11,032
919
14
1
0
238,591
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role