Player Matchup

Izanami
Izanami
BabyChoda
Izanami
Level 126
God Stats
8W - 2L
1,734 SR
Queue Stats
213W - 192L
1,545 Elo+
Party 2
Nemesis
Nemesis
S7 Resonance
Nemesis
Level 129
God Stats
16W - 10L
1,629 SR
Queue Stats
156W - 136L
1,606 Elo+
Party 1
Cerberus
Cerberus
ZaddyZap
Cerberus
Level 102
God Stats
8W - 2L
1,650 SR
Queue Stats
97W - 106L
1,487 Elo+
Party 2
Cliodhna
Cliodhna
foxy giraffe99
Cliodhna
Level 145
God Stats
16W - 12L
1,204 SR
Queue Stats
209W - 214L
1,510 Elo+
Party 1
Agni
Agni
yungsniperjones
Agni
Level 144
God Stats
2W - 2L
1,217 SR
Queue Stats
545W - 484L
1,549 Elo+
Party 2
Team Averages
Level 129
1,487 SR
1,539 Elo+

VS

Team Averages
Level 101
1,415 SR
1,523 Elo+
Neith
Neith
 
Neith
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cliodhna
Cliodhna
Djemm1nem
Cliodhna
Level 103
God Stats
12W - 8L
1,155 SR
Queue Stats
658W - 633L
1,489 Elo+
Solo
Zeus
Zeus
Hateful-Henry
Zeus
Level 113
God Stats
20W - 22L
1,622 SR
Queue Stats
263W - 241L
1,549 Elo+
Solo
Cthulhu
Cthulhu
Leandro9303
Cthulhu
Level 59
God Stats
1W - 2L
1,454 SR
Queue Stats
11W - 22L
1,550 Elo+
Solo
Nike
Nike
SkeetSenpai
Nike
Level 123
God Stats
7W - 11L
1,344 SR
Queue Stats
499W - 473L
1,530 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BabyChoda
Izanami
16
5 / 4 / 4
9,612
601
7,897
10,719
3,625
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
S7 Resonance
Nemesis
15
2 / 3 / 2
9,224
577
7,421
9,660
5,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
ZaddyZap
Cerberus
13
3 / 4 / 8
8,459
529
6,052
10,929
7,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
16
5 / 3 / 2
9,902
619
8,824
9,531
4,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
6 / 3 / 2
10,305
644
8,483
8,265
2,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
1 / 5 / 4
8,955
560
4,529
9,695
3,439
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cliodhna
Djemm1nem
Cliodhna
16
9 / 2 / 4
9,926
620
10,504
11,344
3,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

13
5 / 5 / 0
8,098
506
9,270
9,486
2,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Leandro9303
Cthulhu
9
0 / 5 / 3
6,051
378
4,245
12,646
4,392
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
1 / 4 / 2
7,788
487
4,809
11,518
9,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
29
21
Kills
16
17
Deaths
21
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
5
4
0.6
W
Izanami
BabyChoda
Izanami
5
4
4
1.75
L
Cliodhna
Djemm1nem
Cliodhna
9
2
4
5.5
L
5
5
0
1
L
Cthulhu
Leandro9303
Cthulhu
0
5
3
0.3
W
Nemesis
S7 Resonance
Nemesis
2
3
2
1
L
1
4
2
0.5
W
Cerberus
ZaddyZap
Cerberus
3
4
8
1.75
W
Cliodhna
5
3
2
2
W
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,677
Damage
33,357
49,104
Taken
54,689
23,635
Mitigated
24,049
13,019
Healing
9,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,529
1,516
0
2,094
9,695
3,439
0
5,622
3,795
0
57,481
W
Izanami
BabyChoda
Izanami
7,897
5,695
0
4,097
10,719
3,625
2,724
6,173
4,546
0
70,045
L
Cliodhna
Djemm1nem
Cliodhna
10,504
226
0
2,950
11,344
3,987
0
1,846
9,474
0
60,140
L
9,270
2,140
0
781
9,486
2,263
710
2,304
7,148
62,581
0
L
Cthulhu
Leandro9303
Cthulhu
4,245
131
89
1,621
12,646
4,392
0
4,612
7,937
16,781
0
W
Nemesis
S7 Resonance
Nemesis
7,421
3,886
0
3,197
9,660
5,364
1,428
1,332
8,328
0
57,277
L
4,809
579
0
2,300
11,518
9,968
0
0
11,518
8,776
36,334
W
Cerberus
ZaddyZap
Cerberus
6,052
733
0
2,150
10,929
7,430
0
4,901
6,028
22,162
0
W
Cliodhna
8,824
1,411
0
1,849
9,531
4,284
0
1,251
8,280
0
70,353
W
8,483
702
0
1,726
8,265
2,932
0
1,658
6,607
70,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,502
Gold Earned
40,818
536
Minions Killed
481
0
Camps Cleared
0
1,574,942
Distance Traveled
1,548,528
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,955
560
127
8
0
301,943
5
W
Izanami
9,612
601
126
8
0
286,347
0
L
Cliodhna
9,926
620
119
7
0
354,484
2
L
Zeus
8,098
506
106
7
0
272,501
2
L
Cthulhu
6,051
378
26
2
0
292,796
5
W
Nemesis
9,224
577
115
7
0
294,366
4
L
Nike
7,788
487
103
6
0
326,804
8
W
Cerberus
8,459
529
36
2
0
319,917
3
W
Cliodhna
9,902
619
118
7
0
350,014
2
W
Agni
10,305
644
141
9
0
324,298
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role