Player Matchup

Arachne
Arachne
BeatHerBackIn
Arachne
Level 29
God Stats
6W - 11L
1,341 SR
Queue Stats
176W - 183L
1,482 Elo+
Solo
Sylvanus
Sylvanus
RicketsarmyvetPC
Sylvanus
Level 12
God Stats
2W - 2L
1,307 SR
Queue Stats
44W - 43L
1,519 Elo+
Solo
Cthulhu
Cthulhu
Sickcessfull
Cthulhu
Level 22
God Stats
2W - 1L
1,395 SR
Queue Stats
8W - 9L
1,384 Elo+
Solo
Nu Wa
Nu Wa
TAPIA SMURF
Nu Wa
Level 16
God Stats
6W - 6L
1,590 SR
Queue Stats
49W - 39L
1,683 Elo+
Solo
Heimdallr
Heimdallr
dragonemperor900
Heimdallr
Level 8
God Stats
38W - 30L
1,446 SR
Queue Stats
360W - 360L
1,430 Elo+
Solo
Team Averages
Level 17
1,416 SR
1,500 Elo+

VS

Team Averages
Level 17
1,582 SR
1,549 Elo+
Hou Yi
Hou Yi
LittleMeatGamer
Hou Yi
Level 30
God Stats
73W - 40L
1,635 SR
Queue Stats
262W - 173L
1,632 Elo+
Solo
Sun Wukong
Sun Wukong
Pleyer Sama
Sun Wukong
Level 28
God Stats
42W - 49L
1,464 SR
Queue Stats
79W - 103L
1,361 Elo+
Solo
Thor
Thor
SmiddyXL
Thor
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 17L
1,744 Elo+
Solo
Yemoja
Yemoja
ericka84
Yemoja
Level 7
God Stats
3W - 3L
1,808 SR
Queue Stats
15W - 20L
1,507 Elo+
Solo
Geb
Geb
williamcao33171
Geb
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
16
4 / 2 / 9
9,714
571
8,238
10,832
5,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
9 / 1 / 3
10,453
615
13,252
11,647
10,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
Sickcessfull
Cthulhu
7
0 / 5 / 1
6,099
359
31
5,345
1,872
17
13 / 2 / 5
10,813
636
21,742
10,620
4,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
15
1 / 2 / 0
9,051
532
1,668
7,845
2,939
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
2 / 0 / 0
5,318
313
802
1,950
389
Mace

Mace

+10
Physical Power

Sun Wukong
Pleyer Sama
Sun Wukong
14
3 / 8 / 0
8,427
496
8,850
20,087
9,346
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
13
6 / 2 / 0
8,473
498
8,345
12,166
3,370
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
ericka84
Yemoja
11
0 / 10 / 1
6,696
394
3,111
15,650
4,046
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 7 / 2
5,692
335
2,267
8,185
7,173
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
27
Kills
11
12
Deaths
27
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
4
2
9
4.25
L
2
0
0
2
L
Sun Wukong
Pleyer Sama
Sun Wukong
3
8
0
0.38
W
9
1
3
10.5
W
Cthulhu
Sickcessfull
Cthulhu
0
5
1
0.1
L
Thor
6
2
0
3
W
13
2
5
7.75
W
Heimdallr
1
2
0
0.5
L
Yemoja
ericka84
Yemoja
0
10
1
0.05
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,931
Damage
23,375
46,289
Taken
58,038
25,193
Mitigated
24,324
14,990
Healing
9,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
8,238
6,930
0
2,917
10,832
5,865
380
748
10,084
0
62,976
L
802
546
0
242
1,950
389
0
1,105
713
0
7,436
L
Sun Wukong
Pleyer Sama
Sun Wukong
8,850
1,834
0
6,473
20,087
9,346
0
12,292
7,553
179
52,373
W
13,252
4,360
1,150
5,502
11,647
10,503
2,448
862
10,785
55,191
12,187
W
Cthulhu
Sickcessfull
Cthulhu
31
31
0
0
5,345
1,872
204
83
5,262
1,876
0
L
Thor
8,345
1,439
0
836
12,166
3,370
0
5,751
6,153
0
45,426
W
21,742
5,230
0
2,506
10,620
4,014
1,752
3,252
7,368
67,461
0
W
Heimdallr
1,668
531
0
2,915
7,845
2,939
1,537
694
7,151
0
57,002
L
Yemoja
ericka84
Yemoja
3,111
683
400
1,306
15,650
4,046
624
9,933
5,225
34,252
0
L
2,267
292
0
0
8,185
7,173
0
3,174
4,846
6,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,130
Gold Earned
34,606
459
Minions Killed
273
0
Camps Cleared
0
1,504,676
Distance Traveled
1,208,026
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,714
571
113
7
0
356,883
0
L
Hou Yi
5,318
313
15
1
0
49,619
1
L
Sun Wukong
8,427
496
113
7
0
310,869
1
W
Sylvanus
10,453
615
133
8
0
283,769
3
W
Cthulhu
6,099
359
3
0
0
269,245
0
L
Thor
8,473
498
80
5
0
325,278
0
W
Nu Wa
10,813
636
101
6
0
288,494
1
W
Heimdallr
9,051
532
109
6
0
306,285
0
L
Yemoja
6,696
394
55
3
0
221,820
0
L
Geb
5,692
335
10
1
0
300,440
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role