Player Matchup

Sol
Sol
BluEPillCosby
Sol
Level 69
God Stats
2W - 3L
1,430 SR
Queue Stats
78W - 88L
1,386 Elo+
Party 1
Cliodhna
Cliodhna
N0Ts0SL1Mshady13
Cliodhna
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 87L
1,395 Elo+
Solo
Sun Wukong
Sun Wukong
Soad_7u7
Sun Wukong
Level 69
God Stats
10W - 10L
1,433 SR
Queue Stats
41W - 45L
1,210 Elo+
Party 3
Hercules
Hercules
cribstoompnig
Hercules
Level 48
God Stats
23W - 15L
1,508 SR
Queue Stats
44W - 49L
1,357 Elo+
Party 1
Janus
Janus
max-skaber
Janus
Level 80
God Stats
2W - 4L
1,332 SR
Queue Stats
31W - 37L
1,321 Elo+
Party 3
Team Averages
Level 79
1,441 SR
1,334 Elo+

VS

Team Averages
Level 79
1,636 SR
1,488 Elo+
Janus
Janus
ClosedStone1
Janus
Level 109
God Stats
7W - 15L
1,388 SR
Queue Stats
167W - 175L
1,524 Elo+
Party 2
Jing Wei
Jing Wei
Dyla5032
Jing Wei
Level 24
God Stats
2W - 2L
1,855 SR
Queue Stats
31W - 36L
1,344 Elo+
Party 2
Nu Wa
Nu Wa
Mustang2753
Nu Wa
Level 61
God Stats
33W - 29L
1,589 SR
Queue Stats
84W - 78L
1,527 Elo+
Party 2
Ares
Ares
SuperGeNovKane
Ares
Level 84
God Stats
3W - 0L
1,866 SR
Queue Stats
7W - 1L
1,709 Elo+
Solo
Bastet
Bastet
freeser0305
Bastet
Level 119
God Stats
64W - 56L
1,482 SR
Queue Stats
305W - 364L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 3
7,482
680
8,575
8,524
2,990
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 5 / 6
8,082
735
5,155
10,983
3,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Soad_7u7
Sun Wukong
15
5 / 4 / 5
9,173
834
8,389
10,995
5,006
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
cribstoompnig
Hercules
14
4 / 1 / 4
8,151
741
7,217
16,711
11,174
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Janus
13
1 / 5 / 3
7,083
644
3,382
9,433
2,610
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 6
9,598
873
13,343
7,828
2,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Dyla5032
Jing Wei
13
3 / 4 / 7
8,225
748
6,957
9,101
3,394
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 2 / 9
8,879
807
14,480
5,933
2,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 1 / 11
9,475
861
5,753
15,376
17,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bastet
14
3 / 1 / 7
8,549
777
7,928
5,340
2,121
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
57
13
Kills
17
17
Deaths
13
21
Assists
40
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
W
6
5
6
1.8
W
Jing Wei
Dyla5032
Jing Wei
3
4
7
1.63
W
2
2
9
3.25
L
2
5
6
1
L
Sun Wukong
Soad_7u7
Sun Wukong
5
4
5
1.88
W
3
1
11
8.5
L
Hercules
cribstoompnig
Hercules
4
1
4
6
W
Bastet
3
1
7
6.5
L
Janus
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,718
Damage
48,461
56,646
Taken
43,578
25,351
Mitigated
28,084
14,448
Healing
6,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,575
2,522
0
1,442
8,524
2,990
0
4,413
3,845
31,750
0
W
13,343
1,168
170
762
7,828
2,835
663
1,941
5,887
33,052
0
W
Jing Wei
Dyla5032
Jing Wei
6,957
5,891
0
1,212
9,101
3,394
1,062
2,696
6,405
0
19,334
W
14,480
3,164
213
405
5,933
2,458
212
1,282
4,651
37,148
0
L
5,155
310
925
1,848
10,983
3,571
0
6,698
3,859
0
13,598
L
Sun Wukong
Soad_7u7
Sun Wukong
8,389
1,897
0
2,693
10,995
5,006
0
6,364
4,241
0
30,478
W
5,753
825
0
3,711
15,376
17,276
695
6,099
9,277
17,011
0
L
Hercules
cribstoompnig
Hercules
7,217
999
435
4,492
16,711
11,174
1
9,112
7,223
3,264
15,320
W
Bastet
7,928
1,155
19
400
5,340
2,121
0
1,226
4,114
0
22,277
L
Janus
3,382
85
40
2,573
9,433
2,610
2
5,783
3,389
15,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,971
Gold Earned
44,726
211
Minions Killed
225
6
Camps Cleared
8
1,039,001
Distance Traveled
1,119,301
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,482
680
65
6
2
191,622
0
W
Janus
9,598
873
60
5
2
197,958
0
W
Jing Wei
8,225
748
30
3
1
240,638
2
W
Nu Wa
8,879
807
66
6
1
213,945
2
L
Cliodhna
8,082
735
13
1
2
234,496
0
L
Sun Wukong
9,173
834
65
6
0
192,914
4
W
Ares
9,475
861
25
2
4
203,718
4
L
Hercules
8,151
741
36
3
0
222,255
1
W
Bastet
8,549
777
44
4
0
263,042
0
L
Janus
7,083
644
32
3
2
197,714
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role