Player Matchup

Hercules
Hercules
OG_MoNeY_SoLo
Hercules
Level 88
God Stats
6W - 4L
1,187 SR
Queue Stats
172W - 230L
1,308 Elo+
Solo
Zeus
Zeus
THlEF_98
Zeus
Level 117
God Stats
89W - 77L
1,543 SR
Queue Stats
141W - 188L
1,332 Elo+
Solo
Medusa
Medusa
UnnoticedPhaze
Medusa
Level 18
God Stats
36W - 31L
1,389 SR
Queue Stats
98W - 105L
1,193 Elo+
Solo
Team Averages
Level 74
1,373 SR
1,278 Elo+

VS

Team Averages
Level 28
1,416 SR
1,296 Elo+
Anhur
Anhur
Fostja
Anhur
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
279W - 511L
1,275 Elo+
Solo
Ymir
Ymir
GodDZez
Ymir
Level 21
God Stats
29W - 25L
1,495 SR
Queue Stats
33W - 49L
1,266 Elo+
Party 1
Sun Wukong
Sun Wukong
ZappZarapp38
Sun Wukong
Level 27
God Stats
7W - 22L
1,252 SR
Queue Stats
76W - 113L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
OG_MoNeY_SoLo
Hercules
14
1 / 3 / 12
11,691
688
7,024
16,116
18,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
16
12 / 3 / 4
12,435
731
29,317
10,703
3,818
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 1 / 9
11,907
700
16,856
9,276
3,559
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Fostja
Anhur
15
2 / 6 / 4
10,641
626
7,113
17,060
5,622
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
GodDZez
Ymir
13
0 / 5 / 6
9,955
586
8,002
28,175
22,239
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
ZappZarapp38
Sun Wukong
16
5 / 7 / 2
12,149
715
12,969
20,754
16,775
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
18
Kills
7
7
Deaths
18
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anhur
Fostja
Anhur
2
6
4
0.67
L
Ymir
GodDZez
Ymir
0
5
6
0.6
W
Hercules
OG_MoNeY_SoLo
Hercules
1
3
12
2.33
W
Zeus
12
3
4
4.67
W
5
1
9
9.5
L
Sun Wukong
ZappZarapp38
Sun Wukong
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,197
Damage
28,084
36,095
Taken
65,989
25,466
Mitigated
44,636
13,750
Healing
13,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Fostja
Anhur
7,113
5,268
0
4,835
17,060
5,622
673
7,577
9,483
0
37,056
L
Ymir
GodDZez
Ymir
8,002
1,203
625
1,980
28,175
22,239
0
13,919
14,256
29,288
0
W
Hercules
OG_MoNeY_SoLo
Hercules
7,024
1,651
0
6,781
16,116
18,089
291
3,533
12,583
0
23,414
W
Zeus
29,317
3,556
0
3,916
10,703
3,818
999
1,943
8,760
64,230
0
W
16,856
10,759
0
3,053
9,276
3,559
1,121
2,979
6,297
0
46,566
L
Sun Wukong
ZappZarapp38
Sun Wukong
12,969
1,862
0
5,695
20,754
16,775
817
8,732
12,022
298
40,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,033
Gold Earned
32,745
172
Minions Killed
142
5
Camps Cleared
8
889,504
Distance Traveled
824,490
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,641
626
42
2
2
266,258
0
L
Ymir
9,955
586
38
2
3
263,602
1
W
Hercules
11,691
688
41
2
0
327,628
4
W
Zeus
12,435
731
79
5
4
254,179
3
W
Medusa
11,907
700
52
3
1
307,697
0
L
Sun Wukong
12,149
715
62
4
3
294,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role