Player Matchup

Artemis
Artemis
FireFairy1
Artemis
Level 102
God Stats
9W - 5L
1,628 SR
Queue Stats
163W - 181L
1,525 Elo+
Party 1
Artio
Artio
ManiacMonkey98
Artio
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 34L
1,485 Elo+
Solo
Sylvanus
Sylvanus
SeVeeR EoVeD
Sylvanus
Level 127
God Stats
4W - 8L
1,576 SR
Queue Stats
476W - 459L
1,499 Elo+
Party 1
Scylla
Scylla
SimonPhoenix01
Scylla
Level 120
God Stats
6W - 3L
1,581 SR
Queue Stats
193W - 180L
1,523 Elo+
Party 1
Ah Puch
Ah Puch
ThisVacantHeart
Ah Puch
Level 102
God Stats
9W - 2L
1,677 SR
Queue Stats
235W - 211L
1,493 Elo+
Party 1
Team Averages
Level 95
1,592 SR
1,505 Elo+

VS

Team Averages
Level 40
1,494 SR
1,508 Elo+
Chiron
Chiron
CaptainGreybeard
Chiron
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,361 Elo+
Party 2
Xing Tian
Xing Tian
Devlincost
Xing Tian
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 45L
1,607 Elo+
Party 2
Rama
Rama
Hatsona
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 76L
1,490 Elo+
Party 3
Terra
Terra
akadomichan
Terra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,578 Elo+
Solo
Chaac
Chaac
yourladdysdaddy
Chaac
Level 101
God Stats
4W - 13L
1,472 SR
Queue Stats
269W - 299L
1,505 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FireFairy1
Artemis
20
6 / 4 / 15
12,829
713
31,139
20,686
10,939
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
1 / 5 / 23
11,905
661
11,059
26,668
31,593
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
SeVeeR EoVeD
Sylvanus
20
2 / 4 / 19
12,072
671
8,804
29,779
35,912
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

19
8 / 5 / 9
13,233
735
12,559
14,010
5,155
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
17 / 3 / 11
15,704
872
39,891
15,303
7,842
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 9 / 6
12,135
674
21,769
20,103
6,818
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
Devlincost
Xing Tian
18
2 / 7 / 12
11,367
632
14,158
25,745
31,168
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
Hatsona
Rama
18
2 / 7 / 5
10,884
605
13,860
17,057
5,675
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
1 / 7 / 14
11,669
648
8,239
25,561
27,822
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
11 / 4 / 7
13,623
757
31,599
27,659
27,338
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
65
34
Kills
21
21
Deaths
34
77
Assists
44
Player
Kills
Deaths
Assists
KDA
L
5
9
6
0.89
L
Xing Tian
Devlincost
Xing Tian
2
7
12
1.14
W
Artemis
FireFairy1
Artemis
6
4
15
3.38
L
Rama
Hatsona
Rama
2
7
5
0.64
W
1
5
23
2.5
W
Sylvanus
SeVeeR EoVeD
Sylvanus
2
4
19
2.88
W
8
5
9
2.5
W
17
3
11
7.5
L
1
7
14
1.14
L
11
4
7
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,452
Damage
89,625
106,446
Taken
116,125
91,441
Mitigated
98,821
53,782
Healing
46,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,769
10,440
2,854
4,677
20,103
6,818
0
15,683
4,420
0
41,764
L
Xing Tian
Devlincost
Xing Tian
14,158
407
2,011
3,132
25,745
31,168
0
17,629
8,116
28,386
0
W
Artemis
FireFairy1
Artemis
31,139
12,536
423
5,059
20,686
10,939
1,839
4,293
16,393
0
62,794
L
Rama
Hatsona
Rama
13,860
10,071
2,646
3,085
17,057
5,675
873
10,903
6,154
0
29,041
W
11,059
813
7,295
5,277
26,668
31,593
612
5,169
21,499
17,137
0
W
Sylvanus
SeVeeR EoVeD
Sylvanus
8,804
496
12,465
11,657
29,779
35,912
426
6,828
22,951
14,807
0
W
12,559
1,118
3,337
2,544
14,010
5,155
1,265
3,352
10,658
24,947
0
W
39,891
1,761
2,024
3,701
15,303
7,842
965
2,755
12,548
79,283
0
L
8,239
782
7,905
6,341
25,561
27,822
128
11,658
13,903
18,355
0
L
31,599
6,999
2,156
11,957
27,659
27,338
837
16,440
11,219
0
56,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,743
Gold Earned
59,678
202
Minions Killed
200
0
Camps Cleared
0
1,574,408
Distance Traveled
1,520,398
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
12,135
674
43
2
0
261,642
0
L
Xing Tian
11,367
632
30
2
0
319,591
0
W
Artemis
12,829
713
73
4
0
294,560
0
L
Rama
10,884
605
59
3
0
243,378
0
W
Artio
11,905
661
12
1
0
354,568
1
W
Sylvanus
12,072
671
9
1
0
359,297
0
W
Scylla
13,233
735
32
2
0
239,632
0
W
Ah Puch
15,704
872
76
4
0
326,351
1
L
Terra
11,669
648
20
1
0
335,906
0
L
Chaac
13,623
757
48
3
0
359,881
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role