Player Matchup

Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Gold IV
Booty420Clapper
Yemoja
Gold IV
Level 102
God Stats
1W - 4L
1,563 SR
Queue Stats
94W - 112L
1,466 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum III
ShamrockWolf318
Cu Chulainn
Platinum III
Level 157
God Stats
3W - 8L
1,549 SR
Queue Stats
70W - 61L
1,651 MMR
Solo
Ravana
Ravana
Platinum IV
ThickestCat
Ravana
Platinum IV
Level 149
God Stats
7W - 13L
1,484 SR
Queue Stats
480W - 477L
1,488 MMR
Solo
Scylla
Scylla
Gold III
Wearret
Scylla
Gold III
Level 147
God Stats
7W - 10L
1,703 SR
Queue Stats
110W - 105L
1,615 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 143
1,560 SR
1,544 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,520 SR
1,551 MMR
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver I
Amazon
Ares
Silver I
Level 128
God Stats
28W - 23L
1,612 SR
Queue Stats
34W - 32L
1,515 MMR
Solo
Chronos
Chronos
Gold IV
raptors1231
Chronos
Gold IV
Level 121
God Stats
1W - 1L
1,266 SR
Queue Stats
45W - 48L
1,476 MMR
Solo
Achilles
Achilles
Gold I
willnar1
Achilles
Gold I
Level 126
God Stats
2W - 2L
1,626 SR
Queue Stats
288W - 297L
1,618 MMR
Solo
Nu Wa
Nu Wa
Gold I
xxxMegaxManxxx
Nu Wa
Gold I
Level 160
God Stats
5W - 5L
1,593 SR
Queue Stats
392W - 378L
1,648 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
1 / 1 / 2
11,206
560
7,383
11,009
3,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 3 / 6
9,085
454
4,742
15,569
14,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
ShamrockWolf318
Cu Chulainn
17
5 / 4 / 2
10,531
527
19,908
20,856
15,773
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ravana
13
2 / 4 / 1
8,282
414
4,017
10,168
3,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
Wearret
Scylla
19
4 / 2 / 1
11,074
554
6,141
10,778
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
Morgan Le FayArtioAthenaOdinApollo

VS

Bans
UllrGebHeimdallrSylvanusSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
4 / 3 / 5
10,962
548
10,956
18,037
7,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
Amazon
Ares
18
6 / 2 / 5
11,784
589
15,407
16,180
16,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos
raptors1231
Chronos
20
1 / 1 / 0
12,159
608
3,785
11,892
5,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
willnar1
Achilles
14
0 / 6 / 1
9,035
452
6,857
19,104
16,177
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
2 / 1 / 6
11,279
564
14,358
4,950
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
30
13
Kills
13
14
Deaths
13
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
1
2
2
W
Fenrir
 
Fenrir
4
3
5
2.17
W
Ares
Amazon
Ares
6
2
5
4.25
L
1
3
6
1.33
L
Cu Chulainn
ShamrockWolf318
Cu Chulainn
5
4
2
1.5
L
Ravana
2
4
1
0.63
L
Scylla
Wearret
Scylla
4
2
1
2.25
W
Chronos
raptors1231
Chronos
1
1
0
1
W
Achilles
willnar1
Achilles
0
6
1
0.08
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,191
Damage
51,363
68,380
Taken
70,163
41,051
Mitigated
47,743
21,086
Healing
19,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,383
6,135
0
3,009
11,009
3,726
780
6,301
4,534
0
116,860
W
Fenrir
 
Fenrir
10,956
3,028
0
5,494
18,037
7,868
0
4,530
13,507
0
75,474
W
Ares
Amazon
Ares
15,407
810
0
1,590
16,180
16,513
856
5,241
10,939
44,801
0
L
4,742
1,468
3,219
4,976
15,569
14,478
454
9,743
5,535
26,925
0
L
Cu Chulainn
ShamrockWolf318
Cu Chulainn
19,908
4,752
0
5,524
20,856
15,773
0
8,015
12,651
9,405
69,336
L
Ravana
4,017
888
0
2,830
10,168
3,594
0
3,618
6,338
0
40,595
L
Scylla
Wearret
Scylla
6,141
927
0
1,528
10,778
3,480
0
4,656
5,864
97,313
0
W
Chronos
raptors1231
Chronos
3,785
1,010
0
5,994
11,892
5,357
2,496
458
11,434
98,620
10,473
W
Achilles
willnar1
Achilles
6,857
933
0
4,835
19,104
16,177
728
2,714
16,390
0
48,365
W
14,358
2,178
0
1,996
4,950
1,828
462
1,210
3,740
96,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,178
Gold Earned
55,219
688
Minions Killed
646
0
Camps Cleared
0
1,720,776
Distance Traveled
1,871,002
19
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,206
560
218
11
0
361,441
3
W
Fenrir
10,962
548
121
6
0
380,775
5
W
Ares
11,784
589
65
3
0
408,916
10
L
Yemoja
9,085
454
43
2
0
355,730
6
L
Cu Chulainn
10,531
527
143
7
0
321,474
2
L
Ravana
8,282
414
93
5
0
300,295
3
L
Scylla
11,074
554
191
10
0
381,836
5
W
Chronos
12,159
608
199
10
0
361,303
5
W
Achilles
9,035
452
98
5
0
366,077
4
W
Nu Wa
11,279
564
163
8
0
353,931
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role