Player Matchup

Arachne
Arachne
 
Arachne
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
CaptianJack73
Merlin
Level 117
God Stats
8W - 7L
1,617 SR
Queue Stats
54W - 44L
1,396 Elo+
Solo
Izanami
Izanami
KrayKitsune
Izanami
Level 56
God Stats
11W - 9L
1,518 SR
Queue Stats
311W - 357L
1,287 Elo+
Solo
Kuzenbo
Kuzenbo
WhoseHughes
Kuzenbo
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,458 Elo+
Party 1
Guan Yu
Guan Yu
xX_Lexnder_Xx
Guan Yu
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,512 Elo+
Solo
Team Averages
Level 68
1,527 SR
1,431 Elo+

VS

Team Averages
Level 71
1,527 SR
1,396 Elo+
Sol
Sol
Amalie21
Sol
Level 103
God Stats
31W - 33L
1,405 SR
Queue Stats
295W - 338L
1,334 Elo+
Solo
Cu Chulainn
Cu Chulainn
Blαzε
Cu Chulainn
Level 45
God Stats
2W - 3L
1,551 SR
Queue Stats
14W - 24L
1,420 Elo+
Solo
Cliodhna
Cliodhna
Paintitblack69
Cliodhna
Level 82
God Stats
20W - 13L
1,503 SR
Queue Stats
161W - 182L
1,404 Elo+
Solo
Heimdallr
Heimdallr
RagnarK_56
Heimdallr
Level 80
God Stats
12W - 8L
1,683 SR
Queue Stats
206W - 206L
1,363 Elo+
Solo
Khepri
Khepri
derpydoombringr
Khepri
Level 44
God Stats
12W - 13L
1,494 SR
Queue Stats
25W - 26L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 1 / 1
6,148
384
704
7,070
2,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 3 / 1
7,410
463
4,174
6,833
2,872
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
KrayKitsune
Izanami
10
0 / 8 / 2
6,517
407
5,932
10,755
3,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
WhoseHughes
Kuzenbo
10
2 / 1 / 0
6,423
401
4,360
8,760
6,997
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
13
2 / 4 / 0
7,188
449
2,991
11,426
9,627
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 0
9,326
583
1,866
5,117
2,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
Blαzε
Cu Chulainn
16
5 / 2 / 2
9,695
606
9,203
10,243
7,116
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
16
5 / 0 / 2
9,421
589
5,879
10,428
3,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
RagnarK_56
Heimdallr
13
4 / 2 / 2
8,271
517
6,604
9,339
3,921
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 0 / 5
8,232
515
3,021
6,867
6,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
17
17
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
1
1
0.5
W
2
0
0
2
W
Cu Chulainn
Blαzε
Cu Chulainn
5
2
2
3
L
0
3
1
0.17
L
Izanami
KrayKitsune
Izanami
0
8
2
0.13
W
Cliodhna
5
0
2
6
W
Heimdallr
RagnarK_56
Heimdallr
4
2
2
2.5
L
Kuzenbo
WhoseHughes
Kuzenbo
2
1
0
2
W
1
0
5
3.5
L
Guan Yu
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,161
Damage
26,573
44,844
Taken
41,994
26,059
Mitigated
23,371
8,547
Healing
19,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
704
432
174
2,362
7,070
2,666
0
250
6,820
0
32,386
W
1,866
481
136
2,827
5,117
2,091
2,927
1,489
3,628
55,653
5,015
W
Cu Chulainn
Blαzε
Cu Chulainn
9,203
2,363
0
3,728
10,243
7,116
897
374
9,869
9,377
56,460
L
4,174
285
0
1,190
6,833
2,872
383
1,533
5,300
47,243
2,661
L
Izanami
KrayKitsune
Izanami
5,932
3,448
4
1,167
10,755
3,897
1,110
1,755
9,000
0
39,416
W
Cliodhna
5,879
832
0
7,564
10,428
3,635
1,045
421
10,007
0
64,617
W
Heimdallr
RagnarK_56
Heimdallr
6,604
2,520
0
3,548
9,339
3,921
706
3,744
5,595
0
43,694
L
Kuzenbo
WhoseHughes
Kuzenbo
4,360
1,608
0
380
8,760
6,997
270
1,715
7,045
20,843
0
W
3,021
153
111
1,684
6,867
6,608
332
2,570
4,297
25,548
0
L
Guan Yu
2,991
347
0
3,270
11,426
9,627
206
562
10,864
0
25,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,686
Gold Earned
44,945
334
Minions Killed
482
0
Camps Cleared
0
1,434,928
Distance Traveled
1,465,077
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,148
384
65
4
0
259,245
0
W
Sol
9,326
583
127
8
0
291,102
3
W
Cu Chulainn
9,695
606
115
7
0
291,906
3
L
Merlin
7,410
463
109
7
0
267,940
9
L
Izanami
6,517
407
74
5
0
284,159
1
W
Cliodhna
9,421
589
122
8
0
354,865
2
W
Heimdallr
8,271
517
76
5
0
240,067
0
L
Kuzenbo
6,423
401
25
2
0
302,030
3
W
Khepri
8,232
515
42
3
0
287,137
4
L
Guan Yu
7,188
449
61
4
0
321,554
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role