Player Matchup

Bellona
Bellona
JumpyArachnid
Bellona
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Solo
Thor
Thor
LidorKool
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,498 Elo+
Party 1
Ra
Ra
Ninisz
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
ZlaXGOAT
Izanami
Level 28
God Stats
22W - 24L
1,461 SR
Queue Stats
32W - 39L
1,354 Elo+
Solo
Tsukuyomi
Tsukuyomi
orenhamazrim
Tsukuyomi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,764 Elo+
Party 1
Team Averages
Level 9
1,492 SR
1,523 Elo+

VS

Team Averages
Level 24
1,591 SR
1,445 Elo+
Ymir
Ymir
DarkaniuV2020
Ymir
Level 26
God Stats
9W - 4L
1,736 SR
Queue Stats
57W - 50L
1,559 Elo+
Solo
Ra
Ra
FL4NG0_C0M_4L0Z
Ra
Level 17
God Stats
5W - 2L
1,748 SR
Queue Stats
8W - 5L
1,475 Elo+
Party 2
Ah Puch
Ah Puch
IQ Hitman
Ah Puch
Level 26
God Stats
5W - 3L
1,588 SR
Queue Stats
43W - 45L
1,398 Elo+
Solo
Odin
Odin
LrdSalazaar
Odin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 30L
1,284 Elo+
Solo
Arachne
Arachne
vicentepro793
Arachne
Level 26
God Stats
3W - 4L
1,383 SR
Queue Stats
113W - 119L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
9 / 6 / 2
7,364
526
9,612
11,143
10,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
7
0 / 9 / 1
5,112
365
3,215
8,057
2,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ra
6
1 / 6 / 0
5,244
375
1,472
4,268
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
ZlaXGOAT
Izanami
11
2 / 5 / 0
7,283
520
4,003
9,632
2,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
orenhamazrim
Tsukuyomi
12
4 / 7 / 4
7,585
542
11,705
11,255
3,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 2 / 2
8,741
624
10,014
10,877
8,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
6 / 1 / 8
8,922
637
5,452
6,670
2,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
IQ Hitman
Ah Puch
10
2 / 6 / 5
6,983
499
4,306
6,555
1,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 7 / 3
6,808
486
2,755
8,467
2,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
14
11 / 1 / 5
8,709
622
7,865
11,748
5,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
56
16
Kills
33
33
Deaths
17
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
10
2
2
5.5
W
6
1
8
10
W
Ah Puch
IQ Hitman
Ah Puch
2
6
5
0.75
L
Bellona
9
6
2
1.67
L
Thor
0
9
1
0.06
W
4
7
3
0.79
L
Ra
1
6
0
0.17
L
Izanami
ZlaXGOAT
Izanami
2
5
0
0.4
L
Tsukuyomi
orenhamazrim
Tsukuyomi
4
7
4
0.86
W
Arachne
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,007
Damage
30,392
44,355
Taken
44,317
20,058
Mitigated
20,086
3,953
Healing
15,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,014
3,013
0
3,469
10,877
8,087
348
0
10,877
50,016
0
W
5,452
743
1,491
4,412
6,670
2,391
354
1,343
5,131
55,441
0
W
Ah Puch
IQ Hitman
Ah Puch
4,306
431
0
140
6,555
1,640
269
743
5,812
21,647
0
L
Bellona
9,612
2,648
0
543
11,143
10,295
0
5,038
6,105
8,877
19,526
L
Thor
3,215
1,490
0
268
8,057
2,335
52
4,075
3,982
0
10,336
W
2,755
1,201
8
795
8,467
2,934
329
731
7,736
450
11,895
L
Ra
1,472
325
0
123
4,268
1,155
0
2,373
1,895
10,191
0
L
Izanami
ZlaXGOAT
Izanami
4,003
2,619
0
1,083
9,632
2,454
831
4,835
4,797
0
37,040
L
Tsukuyomi
orenhamazrim
Tsukuyomi
11,705
2,330
0
1,936
11,255
3,819
0
3,690
7,565
0
47,632
W
Arachne
7,865
5,427
0
5,235
11,748
5,034
342
678
11,058
0
46,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,588
Gold Earned
40,163
212
Minions Killed
336
0
Camps Cleared
0
1,113,423
Distance Traveled
1,295,190
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,741
624
90
6
0
227,776
0
W
Ra
8,922
637
106
8
0
281,582
2
W
Ah Puch
6,983
499
45
3
0
223,722
4
L
Bellona
7,364
526
45
3
0
276,607
3
L
Thor
5,112
365
10
1
0
253,139
1
W
Odin
6,808
486
23
2
0
254,483
0
L
Ra
5,244
375
20
1
0
118,289
0
L
Izanami
7,283
520
73
5
0
182,203
0
L
Tsukuyomi
7,585
542
64
5
0
283,185
2
W
Arachne
8,709
622
72
5
0
307,627
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role