Player Matchup

Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Bishmu
Ganesha
Level 142
God Stats
30W - 32L
1,589 SR
Queue Stats
939W - 946L
1,628 Elo+
Party 1
Skadi
Skadi
Carvajal17xd
Skadi
Level 82
God Stats
24W - 14L
1,718 SR
Queue Stats
287W - 252L
1,615 Elo+
Party 1
Cliodhna
Cliodhna
DrMengueche6942
Cliodhna
Level 104
God Stats
29W - 27L
1,548 SR
Queue Stats
478W - 464L
1,534 Elo+
Party 1
Janus
Janus
el ahpuah
Janus
Level 123
God Stats
1W - 1L
1,529 SR
Queue Stats
55W - 53L
1,532 Elo+
Party 1
Team Averages
Level 115
1,577 SR
1,562 Elo+

VS

Team Averages
Level 50
1,550 SR
1,475 Elo+
Cliodhna
Cliodhna
FijitFijit
Cliodhna
Level 62
God Stats
1W - 3L
1,593 SR
Queue Stats
12W - 19L
1,432 Elo+
Party 2
Sun Wukong
Sun Wukong
Owlhunter64
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,481 Elo+
Party 2
Chang'e
Chang'e
SilentlyJudging
Chang'e
Level 105
God Stats
6W - 8L
1,373 SR
Queue Stats
74W - 72L
1,515 Elo+
Party 2
Heimdallr
Heimdallr
asunerd
Heimdallr
Level 55
God Stats
1W - 2L
1,726 SR
Queue Stats
31W - 36L
1,470 Elo+
Party 2
Hel
Hel
mostlyghostgirl
Hel
Level 14
God Stats
2W - 3L
1,555 SR
Queue Stats
19W - 21L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
7 / 0 / 25
13,102
1,092
19,901
9,022
3,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Bishmu
Ganesha
20
0 / 0 / 41
13,638
1,137
10,259
16,301
29,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
22 / 4 / 8
14,592
1,216
24,987
11,730
5,388
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cliodhna
19
12 / 3 / 19
12,393
1,033
17,694
12,409
6,297
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
el ahpuah
Janus
19
6 / 2 / 23
12,223
1,019
14,555
7,393
2,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

232

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
FijitFijit
Cliodhna
18
3 / 6 / 3
11,485
957
12,598
10,705
5,710
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Owlhunter64
Sun Wukong
16
1 / 10 / 2
10,205
850
7,361
21,014
15,551
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
4 / 7 / 5
12,549
1,046
15,510
24,078
5,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
asunerd
Heimdallr
17
1 / 11 / 4
10,763
897
12,761
20,553
5,794
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
0 / 13 / 5
9,911
826
5,656
18,834
3,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
28
47
Kills
9
9
Deaths
47
116
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
0
25
19.5
W
Ganesha
Bishmu
Ganesha
0
0
41
20.5
W
22
4
8
6.5
W
Cliodhna
12
3
19
7.17
L
Cliodhna
FijitFijit
Cliodhna
3
6
3
0.75
L
Sun Wukong
Owlhunter64
Sun Wukong
1
10
2
0.2
L
4
7
5
0.93
L
Heimdallr
asunerd
Heimdallr
1
11
4
0.27
W
Janus
el ahpuah
Janus
6
2
23
8.75
L
0
13
5
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,396
Damage
53,886
56,855
Taken
95,184
47,977
Mitigated
36,509
8,744
Healing
10,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
19,901
1,210
583
2,824
9,022
3,949
0
2,770
6,252
63,466
0
W
Ganesha
Bishmu
Ganesha
10,259
1,547
0
1,759
16,301
29,460
0
7,853
8,448
16,975
0
W
24,987
12,991
0
2,042
11,730
5,388
0
5,634
6,096
0
41,074
W
Cliodhna
17,694
856
0
68
12,409
6,297
0
5,435
6,974
0
32,561
L
Cliodhna
FijitFijit
Cliodhna
12,598
301
0
807
10,705
5,710
0
5,153
5,552
0
23,085
L
Sun Wukong
Owlhunter64
Sun Wukong
7,361
1,195
0
234
21,014
15,551
0
13,176
7,838
5,880
10,692
L
15,510
127
3,642
5,738
24,078
5,509
0
7,947
16,131
59,578
0
L
Heimdallr
asunerd
Heimdallr
12,761
2,780
0
272
20,553
5,794
0
11,000
9,553
0
42,406
W
Janus
el ahpuah
Janus
14,555
661
200
1,268
7,393
2,883
0
1,659
5,734
41,108
0
L
5,656
1,064
0
219
18,834
3,945
0
7,439
11,395
14,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,948
Gold Earned
54,913
247
Minions Killed
213
14
Camps Cleared
3
1,179,546
Distance Traveled
1,001,302
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,102
1,092
102
9
3
220,225
0
W
Ganesha
13,638
1,137
0
0
0
225,036
0
W
Skadi
14,592
1,216
29
2
7
222,436
0
W
Cliodhna
12,393
1,033
38
3
4
276,805
1
L
Cliodhna
11,485
957
24
2
2
175,722
0
L
Sun Wukong
10,205
850
18
2
1
198,621
0
L
Chang'e
12,549
1,046
102
9
0
256,773
1
L
Heimdallr
10,763
897
59
5
0
199,443
2
W
Janus
12,223
1,019
78
7
0
235,044
0
L
Hel
9,911
826
10
1
0
170,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role