Player Matchup

Artio
Artio
KroniiKawaii
Artio
Level 16
God Stats
0W - 3L
1,304 SR
Queue Stats
47W - 13L
1,815 Elo+
Party 2
Charybdis
Charybdis
Lunatico98
Charybdis
Level 89
God Stats
0W - 4L
1,125 SR
Queue Stats
177W - 120L
1,635 Elo+
Party 2
Baron Samedi
Baron Samedi
Maganax
Baron Samedi
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 42L
1,664 Elo+
Party 2
Team Averages
Level 55
1,310 SR
1,704 Elo+

VS

Team Averages
Level 48
1,565 SR
1,503 Elo+
Cthulhu
Cthulhu
MDC0197
Cthulhu
Level 13
God Stats
13W - 9L
1,468 SR
Queue Stats
23W - 22L
1,482 Elo+
Party 1
Olorun
Olorun
Moorsty
Olorun
Level 66
God Stats
12W - 6L
1,694 SR
Queue Stats
80W - 84L
1,526 Elo+
Party 1
Tyr
Tyr
alphambc
Tyr
Level 66
God Stats
8W - 0L
1,534 SR
Queue Stats
246W - 225L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 4
9,171
705
3,752
17,357
17,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Lunatico98
Charybdis
12
3 / 5 / 1
8,523
656
6,862
10,060
3,886
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Maganax
Baron Samedi
13
1 / 4 / 5
8,729
671
10,242
13,150
6,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MDC0197
Cthulhu
13
1 / 2 / 9
9,517
732
8,441
13,914
15,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Olorun
Moorsty
Olorun
14
7 / 5 / 4
10,104
777
16,676
10,893
5,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 1 / 8
9,382
722
8,525
13,716
12,310
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
5
Kills
11
11
Deaths
8
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
2
4
1.5
L
Charybdis
Lunatico98
Charybdis
3
5
1
0.7
W
Cthulhu
MDC0197
Cthulhu
1
2
9
2.75
L
Baron Samedi
Maganax
Baron Samedi
1
4
5
0.88
W
Olorun
Moorsty
Olorun
7
5
4
1.8
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,856
Damage
33,642
40,567
Taken
38,523
27,744
Mitigated
33,250
9,595
Healing
13,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,752
783
504
3,229
17,357
17,004
0
11,688
5,669
8,765
0
L
Charybdis
Lunatico98
Charybdis
6,862
3,911
0
1,242
10,060
3,886
27
6,114
3,946
0
39,516
W
Cthulhu
MDC0197
Cthulhu
8,441
740
1,186
2,698
13,914
15,202
0
4,104
9,810
28,717
0
L
Baron Samedi
Maganax
Baron Samedi
10,242
449
1,102
3,518
13,150
6,854
0
6,311
6,839
39,456
0
W
Olorun
Moorsty
Olorun
16,676
7,560
613
2,588
10,893
5,738
2,004
5,720
5,173
42,963
5,255
W
8,525
1,425
269
6,094
13,716
12,310
375
4,498
8,822
0
17,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,423
Gold Earned
29,003
147
Minions Killed
136
6
Camps Cleared
5
695,368
Distance Traveled
727,427
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,171
705
6
0
0
254,744
1
L
Charybdis
8,523
656
75
6
4
205,582
3
W
Cthulhu
9,517
732
35
3
0
257,739
3
L
Baron Samedi
8,729
671
66
5
2
235,042
5
W
Olorun
10,104
777
74
6
4
213,040
2
W
Tyr
9,382
722
27
2
1
256,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role