Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
BubyGlizzy
Tyr
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 16L
1,487 Elo+
Party 1
Aphrodite
Aphrodite
IINotGamer
Aphrodite
Level 55
God Stats
12W - 12L
1,402 SR
Queue Stats
138W - 166L
1,466 Elo+
Party 1
Ra
Ra
SkullUwU
Ra
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 11L
1,637 Elo+
Party 1
Loki
Loki
X_SquzZ_X
Loki
Level 69
God Stats
9W - 14L
1,402 SR
Queue Stats
84W - 103L
1,436 Elo+
Party 1
Team Averages
Level 35
1,461 SR
1,505 Elo+

VS

Team Averages
Level 26
1,490 SR
1,484 Elo+
Khepri
Khepri
 
Khepri
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Alvidola
The Morrigan
Level 27
God Stats
2W - 3L
1,486 SR
Queue Stats
282W - 330L
1,485 Elo+
Solo
Gilgamesh
Gilgamesh
HERTZAMANTIS
Gilgamesh
Level 28
God Stats
2W - 5L
1,493 SR
Queue Stats
156W - 194L
1,475 Elo+
Solo
Bellona
Bellona
JinFrost7
Bellona
Level 26
God Stats
32W - 30L
1,469 SR
Queue Stats
136W - 149L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
1 / 0 / 1
4,510
564
2,625
3,646
774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 1 / 2
4,930
616
3,518
5,774
2,497
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
IINotGamer
Aphrodite
7
0 / 0 / 1
4,481
560
1,104
2,897
1,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
0 / 1 / 2
5,424
678
1,082
4,499
1,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Loki
8
5 / 2 / 1
5,508
689
2,946
5,156
1,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
7
0 / 1 / 0
4,251
531
1,092
2,791
1,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
 
Charybdis
5
0 / 1 / 0
3,726
466
2,650
1,988
616
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
Alvidola
The Morrigan
8
1 / 2 / 1
4,645
581
2,785
4,418
1,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
HERTZAMANTIS
Gilgamesh
7
2 / 1 / 1
4,937
617
3,514
3,882
2,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bellona
JinFrost7
Bellona
8
1 / 1 / 0
4,690
586
2,857
6,839
4,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
6
Kills
4
4
Deaths
6
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
0
1
1.5
L
Khepri
 
Khepri
0
1
0
0
L
Charybdis
 
Charybdis
0
1
0
0
L
The Morrigan
Alvidola
The Morrigan
1
2
1
0.75
W
0
1
2
1
L
Gilgamesh
HERTZAMANTIS
Gilgamesh
2
1
1
2.5
W
Aphrodite
IINotGamer
Aphrodite
0
0
1
0.5
L
Bellona
JinFrost7
Bellona
1
1
0
1
W
0
1
2
1
W
Loki
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,275
Damage
12,898
21,972
Taken
19,918
6,820
Mitigated
10,319
9,653
Healing
6,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,625
1,359
0
771
3,646
774
832
599
3,047
0
15,164
L
Khepri
 
Khepri
1,092
0
0
1,076
2,791
1,525
0
381
2,410
7,233
0
L
Charybdis
 
Charybdis
2,650
1,614
0
750
1,988
616
0
237
1,751
0
13,068
L
The Morrigan
Alvidola
The Morrigan
2,785
401
0
669
4,418
1,236
0
1,325
3,093
19,200
0
W
3,518
410
0
2,213
5,774
2,497
608
0
5,329
0
19,090
L
Gilgamesh
HERTZAMANTIS
Gilgamesh
3,514
969
0
803
3,882
2,559
0
243
3,639
0
19,284
W
Aphrodite
IINotGamer
Aphrodite
1,104
302
1,360
1,771
2,897
1,006
427
696
2,201
17,116
0
L
Bellona
JinFrost7
Bellona
2,857
552
0
2,816
6,839
4,383
0
0
6,839
0
18,506
W
1,082
211
61
2,057
4,499
1,386
93
2,321
2,178
34,008
0
W
Loki
2,946
990
0
1,420
5,156
1,157
0
261
4,820
0
16,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,853
Gold Earned
22,249
236
Minions Killed
155
0
Camps Cleared
0
840,146
Distance Traveled
730,890
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,510
564
41
5
0
161,431
2
L
Khepri
4,251
531
13
2
0
165,616
4
L
Charybdis
3,726
466
28
4
0
87,322
1
L
The Morrigan
4,645
581
30
4
0
142,934
0
W
Tyr
4,930
616
45
6
0
178,334
2
L
Gilgamesh
4,937
617
45
6
0
172,884
3
W
Aphrodite
4,481
560
28
4
0
167,222
3
L
Bellona
4,690
586
39
5
0
162,134
1
W
Ra
5,424
678
79
10
0
170,560
2
W
Loki
5,508
689
43
5
0
162,599
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role