Player Matchup

Baron Samedi
Baron Samedi
Miquan2495
Baron Samedi
Level 139
God Stats
0W - 2L
1,483 SR
Queue Stats
40W - 28L
1,761 Elo+
Party 2
Khepri
Khepri
UzielDarkGirMx
Khepri
Level 160
God Stats
23W - 16L
1,638 SR
Queue Stats
292W - 210L
1,805 Elo+
Solo
Mulan
Mulan
sNare88
Mulan
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 28L
1,799 Elo+
Party 2
Team Averages
Level 146
1,541 SR
1,788 Elo+

VS

Team Averages
Level 137
1,705 SR
1,743 Elo+
Chaac
Chaac
Donbongo69
Chaac
Level 126
God Stats
9W - 4L
1,657 SR
Queue Stats
92W - 73L
1,705 Elo+
Party 1
Medusa
Medusa
TooMuchCthulhù
Medusa
Level 126
God Stats
11W - 1L
1,726 SR
Queue Stats
38W - 27L
1,731 Elo+
Party 1
Discordia
Discordia
TreeckoHugger
Discordia
Level 159
God Stats
3W - 2L
1,733 SR
Queue Stats
313W - 246L
1,794 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Miquan2495
Baron Samedi
13
3 / 7 / 5
9,813
613
14,960
19,413
17,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 7
9,426
589
6,367
16,861
20,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
sNare88
Mulan
13
6 / 6 / 3
10,492
656
12,493
18,340
20,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
4 / 6 / 11
10,737
671
11,804
20,149
23,678
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
6 / 3 / 6
11,081
693
18,896
16,198
6,528
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
TreeckoHugger
Discordia
16
6 / 1 / 9
11,714
732
16,972
8,232
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
42
10
Kills
16
16
Deaths
10
15
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chaac
4
6
11
1.58
L
Baron Samedi
Miquan2495
Baron Samedi
3
7
5
0.79
W
6
3
6
3
W
Discordia
TreeckoHugger
Discordia
6
1
9
10.5
L
1
3
7
1.5
L
Mulan
sNare88
Mulan
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,820
Damage
47,672
54,614
Taken
44,579
59,197
Mitigated
33,324
16,198
Healing
13,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
11,804
1,960
0
5,747
20,149
23,678
140
10,203
9,126
0
20,752
L
Baron Samedi
Miquan2495
Baron Samedi
14,960
1,110
2,824
6,342
19,413
17,429
514
6,345
13,068
41,309
0
W
18,896
8,822
0
5,419
16,198
6,528
985
6,989
8,851
0
59,537
W
Discordia
TreeckoHugger
Discordia
16,972
511
281
2,467
8,232
3,118
1,767
4,391
3,793
58,994
0
L
6,367
276
0
3,119
16,861
20,853
0
4,939
11,922
23,351
0
L
Mulan
sNare88
Mulan
12,493
1,752
0
3,913
18,340
20,915
502
5,899
12,441
0
32,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,731
Gold Earned
33,532
152
Minions Killed
167
4
Camps Cleared
8
833,357
Distance Traveled
911,439
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,737
671
12
1
1
290,043
2
L
Baron Samedi
9,813
613
62
4
1
256,129
1
W
Medusa
11,081
693
60
4
3
293,845
0
W
Discordia
11,714
732
95
6
4
327,551
2
L
Khepri
9,426
589
33
2
1
314,740
6
L
Mulan
10,492
656
57
4
2
262,488
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role