Player Matchup

Hun Batz
Hun Batz
DukeSur
Hun Batz
Level 121
God Stats
2W - 1L
1,515 SR
Queue Stats
27W - 21L
1,506 Elo+
Solo
Achilles
Achilles
JezusFreak316
Achilles
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 57L
1,511 Elo+
Solo
Sol
Sol
TheSassyKatie
Sol
Level 67
God Stats
48W - 48L
1,531 SR
Queue Stats
500W - 577L
1,416 Elo+
Solo
Ganesha
Ganesha
Watersports146
Ganesha
Level 105
God Stats
8W - 5L
1,558 SR
Queue Stats
363W - 404L
1,415 Elo+
Solo
Medusa
Medusa
sixgoddadbod
Medusa
Level 67
God Stats
18W - 13L
1,479 SR
Queue Stats
174W - 149L
1,442 Elo+
Solo
Team Averages
Level 86
1,516 SR
1,458 Elo+

VS

Team Averages
Level 119
1,529 SR
1,534 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
Briax122
Persephone
Level 69
God Stats
6W - 5L
1,568 SR
Queue Stats
225W - 252L
1,460 Elo+
Solo
Artio
Artio
FilthyxShiesty
Artio
Level 156
God Stats
8W - 9L
1,666 SR
Queue Stats
106W - 109L
1,468 Elo+
Solo
Skadi
Skadi
FrasBound
Skadi
Level 104
God Stats
0W - 1L
1,411 SR
Queue Stats
1W - 2L
1,740 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DukeSur
Hun Batz
10
4 / 1 / 1
5,950
595
2,961
5,533
2,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
JezusFreak316
Achilles
9
1 / 1 / 0
5,178
518
2,798
6,044
3,437
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
6 / 0 / 1
7,051
705
4,670
5,144
1,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 0 / 6
5,208
521
1,045
6,206
3,181
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Medusa
10
5 / 1 / 2
5,927
593
8,372
4,738
1,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
9
0 / 2 / 1
5,258
526
2,948
4,562
1,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
 
Sylvanus
6
1 / 4 / 0
4,527
453
2,172
8,025
3,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Persephone
Briax122
Persephone
7
0 / 6 / 0
4,616
462
1,564
5,429
1,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 1 / 0
6,090
609
4,195
7,904
7,037
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Skadi
FrasBound
Skadi
8
0 / 2 / 1
4,972
497
3,847
4,745
1,114
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
16
Kills
3
3
Deaths
15
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
0
2
1
0.25
L
Sylvanus
 
Sylvanus
1
4
0
0.25
L
Persephone
Briax122
Persephone
0
6
0
0
W
Hun Batz
DukeSur
Hun Batz
4
1
1
4.5
L
2
1
0
2
L
Skadi
FrasBound
Skadi
0
2
1
0.25
W
Achilles
JezusFreak316
Achilles
1
1
0
1
W
6
0
1
6.5
W
0
0
6
3
W
Medusa
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,846
Damage
14,726
27,665
Taken
30,665
11,401
Mitigated
13,991
8,390
Healing
9,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
2,948
322
0
1,929
4,562
1,535
0
72
4,490
0
29,537
L
Sylvanus
 
Sylvanus
2,172
710
433
1,247
8,025
3,134
0
509
7,516
10,910
3,822
L
Persephone
Briax122
Persephone
1,564
73
0
327
5,429
1,171
570
3,362
1,763
17,717
0
W
Hun Batz
DukeSur
Hun Batz
2,961
832
0
1,703
5,533
2,140
0
1,082
4,403
0
30,223
L
4,195
522
127
4,709
7,904
7,037
0
0
7,904
24,959
0
L
Skadi
FrasBound
Skadi
3,847
1,872
0
844
4,745
1,114
0
1,434
3,275
0
23,597
W
Achilles
JezusFreak316
Achilles
2,798
869
0
1,741
6,044
3,437
0
3,637
2,407
0
20,064
W
4,670
1,608
0
2,498
5,144
1,511
947
1,086
3,960
40,045
0
W
1,045
68
73
1,255
6,206
3,181
190
759
5,447
15,099
0
W
Medusa
8,372
4,093
0
1,120
4,738
1,132
504
910
3,828
0
36,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,314
Gold Earned
25,463
282
Minions Killed
221
0
Camps Cleared
0
976,974
Distance Traveled
851,805
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
5,258
526
58
6
0
193,424
4
L
Sylvanus
4,527
453
24
2
0
158,047
0
L
Persephone
4,616
462
23
2
0
150,868
1
W
Hun Batz
5,950
595
82
8
0
216,259
0
L
Artio
6,090
609
57
6
0
187,732
2
L
Skadi
4,972
497
59
6
0
161,734
1
W
Achilles
5,178
518
33
3
0
164,324
2
W
Sol
7,051
705
91
9
0
193,957
6
W
Ganesha
5,208
521
6
1
0
202,869
5
W
Medusa
5,927
593
70
7
0
199,565
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role