Player Matchup

Baron Samedi
Baron Samedi
Getuhm
Baron Samedi
Level 124
God Stats
7W - 7L
1,580 SR
Queue Stats
859W - 856L
1,446 Elo+
Party 1
Fafnir
Fafnir
NoLifeLeaf
Fafnir
Level 10
God Stats
10W - 10L
1,382 SR
Queue Stats
14W - 18L
1,364 Elo+
Party 1
Nemesis
Nemesis
Skywalkeraychill
Nemesis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,371 Elo+
Solo
Gilgamesh
Gilgamesh
Stepheson
Gilgamesh
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 1L
1,500 Elo+
Solo
Neith
Neith
luisjr98
Neith
Level 29
God Stats
11W - 13L
1,594 SR
Queue Stats
88W - 118L
1,382 Elo+
Solo
Team Averages
Level 39
1,511 SR
1,413 Elo+

VS

Team Averages
Level 22
1,652 SR
1,480 Elo+
Sol
Sol
Minksters
Sol
Level 28
God Stats
8W - 4L
1,580 SR
Queue Stats
109W - 123L
1,519 Elo+
Solo
Cthulhu
Cthulhu
PHKarpinski
Cthulhu
Level 20
God Stats
5W - 2L
1,816 SR
Queue Stats
93W - 97L
1,347 Elo+
Solo
Scylla
Scylla
VyperKannon
Scylla
Level 11
God Stats
2W - 0L
1,755 SR
Queue Stats
2W - 0L
1,738 Elo+
Solo
Thor
Thor
catacysmo
Thor
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,392 Elo+
Solo
Cliodhna
Cliodhna
Ëclïpsör
Cliodhna
Level 28
God Stats
1W - 0L
1,607 SR
Queue Stats
5W - 5L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Getuhm
Baron Samedi
14
6 / 6 / 2
9,016
501
11,235
14,281
5,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
NoLifeLeaf
Fafnir
10
0 / 3 / 6
7,549
419
2,086
13,181
9,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 6 / 2
5,895
328
774
8,133
2,179
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
Stepheson
Gilgamesh
15
5 / 6 / 3
8,931
496
10,069
13,655
10,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
luisjr98
Neith
14
3 / 3 / 2
8,492
472
5,292
11,165
3,973
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 1
10,572
587
12,126
12,106
3,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
PHKarpinski
Cthulhu
14
3 / 1 / 7
9,342
519
7,564
11,307
14,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
13
2 / 5 / 8
8,889
494
10,710
6,878
2,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
14
3 / 2 / 6
8,798
489
5,103
10,584
9,732
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cliodhna
Ëclïpsör
Cliodhna
15
7 / 4 / 8
9,993
555
8,151
12,825
4,959
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
52
14
Kills
22
24
Deaths
14
15
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Getuhm
Baron Samedi
6
6
2
1.17
W
7
2
1
3.75
L
Fafnir
NoLifeLeaf
Fafnir
0
3
6
1
W
Cthulhu
PHKarpinski
Cthulhu
3
1
7
6.5
L
0
6
2
0.17
L
Gilgamesh
Stepheson
Gilgamesh
5
6
3
1.08
W
Scylla
2
5
8
1.2
W
Thor
3
2
6
3
L
Neith
luisjr98
Neith
3
3
2
1.33
W
Cliodhna
Ëclïpsör
Cliodhna
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,456
Damage
43,654
60,415
Taken
53,700
31,834
Mitigated
35,074
13,401
Healing
14,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Getuhm
Baron Samedi
11,235
782
916
4,031
14,281
5,531
0
8,266
5,593
55,714
0
W
12,126
5,773
0
4,849
12,106
3,789
2,907
1,347
10,711
85,369
0
L
Fafnir
NoLifeLeaf
Fafnir
2,086
670
0
1,103
13,181
9,225
259
8,949
4,050
13,069
0
W
Cthulhu
PHKarpinski
Cthulhu
7,564
298
144
2,836
11,307
14,277
762
3,231
7,913
30,892
0
L
774
28
0
163
8,133
2,179
0
1,879
6,214
0
18,082
L
Gilgamesh
Stepheson
Gilgamesh
10,069
3,651
0
2,847
13,655
10,926
0
3,978
9,609
0
45,189
W
Scylla
10,710
1,387
0
296
6,878
2,317
858
2,879
3,724
40,691
0
W
Thor
5,103
1,075
0
2,373
10,584
9,732
556
2,709
7,801
0
33,905
L
Neith
luisjr98
Neith
5,292
3,130
0
4,341
11,165
3,973
663
6,616
4,549
0
56,879
W
Cliodhna
Ëclïpsör
Cliodhna
8,151
551
0
4,001
12,825
4,959
288
2,537
10,164
0
57,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,883
Gold Earned
47,594
326
Minions Killed
391
0
Camps Cleared
0
1,450,157
Distance Traveled
1,656,314
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,016
501
97
5
0
295,997
5
W
Sol
10,572
587
120
7
0
302,564
5
L
Fafnir
7,549
419
27
2
0
336,214
0
W
Cthulhu
9,342
519
51
3
0
378,495
1
L
Nemesis
5,895
328
19
1
0
239,476
0
L
Gilgamesh
8,931
496
68
4
0
280,940
2
W
Scylla
8,889
494
73
4
0
318,865
0
W
Thor
8,798
489
54
3
0
304,256
2
L
Neith
8,492
472
115
6
0
297,530
1
W
Cliodhna
9,993
555
93
5
0
352,134
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role