Player Matchup

Yemoja
Yemoja
Abadheadache
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
MaikoTV
Hou Yi
Level 26
God Stats
5W - 2L
1,731 SR
Queue Stats
39W - 27L
1,621 Elo+
Solo
Bellona
Bellona
PogChampChan
Bellona
Level 15
God Stats
1W - 0L
1,475 SR
Queue Stats
60W - 54L
1,572 Elo+
Solo
Arachne
Arachne
catacysmo
Arachne
Level 22
God Stats
3W - 0L
1,790 SR
Queue Stats
11W - 7L
1,346 Elo+
Solo
Loki
Loki
doctorbo226
Loki
Level 27
God Stats
5W - 8L
1,604 SR
Queue Stats
119W - 134L
1,405 Elo+
Solo
Team Averages
Level 18
1,620 SR
1,489 Elo+

VS

Team Averages
Level 17
1,557 SR
1,514 Elo+
Arachne
Arachne
 
Arachne
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
BigJuicyRoach
Scylla
Level 17
God Stats
7W - 7L
1,530 SR
Queue Stats
131W - 118L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
DadFlipper
Sun Wukong
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 23L
1,642 Elo+
Solo
Cthulhu
Cthulhu
Derdach
Cthulhu
Level 27
God Stats
1W - 3L
1,455 SR
Queue Stats
127W - 133L
1,511 Elo+
Solo
Neith
Neith
Skywalkeraychill
Neith
Level 11
God Stats
1W - 2L
1,799 SR
Queue Stats
3W - 11L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
0 / 4 / 2
4,968
497
1,013
4,885
2,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
MaikoTV
Hou Yi
13
4 / 0 / 0
6,837
684
4,214
4,480
1,358
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
PogChampChan
Bellona
9
1 / 1 / 1
4,965
497
1,811
6,744
4,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
catacysmo
Arachne
8
1 / 2 / 0
5,079
508
1,491
3,997
1,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
3 / 2 / 2
5,909
591
4,393
5,043
1,313
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
4 / 1 / 0
5,421
542
3,131
4,044
1,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 1 / 2
5,799
580
3,094
2,406
660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
DadFlipper
Sun Wukong
9
2 / 3 / 0
5,601
560
4,191
6,682
2,499
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
Derdach
Cthulhu
7
0 / 1 / 1
4,928
493
884
4,621
1,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

4
0 / 3 / 0
3,797
380
758
2,935
535
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
9
Kills
9
9
Deaths
9
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
1
0
4
W
Yemoja
0
4
2
0.25
L
3
1
2
4
L
Sun Wukong
DadFlipper
Sun Wukong
2
3
0
0.67
L
Cthulhu
Derdach
Cthulhu
0
1
1
0.5
W
Hou Yi
MaikoTV
Hou Yi
4
0
0
4
W
Bellona
PogChampChan
Bellona
1
1
1
1.5
L
0
3
0
0
W
Arachne
catacysmo
Arachne
1
2
0
0.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,922
Damage
12,058
25,149
Taken
20,688
11,099
Mitigated
7,147
8,233
Healing
3,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,131
2,505
0
962
4,044
1,454
0
59
3,985
0
23,201
W
Yemoja
1,013
353
407
311
4,885
2,925
0
1,647
3,083
11,976
0
L
3,094
56
0
0
2,406
660
0
617
1,789
24,348
0
L
Sun Wukong
DadFlipper
Sun Wukong
4,191
1,245
0
1,530
6,682
2,499
0
96
6,586
0
27,781
L
Cthulhu
Derdach
Cthulhu
884
0
0
764
4,621
1,999
0
241
4,380
13,829
0
W
Hou Yi
MaikoTV
Hou Yi
4,214
2,296
0
2,305
4,480
1,358
623
538
3,942
0
50,228
W
Bellona
PogChampChan
Bellona
1,811
353
0
3,033
6,744
4,047
274
0
6,744
0
18,509
L
758
682
0
48
2,935
535
0
0
2,935
0
4,569
W
Arachne
catacysmo
Arachne
1,491
1,273
0
795
3,997
1,456
0
1,512
2,359
0
17,856
W
4,393
1,002
0
1,382
5,043
1,313
0
0
5,043
0
27,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,758
Gold Earned
25,546
268
Minions Killed
203
0
Camps Cleared
0
966,866
Distance Traveled
963,668
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,421
542
56
6
0
232,670
0
W
Yemoja
4,968
497
22
2
0
157,652
0
L
Scylla
5,799
580
68
7
0
182,659
0
L
Sun Wukong
5,601
560
44
4
0
196,353
6
L
Cthulhu
4,928
493
28
3
0
165,323
1
W
Hou Yi
6,837
684
97
10
0
194,506
1
W
Bellona
4,965
497
40
4
0
173,893
2
L
Neith
3,797
380
7
1
0
186,663
0
W
Arachne
5,079
508
50
5
0
212,189
2
W
Loki
5,909
591
59
6
0
228,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role