Player Matchup

Cthulhu
Cthulhu
CROW1123
Cthulhu
Level 54
God Stats
7W - 16L
1,415 SR
Queue Stats
10W - 35L
1,168 Elo+
Party 2
Agni
Agni
bytewave
Agni
Level 9
God Stats
0W - 1L
1,238 SR
Queue Stats
4W - 4L
1,494 Elo+
Solo
Anhur
Anhur
liketo1234
Anhur
Level 79
God Stats
0W - 1L
1,630 SR
Queue Stats
13W - 35L
1,156 Elo+
Party 2
Team Averages
Level 47
1,428 SR
1,273 Elo+

VS

Team Averages
Level 108
1,562 SR
1,383 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Dragoneldester
Charybdis
Level 27
God Stats
5W - 8L
1,547 SR
Queue Stats
9W - 23L
1,149 Elo+
Party 1
Vulcan
Vulcan
FalsifiedOrigin
Vulcan
Level 136
God Stats
49W - 34L
1,638 SR
Queue Stats
460W - 463L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CROW1123
Cthulhu
10
2 / 2 / 1
6,482
648
4,925
12,867
8,631
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Agni
9
1 / 4 / 1
6,183
618
3,690
8,964
2,506
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
9
0 / 8 / 3
5,995
600
2,100
8,652
2,257
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
13
9 / 2 / 5
8,971
897
12,387
9,755
6,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Dragoneldester
Charybdis
11
2 / 1 / 7
7,197
720
4,521
4,702
1,704
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 0 / 10
7,969
797
8,690
2,301
944
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
3
Kills
14
14
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
9
2
5
5.75
L
Cthulhu
CROW1123
Cthulhu
2
2
1
1.25
W
Charybdis
Dragoneldester
Charybdis
2
1
7
5.5
W
3
0
10
8
L
Agni
1
4
1
0.38
L
Anhur
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,715
Damage
25,598
30,483
Taken
16,758
13,394
Mitigated
9,050
2,547
Healing
5,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
12,387
5,348
0
2,945
9,755
6,402
495
4,670
5,085
0
32,466
L
Cthulhu
CROW1123
Cthulhu
4,925
273
383
234
12,867
8,631
0
3,769
9,098
17,879
0
W
Charybdis
Dragoneldester
Charybdis
4,521
3,107
0
1,457
4,702
1,704
557
3,500
1,202
0
18,141
W
8,690
2,492
0
1,291
2,301
944
615
1,267
1,034
37,414
0
L
Agni
3,690
581
206
1,293
8,964
2,506
0
2,536
6,428
12,448
0
L
Anhur
2,100
937
0
431
8,652
2,257
0
2,489
6,163
0
8,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,660
Gold Earned
24,137
65
Minions Killed
115
2
Camps Cleared
7
508,670
Distance Traveled
617,954
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,971
897
29
3
5
211,832
1
L
Cthulhu
6,482
648
28
3
0
195,273
2
W
Charybdis
7,197
720
28
3
0
184,008
1
W
Vulcan
7,969
797
58
6
2
222,114
5
L
Agni
6,183
618
23
2
1
167,477
2
L
Anhur
5,995
600
14
1
1
145,920
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role