Player Matchup

Cerberus
Cerberus
Silver I
 
Cerberus
Silver I
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold V
CodViLLa
Chronos
Gold V
Level 146
God Stats
1W - 0L
1,327 SR
Queue Stats
327W - 330L
1,291 MMR
Solo
Thanatos
Thanatos
Gold III
F1reDog
Thanatos
Gold III
Level 137
God Stats
27W - 19L
1,599 SR
Queue Stats
307W - 321L
1,426 MMR
Solo
Artemis
Artemis
Silver IV
TheKouki
Artemis
Silver IV
Level 105
God Stats
3W - 0L
1,359 SR
Queue Stats
12W - 19L
1,345 MMR
Solo
Tiamat
Tiamat
Silver II
unnowngamer
Tiamat
Silver II
Level 119
God Stats
2W - 2L
1,521 SR
Queue Stats
115W - 127L
992 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,461 SR
1,311 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,534 SR
1,236 MMR
Sol
Sol
Gold V
 
Sol
Gold V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Bronze V
DaansFrau
Pele
Bronze V
Level 129
God Stats
7W - 10L
1,451 SR
Queue Stats
62W - 95L
671 MMR
Solo
Heimdallr
Heimdallr
Bronze III
HideоKojima
Heimdallr
Bronze III
Level 57
God Stats
0W - 1L
1,453 SR
Queue Stats
1W - 6L
1,356 MMR
Solo
Xing Tian
Xing Tian
Silver I
JONHYBY
Xing Tian
Silver I
Level 135
God Stats
0W - 1L
1,651 SR
Queue Stats
30W - 34L
1,346 MMR
Solo
Cthulhu
Cthulhu
Gold V
Rockwheel01
Cthulhu
Gold V
Level 77
God Stats
46W - 44L
1,613 SR
Queue Stats
311W - 313L
1,306 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
0 / 0 / 17
9,945
523
6,085
14,364
14,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
CodViLLa
Chronos
16
1 / 5 / 12
10,020
527
8,396
13,682
7,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
F1reDog
Thanatos
20
20 / 3 / 6
13,160
693
22,600
20,416
10,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artemis
TheKouki
Artemis
17
4 / 1 / 8
10,858
571
8,239
9,114
3,794
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tiamat
19
7 / 1 / 13
11,991
631
16,625
15,105
9,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
AthenaGilgameshMorgan Le FayTsukuyomiArtio

VS

Bans
PersephoneSobekSetVamanaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 8 / 0
7,689
405
6,802
13,109
3,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Pele
15
7 / 9 / 1
9,795
516
9,861
17,513
4,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
HideоKojima
Heimdallr
14
1 / 6 / 0
8,477
446
5,426
11,667
3,283
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
JONHYBY
Xing Tian
12
0 / 5 / 3
8,140
428
7,487
18,017
14,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Rockwheel01
Cthulhu
14
1 / 4 / 2
8,762
461
11,895
16,539
11,493
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
15
32
Kills
9
10
Deaths
32
56
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
17
8.5
L
Sol
 
Sol
0
8
0
0
W
Chronos
CodViLLa
Chronos
1
5
12
1.4
L
Pele
7
9
1
0.83
W
Thanatos
F1reDog
Thanatos
20
3
6
7.67
L
Heimdallr
HideоKojima
Heimdallr
1
6
0
0.17
L
Xing Tian
JONHYBY
Xing Tian
0
5
3
0.3
L
Cthulhu
Rockwheel01
Cthulhu
1
4
2
0.5
W
Artemis
TheKouki
Artemis
4
1
8
8
W
Tiamat
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,945
Damage
41,471
72,681
Taken
76,845
45,062
Mitigated
36,957
43,226
Healing
14,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,085
228
2,270
4,155
14,364
14,210
268
4,943
9,421
27,818
0
L
Sol
 
Sol
6,802
983
0
2,562
13,109
3,049
1,003
5,364
7,455
48,841
3,398
W
Chronos
CodViLLa
Chronos
8,396
1,355
0
3,594
13,682
7,052
2,759
7,139
6,543
56,577
0
L
Pele
9,861
2,058
0
4,273
17,513
4,856
0
6,247
11,146
0
56,638
W
Thanatos
F1reDog
Thanatos
22,600
5,649
0
22,320
20,416
10,296
4,279
4,877
15,412
0
100,805
L
Heimdallr
HideоKojima
Heimdallr
5,426
2,188
0
1,174
11,667
3,283
0
4,076
7,545
0
52,008
L
Xing Tian
JONHYBY
Xing Tian
7,487
362
350
3,245
18,017
14,276
0
7,169
10,608
35,703
0
L
Cthulhu
Rockwheel01
Cthulhu
11,895
565
13
3,356
16,539
11,493
270
7,372
8,985
49,270
0
W
Artemis
TheKouki
Artemis
8,239
4,032
0
2,656
9,114
3,794
3,984
2,293
6,821
0
74,062
W
Tiamat
16,625
963
340
7,891
15,105
9,710
2,156
6,678
8,427
81,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,974
Gold Earned
42,863
577
Minions Killed
461
0
Camps Cleared
0
1,899,810
Distance Traveled
1,720,470
31
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,945
523
66
3
0
338,539
6
L
Sol
7,689
405
103
5
0
323,264
0
W
Chronos
10,020
527
112
6
0
348,457
4
L
Pele
9,795
516
115
6
0
331,171
4
W
Thanatos
13,160
693
130
7
0
445,391
8
L
Heimdallr
8,477
446
122
6
0
358,141
8
L
Xing Tian
8,140
428
40
2
0
346,899
5
L
Cthulhu
8,762
461
81
4
0
360,995
4
W
Artemis
10,858
571
117
6
0
378,028
9
W
Tiamat
11,991
631
152
8
0
389,395
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role