Player Matchup

Osiris
Osiris
ACHATINA_OP
Osiris
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 14L
1,538 Elo+
Solo
Cupid
Cupid
Biff_McFly1
Cupid
Level 28
God Stats
7W - 5L
1,584 SR
Queue Stats
56W - 54L
1,566 Elo+
Solo
Vulcan
Vulcan
Lars10GER
Vulcan
Level 14
God Stats
5W - 10L
1,257 SR
Queue Stats
36W - 45L
1,351 Elo+
Solo
Bacchus
Bacchus
MadPace
Bacchus
Level 23
God Stats
8W - 2L
1,799 SR
Queue Stats
177W - 166L
1,575 Elo+
Solo
Cliodhna
Cliodhna
Rabbiboy1
Cliodhna
Level 28
God Stats
7W - 6L
1,418 SR
Queue Stats
75W - 50L
1,551 Elo+
Solo
Team Averages
Level 22
1,512 SR
1,516 Elo+

VS

Team Averages
Level 16
1,560 SR
1,538 Elo+
Ra
Ra
H20CaRtOons92
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,359 Elo+
Solo
Thanatos
Thanatos
NoMediPls
Thanatos
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 31L
1,633 Elo+
Party 1
Olorun
Olorun
mgfifas_onecri
Olorun
Level 23
God Stats
12W - 10L
1,576 SR
Queue Stats
102W - 129L
1,387 Elo+
Solo
Anubis
Anubis
q--H3LP--p
Anubis
Level 27
God Stats
0W - 2L
1,723 SR
Queue Stats
151W - 76L
1,674 Elo+
Party 1
Geb
Geb
x_faking_x
Geb
Level 2
God Stats
4W - 3L
1,500 SR
Queue Stats
72W - 57L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
20
3 / 5 / 3
13,159
548
13,859
18,514
18,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
8 / 2 / 9
12,996
542
11,748
15,465
4,924
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Lars10GER
Vulcan
18
1 / 5 / 6
11,996
500
4,756
12,377
4,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
MadPace
Bacchus
20
11 / 1 / 12
13,995
583
12,834
19,795
23,853
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cliodhna
Rabbiboy1
Cliodhna
19
12 / 4 / 6
13,006
542
15,620
12,686
3,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 15 / 3
7,314
305
2,800
13,144
3,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thanatos
NoMediPls
Thanatos
20
9 / 3 / 2
12,962
540
17,678
21,225
9,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 9 / 4
9,558
398
4,653
15,059
4,955
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anubis
q--H3LP--p
Anubis
20
6 / 8 / 3
13,745
573
15,060
24,796
12,496
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 0 / 0
7,634
318
2,032
4,776
2,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
29
35
Kills
17
17
Deaths
35
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Osiris
3
5
3
0.9
W
8
2
9
6.25
L
0
15
3
0.1
W
Vulcan
Lars10GER
Vulcan
1
5
6
0.8
W
Bacchus
MadPace
Bacchus
11
1
12
17
L
Thanatos
NoMediPls
Thanatos
9
3
2
3.33
W
Cliodhna
Rabbiboy1
Cliodhna
12
4
6
3.75
L
2
9
4
0.44
L
Anubis
q--H3LP--p
Anubis
6
8
3
0.94
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,817
Damage
42,223
78,837
Taken
79,000
55,563
Mitigated
33,088
20,929
Healing
35,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
13,859
5,270
0
4,038
18,514
18,848
1,960
6,649
11,814
0
90,808
W
11,748
5,822
24
3,370
15,465
4,924
2,914
5,738
9,635
0
108,659
L
2,800
529
100
123
13,144
3,563
78
3,368
9,776
12,649
0
W
Vulcan
Lars10GER
Vulcan
4,756
711
0
3,652
12,377
4,199
1,002
4,110
8,246
83,399
0
W
Bacchus
MadPace
Bacchus
12,834
2,313
2,663
2,510
19,795
23,853
402
4,004
15,637
49,938
0
L
Thanatos
NoMediPls
Thanatos
17,678
6,632
0
18,478
21,225
9,244
0
2,256
18,969
0
103,465
W
Cliodhna
Rabbiboy1
Cliodhna
15,620
1,993
0
4,672
12,686
3,739
910
3,587
9,090
0
75,209
L
4,653
1,966
308
3,341
15,059
4,955
0
7,870
7,189
34,776
0
L
Anubis
q--H3LP--p
Anubis
15,060
696
0
11,108
24,796
12,496
62
4,096
20,700
124,942
0
L
2,032
573
0
2,148
4,776
2,830
0
0
4,776
20,305
2,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,152
Gold Earned
51,213
638
Minions Killed
519
0
Camps Cleared
0
2,184,727
Distance Traveled
1,634,379
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
13,159
548
178
7
0
415,886
1
W
Cupid
12,996
542
164
7
0
400,345
2
L
Ra
7,314
305
25
1
0
296,858
1
W
Vulcan
11,996
500
138
6
0
401,755
0
W
Bacchus
13,995
583
56
2
0
470,998
9
L
Thanatos
12,962
540
167
7
0
478,269
0
W
Cliodhna
13,006
542
102
4
0
495,743
2
L
Olorun
9,558
398
75
3
0
345,386
3
L
Anubis
13,745
573
211
9
0
376,470
3
L
Geb
7,634
318
41
2
0
137,396
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role