Player Matchup

Cerberus
Cerberus
LemesGu
Cerberus
Level 82
God Stats
7W - 6L
1,568 SR
Queue Stats
323W - 320L
1,524 Elo+
Party 1
Neith
Neith
MUKYAS2
Neith
Level 4
God Stats
0W - 2L
1,277 SR
Queue Stats
2W - 2L
1,595 Elo+
Solo
Ra
Ra
SRtimebomb
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Thegod113
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,470 Elo+
Solo
Tsukuyomi
Tsukuyomi
bandint98
Tsukuyomi
Level 29
God Stats
31W - 19L
1,620 SR
Queue Stats
96W - 92L
1,502 Elo+
Solo
Team Averages
Level 27
1,493 SR
1,518 Elo+

VS

Team Averages
Level 30
1,534 SR
1,409 Elo+
Sol
Sol
BolsonaroBestAdc
Sol
Level 16
God Stats
7W - 4L
1,853 SR
Queue Stats
44W - 33L
1,462 Elo+
Party 2
Merlin
Merlin
GHOSTFV
Merlin
Level 25
God Stats
2W - 4L
1,257 SR
Queue Stats
27W - 37L
1,331 Elo+
Solo
Cliodhna
Cliodhna
Jurimpe
Cliodhna
Level 86
God Stats
65W - 74L
1,375 SR
Queue Stats
528W - 730L
1,372 Elo+
Party 2
Yemoja
Yemoja
PartidaDiff
Yemoja
Level 8
God Stats
2W - 1L
1,472 SR
Queue Stats
19W - 18L
1,432 Elo+
Party 2
Mulan
Mulan
PauloGbestop
Mulan
Level 15
God Stats
5W - 4L
1,712 SR
Queue Stats
38W - 39L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LemesGu
Cerberus
13
3 / 4 / 8
9,516
476
10,902
21,742
26,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
MUKYAS2
Neith
16
2 / 5 / 5
9,905
495
7,349
14,354
4,883
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 7 / 5
9,016
451
7,489
13,175
5,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Thegod113
Cthulhu
13
1 / 6 / 2
8,478
424
10,800
18,770
21,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
bandint98
Tsukuyomi
18
12 / 5 / 3
11,845
592
17,735
19,471
7,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 3
11,598
580
13,545
15,240
5,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
GHOSTFV
Merlin
17
4 / 4 / 5
10,838
542
8,166
12,629
4,785
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Jurimpe
Cliodhna
17
9 / 5 / 7
10,819
541
16,031
14,793
6,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
15
2 / 4 / 10
9,754
488
7,015
13,118
10,731
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
5 / 2 / 6
11,436
572
18,929
19,893
14,817
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
58
18
Kills
27
27
Deaths
18
23
Assists
31
Player
Kills
Deaths
Assists
KDA
W
7
3
3
2.83
W
Merlin
GHOSTFV
Merlin
4
4
5
1.63
W
Cliodhna
Jurimpe
Cliodhna
9
5
7
2.5
L
Cerberus
LemesGu
Cerberus
3
4
8
1.75
L
Neith
MUKYAS2
Neith
2
5
5
0.9
W
Yemoja
2
4
10
1.75
W
5
2
6
4
L
0
7
5
0.36
L
Cthulhu
Thegod113
Cthulhu
1
6
2
0.33
L
Tsukuyomi
bandint98
Tsukuyomi
12
5
3
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,275
Damage
63,686
87,512
Taken
75,673
64,812
Mitigated
42,002
26,043
Healing
25,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,545
5,630
0
4,937
15,240
5,395
3,092
3,758
11,295
73,260
7,473
W
Merlin
GHOSTFV
Merlin
8,166
648
85
3,394
12,629
4,785
748
4,533
7,864
70,056
0
W
Cliodhna
Jurimpe
Cliodhna
16,031
2,955
0
2,585
14,793
6,274
124
4,977
9,696
0
71,426
L
Cerberus
LemesGu
Cerberus
10,902
525
0
5,721
21,742
26,079
0
6,831
14,911
40,642
0
L
Neith
MUKYAS2
Neith
7,349
3,646
0
5,748
14,354
4,883
0
7,606
6,748
0
59,988
W
Yemoja
7,015
1,445
4,576
2,817
13,118
10,731
448
6,520
6,386
27,899
0
W
18,929
2,766
0
7,027
19,893
14,817
242
7,541
11,241
0
75,516
L
7,489
2,022
439
2,929
13,175
5,254
450
5,239
7,936
52,447
0
L
Cthulhu
Thegod113
Cthulhu
10,800
617
371
4,986
18,770
21,193
196
5,485
13,285
37,776
0
L
Tsukuyomi
bandint98
Tsukuyomi
17,735
2,920
0
5,849
19,471
7,403
0
2,595
16,876
0
92,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,760
Gold Earned
54,445
493
Minions Killed
568
0
Camps Cleared
0
1,764,061
Distance Traveled
1,944,344
25
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,598
580
146
7
0
384,950
0
W
Merlin
10,838
542
132
7
0
354,789
3
W
Cliodhna
10,819
541
106
5
0
416,500
6
L
Cerberus
9,516
476
76
4
0
381,457
7
L
Neith
9,905
495
115
6
0
336,272
9
W
Yemoja
9,754
488
45
2
0
364,608
15
W
Mulan
11,436
572
139
7
0
423,497
9
L
Ra
9,016
451
116
6
0
317,950
0
L
Cthulhu
8,478
424
59
3
0
337,999
7
L
Tsukuyomi
11,845
592
127
6
0
390,383
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role