Player Matchup

Bakasura
Bakasura
BigLeBAWSki
Bakasura
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 87L
1,493 Elo+
Solo
Nu Wa
Nu Wa
DarkAstera
Nu Wa
Level 147
God Stats
4W - 4L
1,424 SR
Queue Stats
249W - 265L
1,597 Elo+
Solo
Sobek
Sobek
MHMD93
Sobek
Level 155
God Stats
7W - 2L
1,822 SR
Queue Stats
496W - 491L
1,522 Elo+
Solo
Hera
Hera
Velmukelmu
Hera
Level 109
God Stats
1W - 1L
1,705 SR
Queue Stats
52W - 45L
1,625 Elo+
Solo
Terra
Terra
شTёrmanشMёrmanش
Terra
Level 149
God Stats
2W - 4L
1,500 SR
Queue Stats
196W - 221L
1,491 Elo+
Solo
Team Averages
Level 143
1,590 SR
1,546 Elo+

VS

Team Averages
Level 134
1,569 SR
1,598 Elo+
Discordia
Discordia
BlackLegion18
Discordia
Level 116
God Stats
1W - 3L
1,537 SR
Queue Stats
72W - 68L
1,610 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Curls
Morgan Le Fay
Level 139
God Stats
2W - 3L
1,465 SR
Queue Stats
463W - 453L
1,576 Elo+
Solo
Raijin
Raijin
FeelsBadMatt
Raijin
Level 143
God Stats
3W - 3L
1,619 SR
Queue Stats
189W - 140L
1,530 Elo+
Solo
Odin
Odin
MrFreshJoke
Odin
Level 129
God Stats
1W - 1L
1,724 SR
Queue Stats
176W - 170L
1,635 Elo+
Solo
Horus
Horus
wepslon
Horus
Level 144
God Stats
2W - 3L
1,500 SR
Queue Stats
313W - 309L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BigLeBAWSki
Bakasura
18
5 / 3 / 8
10,845
723
11,858
16,795
15,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
17
3 / 2 / 10
10,812
721
16,457
9,517
5,838
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sobek
MHMD93
Sobek
16
3 / 6 / 6
10,504
700
8,904
21,701
27,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
4 / 2 / 9
11,533
769
24,041
12,257
6,428
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 1 / 8
9,847
656
6,068
17,786
17,640
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BlackLegion18
Discordia
16
4 / 2 / 7
9,692
646
19,933
10,186
3,944
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Curls
Morgan Le Fay
17
2 / 2 / 7
9,963
664
12,675
13,804
4,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
18
3 / 3 / 9
10,186
679
16,248
14,855
6,356
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 4 / 9
11,042
736
10,918
22,528
22,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Horus
wepslon
Horus
13
0 / 6 / 11
9,042
603
6,431
19,381
23,023
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
57
17
Kills
14
14
Deaths
17
41
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BigLeBAWSki
Bakasura
5
3
8
3
L
Discordia
BlackLegion18
Discordia
4
2
7
3.75
L
Morgan Le Fay
Curls
Morgan Le Fay
2
2
7
2.75
W
Nu Wa
3
2
10
4
L
Raijin
3
3
9
2.5
W
Sobek
MHMD93
Sobek
3
6
6
1
L
5
4
9
2.38
W
4
2
9
4.25
L
Horus
wepslon
Horus
0
6
11
0.92
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,328
Damage
66,205
78,056
Taken
80,754
72,165
Mitigated
60,459
44,336
Healing
39,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BigLeBAWSki
Bakasura
11,858
7,818
2,251
4,926
16,795
15,060
1,080
10,215
6,580
0
12,383
L
Discordia
BlackLegion18
Discordia
19,933
1,045
1,926
2,027
10,186
3,944
98
8,398
1,558
44,615
0
L
Morgan Le Fay
Curls
Morgan Le Fay
12,675
484
932
3,880
13,804
4,734
0
11,948
1,562
41,480
0
W
Nu Wa
16,457
5,176
3,580
1,556
9,517
5,838
2,152
5,567
3,950
45,290
0
L
Raijin
16,248
1,410
592
2,913
14,855
6,356
123
9,752
4,192
48,290
0
W
Sobek
MHMD93
Sobek
8,904
563
982
5,125
21,701
27,199
272
12,865
8,836
17,535
0
L
10,918
1,147
3,439
7,145
22,528
22,402
300
13,359
8,429
0
23,186
W
24,041
4,843
1,286
2,712
12,257
6,428
1,114
8,878
3,379
47,854
0
L
Horus
wepslon
Horus
6,431
3,600
9,328
7,010
19,381
23,023
321
12,013
6,322
0
10,359
W
6,068
634
13,445
8,473
17,786
17,640
287
11,331
6,455
11,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,541
Gold Earned
49,925
135
Minions Killed
210
0
Camps Cleared
0
1,371,863
Distance Traveled
1,410,849
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,845
723
22
1
0
288,825
0
L
Discordia
9,692
646
48
3
0
294,287
1
L
Morgan Le Fay
9,963
664
52
3
0
292,009
0
W
Nu Wa
10,812
721
36
2
0
259,000
0
L
Raijin
10,186
679
74
5
0
260,408
6
W
Sobek
10,504
700
11
1
0
228,428
0
L
Odin
11,042
736
30
2
0
297,001
0
W
Hera
11,533
769
53
4
0
278,847
1
L
Horus
9,042
603
6
0
0
267,144
1
W
Terra
9,847
656
13
1
0
316,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role