Player Matchup

Hercules
Hercules
Enitio
Hercules
Level 110
God Stats
15W - 4L
1,731 SR
Queue Stats
285W - 274L
1,559 Elo+
Party 1
Fenrir
Fenrir
Eternal ankylo
Fenrir
Level 29
God Stats
46W - 19L
1,725 SR
Queue Stats
87W - 91L
1,523 Elo+
Party 1
Tiamat
Tiamat
TheFarmster
Tiamat
Level 40
God Stats
38W - 35L
1,547 SR
Queue Stats
157W - 181L
1,473 Elo+
Party 1
Team Averages
Level 60
1,668 SR
1,518 Elo+

VS

Team Averages
Level 23
1,684 SR
1,402 Elo+
Cthulhu
Cthulhu
Man0rMonkey
Cthulhu
Level 5
God Stats
0W - 1L
1,608 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Ryukotsusei-094
Kukulkan
Level 5
God Stats
0W - 1L
1,724 SR
Queue Stats
1W - 4L
1,160 Elo+
Solo
Cliodhna
Cliodhna
creeping898stage
Cliodhna
Level 58
God Stats
4W - 3L
1,721 SR
Queue Stats
91W - 91L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Enitio
Hercules
13
6 / 2 / 13
8,860
805
8,364
12,620
10,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
11 / 0 / 6
9,451
859
7,246
8,635
6,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
12
4 / 2 / 15
8,365
760
8,176
8,125
4,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Man0rMonkey
Cthulhu
6
0 / 9 / 0
5,904
537
3,751
9,549
4,105
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
10
0 / 8 / 3
7,017
638
4,124
8,698
2,741
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 4 / 0
8,241
749
11,020
10,767
3,722
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
21
Kills
4
4
Deaths
21
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
Enitio
Hercules
6
2
13
6.25
W
11
0
6
14
L
Cthulhu
Man0rMonkey
Cthulhu
0
9
0
0
L
Kukulkan
0
8
3
0.19
W
Tiamat
4
2
15
5.75
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,786
Damage
18,895
29,380
Taken
29,014
21,949
Mitigated
10,568
10,312
Healing
1,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Enitio
Hercules
8,364
3,041
0
4,360
12,620
10,181
375
3,126
9,494
0
23,199
W
7,246
2,060
335
3,477
8,635
6,989
366
1,360
7,275
0
15,882
L
Cthulhu
Man0rMonkey
Cthulhu
3,751
505
0
0
9,549
4,105
0
2,972
5,734
8,047
0
L
Kukulkan
4,124
1,192
0
0
8,698
2,741
0
2,768
5,452
16,219
0
W
Tiamat
8,176
1,046
0
2,140
8,125
4,779
176
3,953
4,172
27,332
0
L
11,020
1,048
0
1,882
10,767
3,722
0
2,397
7,584
0
28,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,676
Gold Earned
21,162
119
Minions Killed
74
5
Camps Cleared
4
641,287
Distance Traveled
496,097
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,860
805
40
4
1
203,185
1
W
Fenrir
9,451
859
24
2
1
226,680
0
L
Cthulhu
5,904
537
5
0
0
131,137
0
L
Kukulkan
7,017
638
22
2
0
163,359
0
W
Tiamat
8,365
760
55
5
3
211,422
1
L
Cliodhna
8,241
749
47
4
4
201,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role