Player Matchup

Athena
Athena
Autumnbell
Athena
Level 13
God Stats
39W - 25L
1,499 SR
Queue Stats
75W - 65L
1,426 Elo+
Party 1
Pele
Pele
Erick225966
Pele
Level 3
God Stats
0W - 2L
1,327 SR
Queue Stats
1W - 6L
1,349 Elo+
Solo
Bellona
Bellona
SwiffXDXDXD
Bellona
Level 8
God Stats
4W - 3L
1,445 SR
Queue Stats
33W - 33L
1,265 Elo+
Party 1
Ao Kuang
Ao Kuang
Talkingheadache
Ao Kuang
Level 29
God Stats
11W - 13L
1,548 SR
Queue Stats
106W - 143L
1,438 Elo+
Solo
Nox
Nox
TamaoTomoe
Nox
Level 8
God Stats
4W - 7L
1,173 SR
Queue Stats
18W - 27L
1,383 Elo+
Solo
Team Averages
Level 12
1,398 SR
1,372 Elo+

VS

Team Averages
Level 21
1,442 SR
1,412 Elo+
Cthulhu
Cthulhu
Minty43
Cthulhu
Level 26
God Stats
5W - 4L
1,514 SR
Queue Stats
81W - 97L
1,431 Elo+
Solo
Neith
Neith
Phnt9m
Neith
Level 28
God Stats
19W - 21L
1,504 SR
Queue Stats
208W - 197L
1,491 Elo+
Party 2
Odin
Odin
Shpeven
Odin
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 8L
1,193 Elo+
Solo
Thanatos
Thanatos
SticksTx
Thanatos
Level 28
God Stats
11W - 12L
1,517 SR
Queue Stats
305W - 350L
1,436 Elo+
Solo
Janus
Janus
seyerstew3
Janus
Level 22
God Stats
5W - 6L
1,172 SR
Queue Stats
62W - 52L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Autumnbell
Athena
13
1 / 1 / 10
8,646
412
3,880
13,980
12,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
1 / 5 / 3
8,683
413
6,769
17,584
10,088
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
SwiffXDXDXD
Bellona
14
6 / 5 / 4
8,825
420
10,504
13,650
9,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ao Kuang
13
5 / 12 / 2
8,817
420
7,348
21,214
7,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 7 / 3
8,909
424
7,961
9,296
3,667
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Minty43
Cthulhu
15
3 / 4 / 8
10,291
490
10,467
13,505
12,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Phnt9m
Neith
16
3 / 6 / 5
9,810
467
9,652
11,582
5,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odin
Shpeven
Odin
16
1 / 1 / 4
9,970
475
6,799
11,658
10,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
SticksTx
Thanatos
17
11 / 4 / 8
11,378
542
13,072
16,973
7,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
19
12 / 2 / 9
12,486
595
19,561
14,727
5,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
64
17
Kills
30
30
Deaths
17
22
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Athena
Autumnbell
Athena
1
1
10
6
L
1
5
3
0.5
W
Cthulhu
Minty43
Cthulhu
3
4
8
1.75
W
Neith
Phnt9m
Neith
3
6
5
0.92
W
Odin
Shpeven
Odin
1
1
4
3
W
Thanatos
SticksTx
Thanatos
11
4
8
3.75
L
Bellona
SwiffXDXDXD
Bellona
6
5
4
1.6
L
Ao Kuang
5
12
2
0.5
L
4
7
3
0.79
W
Janus
12
2
9
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,462
Damage
59,551
75,724
Taken
68,445
43,144
Mitigated
42,075
19,377
Healing
24,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Autumnbell
Athena
3,880
1,530
1,979
2,484
13,980
12,057
0
5,818
8,162
24,721
0
L
6,769
925
0
6,932
17,584
10,088
0
4,765
12,211
0
39,355
W
Cthulhu
Minty43
Cthulhu
10,467
646
107
1,790
13,505
12,115
62
4,978
8,527
33,858
0
W
Neith
Phnt9m
Neith
9,652
3,979
0
1,548
11,582
5,892
1,066
3,358
8,224
0
71,906
W
Odin
Shpeven
Odin
6,799
2,392
0
2,914
11,658
10,698
1,764
2,088
9,570
0
46,090
W
Thanatos
SticksTx
Thanatos
13,072
5,473
0
14,580
16,973
7,690
1,282
4,974
11,999
0
64,748
L
Bellona
SwiffXDXDXD
Bellona
10,504
3,298
0
1,767
13,650
9,985
0
5,899
7,704
0
40,177
L
Ao Kuang
7,348
1,886
0
5,840
21,214
7,347
0
8,491
12,626
37,960
0
L
7,961
1,073
0
375
9,296
3,667
0
5,197
4,049
38,145
0
W
Janus
19,561
1,282
165
3,642
14,727
5,680
0
4,243
10,484
95,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,880
Gold Earned
53,935
307
Minions Killed
513
0
Camps Cleared
0
1,791,705
Distance Traveled
1,952,904
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,646
412
30
1
0
389,343
1
L
Pele
8,683
413
72
3
0
367,466
1
W
Cthulhu
10,291
490
52
2
0
377,115
4
W
Neith
9,810
467
119
6
0
358,461
1
W
Odin
9,970
475
92
4
0
384,935
3
W
Thanatos
11,378
542
111
5
0
391,670
4
L
Bellona
8,825
420
58
3
0
375,673
2
L
Ao Kuang
8,817
420
62
3
0
333,322
0
L
Nox
8,909
424
85
4
0
325,901
6
W
Janus
12,486
595
139
7
0
440,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role