Player Matchup

Ymir
Ymir
LibraOctoviano
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 73L
1,193 Elo+
Solo
Hachiman
Hachiman
Shadow_RealmGod
Hachiman
Level 30
God Stats
7W - 9L
1,459 SR
Queue Stats
154W - 145L
1,353 Elo+
Solo
Izanami
Izanami
ThePoolSharks
Izanami
Level 27
God Stats
14W - 9L
1,515 SR
Queue Stats
156W - 167L
1,422 Elo+
Solo
Thanatos
Thanatos
lightxcinema00
Thanatos
Level 28
God Stats
0W - 1L
1,321 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kali
Kali
token_caviar0
Kali
Level 27
God Stats
2W - 2L
1,478 SR
Queue Stats
128W - 148L
1,428 Elo+
Solo
Team Averages
Level 23
1,454 SR
1,379 Elo+

VS

Team Averages
Level 36
1,441 SR
1,430 Elo+
Sol
Sol
DCman9909
Sol
Level 129
God Stats
13W - 4L
1,788 SR
Queue Stats
90W - 92L
1,476 Elo+
Party 1
Cliodhna
Cliodhna
DaddySmurf8138
Cliodhna
Level 5
God Stats
6W - 4L
1,279 SR
Queue Stats
26W - 19L
1,404 Elo+
Party 1
Sylvanus
Sylvanus
LikeMyTendiesHot
Sylvanus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 29L
1,398 Elo+
Solo
Zeus
Zeus
OMNlP0TENTT
Zeus
Level 26
God Stats
7W - 2L
1,461 SR
Queue Stats
85W - 71L
1,453 Elo+
Solo
Artemis
Artemis
cEniGmAs
Artemis
Level 6
God Stats
2W - 3L
1,176 SR
Queue Stats
49W - 47L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,128
413
536
5,974
3,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
5
1 / 5 / 1
4,244
424
2,893
7,302
1,573
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
7
2 / 4 / 1
4,842
484
2,441
6,081
1,420
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
6
1 / 7 / 1
4,460
446
1,983
6,558
1,680
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
1 / 3 / 2
5,181
518
2,961
7,321
2,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 0 / 4
6,484
648
5,319
4,685
1,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
10
6 / 1 / 1
6,189
619
4,417
5,467
1,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
2 / 2 / 3
4,967
497
4,289
6,461
4,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
2 / 2 / 0
6,104
610
5,131
3,038
718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
cEniGmAs
Artemis
10
4 / 1 / 1
5,823
582
3,945
4,291
1,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
5
Kills
21
22
Deaths
6
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
0
4
9
W
Cliodhna
6
1
1
6.5
L
0
3
1
0.17
W
2
2
3
1.75
W
2
2
0
1
L
Hachiman
1
5
1
0.3
L
Izanami
2
4
1
0.63
W
Artemis
cEniGmAs
Artemis
4
1
1
4.5
L
Thanatos
1
7
1
0.21
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,814
Damage
23,101
33,236
Taken
23,942
10,717
Mitigated
9,475
8,140
Healing
7,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,319
1,286
0
2,121
4,685
1,373
1,957
0
4,685
33,765
0
W
Cliodhna
4,417
1,041
0
2,297
5,467
1,660
0
0
5,467
0
29,459
L
536
0
0
1,337
5,974
3,144
0
4,026
1,538
7,844
0
W
4,289
1,544
275
1,900
6,461
4,092
627
0
6,461
13,870
4,917
W
5,131
843
0
300
3,038
718
676
536
2,502
29,014
0
L
Hachiman
2,893
1,539
80
1,238
7,302
1,573
0
2,107
5,195
0
11,009
L
Izanami
2,441
2,060
249
1,153
6,081
1,420
0
1,765
4,316
0
19,822
W
Artemis
cEniGmAs
Artemis
3,945
1,598
0
353
4,291
1,632
324
0
4,291
0
27,747
L
Thanatos
1,983
999
18
2,216
6,558
1,680
0
3,610
2,948
0
8,718
L
2,961
986
0
1,849
7,321
2,900
0
2,056
5,231
0
24,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,855
Gold Earned
29,567
140
Minions Killed
275
0
Camps Cleared
0
869,666
Distance Traveled
858,160
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,484
648
63
6
0
183,308
0
W
Cliodhna
6,189
619
71
7
0
196,551
2
L
Ymir
4,128
413
10
1
0
163,777
2
W
Sylvanus
4,967
497
28
3
0
160,970
1
W
Zeus
6,104
610
58
6
0
146,377
0
L
Hachiman
4,244
424
17
2
0
156,125
0
L
Izanami
4,842
484
43
4
0
184,448
0
W
Artemis
5,823
582
55
6
0
170,954
1
L
Thanatos
4,460
446
11
1
0
160,631
3
L
Kali
5,181
518
59
6
0
204,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role