Player Matchup

Ah Puch
Ah Puch
Lagatek
Ah Puch
Level 4
God Stats
0W - 1L
1,161 SR
Queue Stats
1W - 3L
1,335 Elo+
Party 2
Kali
Kali
Lagatek99
Kali
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,551 Elo+
Party 2
Fenrir
Fenrir
OmarDel
Fenrir
Level 27
God Stats
8W - 6L
1,715 SR
Queue Stats
27W - 20L
1,560 Elo+
Solo
Neith
Neith
synnexz0reddd
Neith
Level 16
God Stats
1W - 2L
1,503 SR
Queue Stats
18W - 15L
1,426 Elo+
Party 3
Cthulhu
Cthulhu
zagt
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,451 Elo+
Party 3
Team Averages
Level 13
1,476 SR
1,464 Elo+

VS

Team Averages
Level 18
1,531 SR
1,513 Elo+
Bellona
Bellona
Kheltalionas
Bellona
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 18L
1,433 Elo+
Solo
Ares
Ares
Mexicx
Ares
Level 21
God Stats
3W - 3L
1,500 SR
Queue Stats
194W - 215L
1,393 Elo+
Party 1
Kali
Kali
NeighBourPL
Kali
Level 16
God Stats
4W - 4L
1,465 SR
Queue Stats
154W - 160L
1,458 Elo+
Party 1
Hachiman
Hachiman
milalinti
Hachiman
Level 23
God Stats
3W - 5L
1,359 SR
Queue Stats
51W - 46L
1,658 Elo+
Solo
Janus
Janus
yeahyeahokk
Janus
Level 17
God Stats
3W - 0L
1,830 SR
Queue Stats
38W - 22L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Lagatek
Ah Puch
3
0 / 7 / 1
3,666
367
914
4,390
776
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
3
0 / 6 / 0
3,655
366
257
4,501
1,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
OmarDel
Fenrir
7
1 / 1 / 1
4,846
485
1,986
4,587
1,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
2 / 4 / 0
4,745
475
1,854
4,273
1,000
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
zagt
Cthulhu
5
0 / 4 / 1
3,991
399
2,063
5,419
2,140
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Kheltalionas
Bellona
9
5 / 1 / 7
5,763
576
4,964
5,046
3,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ares
Mexicx
Ares
10
1 / 1 / 8
6,036
604
949
3,622
2,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
6 / 1 / 4
6,395
640
3,084
4,149
1,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
milalinti
Hachiman
10
4 / 0 / 5
6,106
611
2,758
3,483
1,073
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
5 / 1 / 3
5,897
590
5,186
3,269
739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
48
3
Kills
21
22
Deaths
4
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bellona
Kheltalionas
Bellona
5
1
7
8.5
L
Ah Puch
Lagatek
Ah Puch
0
7
1
0.07
L
Kali
0
6
0
0
W
Ares
Mexicx
Ares
1
1
8
5
W
6
1
4
8
L
Fenrir
OmarDel
Fenrir
1
1
1
1.5
W
Hachiman
milalinti
Hachiman
4
0
5
6.5
L
2
4
0
0.5
W
5
1
3
6.5
L
Cthulhu
zagt
Cthulhu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,074
Damage
16,941
23,170
Taken
19,569
6,525
Mitigated
9,935
3,173
Healing
6,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Kheltalionas
Bellona
4,964
1,178
0
1,789
5,046
3,458
121
1,416
3,630
3,418
18,579
L
Ah Puch
Lagatek
Ah Puch
914
602
0
0
4,390
776
0
895
3,495
1,959
0
L
Kali
257
118
0
196
4,501
1,419
0
772
3,666
0
3,662
W
Ares
Mexicx
Ares
949
107
0
629
3,622
2,675
714
302
3,320
11,530
0
W
3,084
1,506
0
1,672
4,149
1,990
178
357
3,792
0
28,699
L
Fenrir
OmarDel
Fenrir
1,986
666
0
2,348
4,587
1,190
0
743
3,730
0
15,872
W
Hachiman
milalinti
Hachiman
2,758
1,540
0
1,318
3,483
1,073
1,900
348
3,135
0
40,030
L
1,854
780
0
218
4,273
1,000
716
1,718
2,433
0
13,910
W
5,186
420
0
690
3,269
739
1,312
554
2,715
26,284
0
L
Cthulhu
zagt
Cthulhu
2,063
436
0
411
5,419
2,140
0
2,180
3,130
7,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,903
Gold Earned
30,197
91
Minions Killed
258
0
Camps Cleared
0
765,045
Distance Traveled
970,695
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,763
576
45
5
0
181,701
0
L
Ah Puch
3,666
367
4
0
0
125,024
0
L
Kali
3,655
366
15
2
0
157,673
1
W
Ares
6,036
604
19
2
0
198,130
1
W
Kali
6,395
640
64
6
0
216,556
0
L
Fenrir
4,846
485
36
4
0
145,445
1
W
Hachiman
6,106
611
79
8
0
176,004
2
L
Neith
4,745
475
26
3
0
161,439
0
W
Janus
5,897
590
51
5
0
198,304
1
L
Cthulhu
3,991
399
10
1
0
175,464
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role