Player Matchup

Fenrir
Fenrir
Platinum I
Lag or Nahh
Fenrir
Platinum I
Level 145
God Stats
2W - 4L
1,498 SR
Queue Stats
189W - 178L
1,928 MMR
Solo
Hera
Hera
Gold II
Minidude1928
Hera
Gold II
Level 126
God Stats
4W - 3L
1,743 SR
Queue Stats
346W - 354L
1,739 MMR
Solo
Yemoja
Yemoja
Platinum I
SKLZ Pineapple
Yemoja
Platinum I
Level 148
God Stats
0W - 1L
1,472 SR
Queue Stats
164W - 139L
1,902 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum I
SKLZiiMoRTaL
Zhong Kui
Platinum I
Level 129
God Stats
0W - 2L
1,411 SR
Queue Stats
164W - 139L
1,902 MMR
Party 1
Xbalanque
Xbalanque
Platinum I
Shadow12Jt
Xbalanque
Platinum I
Level 106
God Stats
183W - 165L
1,634 SR
Queue Stats
273W - 280L
1,980 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 131
1,552 SR
1,890 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 138
1,546 SR
1,598 MMR
Medusa
Medusa
Platinum IV
 
Medusa
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond I
 
Nemesis
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Platinum I
 
Terra
Platinum I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Platinum V
Fam Trippy
Ah Puch
Platinum V
Level 127
God Stats
12W - 6L
1,642 SR
Queue Stats
342W - 357L
1,592 MMR
Party 2
Cu Chulainn
Cu Chulainn
Platinum II
Willz4207
Cu Chulainn
Platinum II
Level 154
God Stats
33W - 39L
1,589 SR
Queue Stats
717W - 702L
1,900 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 4 / 2
7,324
488
5,644
11,929
5,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 3 / 1
7,477
498
8,153
8,101
2,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 3 / 2
5,879
392
4,463
11,932
8,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Zhong Kui
SKLZiiMoRTaL
Zhong Kui
12
1 / 2 / 0
7,173
478
6,176
10,795
7,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Xbalanque
Shadow12Jt
Xbalanque
12
0 / 2 / 0
6,649
443
4,535
6,542
1,507
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
Morgan Le FayTiamatGilgameshGebArtio

VS

Bans
RavanaAthenaJanusOdinPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
3 / 0 / 3
9,702
647
6,790
8,323
2,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
 
Nemesis
14
6 / 0 / 3
8,946
596
8,114
9,839
4,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Terra
 
Terra
11
1 / 1 / 7
7,268
485
4,439
12,086
9,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
Fam Trippy
Ah Puch
14
2 / 1 / 5
8,097
540
7,608
6,462
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
Willz4207
Cu Chulainn
14
2 / 2 / 2
8,749
583
8,114
12,636
7,129
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
4
Kills
14
14
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
3
4.5
W
Nemesis
 
Nemesis
6
0
3
7.5
W
Terra
 
Terra
1
1
7
4.5
W
Ah Puch
Fam Trippy
Ah Puch
2
1
5
4.5
L
Fenrir
1
4
2
0.5
L
2
3
1
0.83
L
0
3
2
0.33
L
Zhong Kui
SKLZiiMoRTaL
Zhong Kui
1
2
0
0.5
L
Xbalanque
Shadow12Jt
Xbalanque
0
2
0
0
W
Cu Chulainn
Willz4207
Cu Chulainn
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,971
Damage
35,065
49,299
Taken
49,346
24,997
Mitigated
27,202
15,300
Healing
18,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,790
2,501
0
727
8,323
2,982
156
712
7,611
0
81,004
W
Nemesis
 
Nemesis
8,114
3,568
0
3,265
9,839
4,940
0
2,421
7,346
0
65,623
W
Terra
 
Terra
4,439
649
3,376
3,909
12,086
9,691
0
5,163
6,808
13,889
0
W
Ah Puch
Fam Trippy
Ah Puch
7,608
223
218
3,067
6,462
2,460
225
3,848
2,484
61,886
0
L
Fenrir
5,644
1,433
0
4,612
11,929
5,357
0
2,192
9,737
0
49,895
L
8,153
2,214
25
2,171
8,101
2,752
0
3,506
4,595
51,478
0
L
4,463
427
573
1,628
11,932
8,317
0
5,462
6,470
19,938
0
L
Zhong Kui
SKLZiiMoRTaL
Zhong Kui
6,176
800
0
4,965
10,795
7,064
0
1,505
9,290
45,644
0
L
Xbalanque
Shadow12Jt
Xbalanque
4,535
1,440
0
1,326
6,542
1,507
0
510
6,032
0
42,344
W
Cu Chulainn
Willz4207
Cu Chulainn
8,114
397
0
3,538
12,636
7,129
704
6,411
6,173
8,501
49,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,502
Gold Earned
42,762
430
Minions Killed
512
0
Camps Cleared
0
1,325,317
Distance Traveled
1,484,120
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,702
647
154
10
0
281,704
5
W
Nemesis
8,946
596
107
7
0
332,102
2
W
Terra
7,268
485
14
1
0
295,892
1
W
Ah Puch
8,097
540
108
7
0
293,625
1
L
Fenrir
7,324
488
92
6
0
318,147
5
L
Hera
7,477
498
118
8
0
291,050
4
L
Yemoja
5,879
392
36
2
0
257,291
4
L
Zhong Kui
7,173
478
103
7
0
246,094
5
L
Xbalanque
6,649
443
81
5
0
212,735
6
W
Cu Chulainn
8,749
583
129
9
0
280,797
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role