Player Matchup

Chaac
Chaac
Silver I
 
Chaac
Silver I
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold V
CroKiller9876
Rama
Gold V
Level 109
God Stats
2W - 4L
1,308 SR
Queue Stats
266W - 255L
1,271 MMR
Solo
Jormungandr
Jormungandr
Silver I
Karblch
Jormungandr
Silver I
Level 113
God Stats
4W - 2L
1,795 SR
Queue Stats
76W - 81L
1,298 MMR
Solo
Vulcan
Vulcan
Silver I
Møody
Vulcan
Silver I
Level 157
God Stats
15W - 11L
1,337 SR
Queue Stats
184W - 167L
1,341 MMR
Solo
Nemesis
Nemesis
Silver II
medukrin
Nemesis
Silver II
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 69L
1,341 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,488 SR
1,350 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 148
1,519 SR
1,426 MMR
Apollo
Apollo
Silver III
 
Apollo
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver I
 
Ganesha
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver I
 
Janus
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Silver II
shubiDoo420
Sun Wukong
Silver II
Level 152
God Stats
19W - 15L
1,477 SR
Queue Stats
119W - 127L
1,089 MMR
Solo
Mercury
Mercury
Silver I
庭下饮酒谪仙人
Mercury
Silver I
Level 124
God Stats
1W - 0L
1,617 SR
Queue Stats
37W - 36L
1,540 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
0 / 2 / 0
4,257
608
2,273
4,762
1,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 2 / 0
3,949
564
1,314
3,211
617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
Karblch
Jormungandr
5
0 / 1 / 0
3,622
517
1,086
2,416
1,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
Møody
Vulcan
8
2 / 1 / 0
4,594
656
4,544
3,885
1,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
medukrin
Nemesis
7
0 / 0 / 0
3,966
567
798
4,329
904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
AgniMorgan Le FayAthenaKumbhakarnaLoki

VS

Bans
GilgameshKuzenboTiamatKhepriThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
4 / 0 / 0
4,987
712
4,074
2,864
668
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
 
Ganesha
7
0 / 0 / 4
4,235
605
439
3,076
1,168
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
 
Janus
7
0 / 2 / 0
4,127
590
895
3,556
1,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
shubiDoo420
Sun Wukong
9
2 / 0 / 0
4,912
702
3,427
4,455
1,951
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 0 / 0
4,294
613
1,571
5,334
1,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
2
Kills
6
6
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
2
0
0
W
Apollo
 
Apollo
4
0
0
4
W
Ganesha
 
Ganesha
0
0
4
2
W
Janus
 
Janus
0
2
0
0
L
0
2
0
0
L
Jormungandr
Karblch
Jormungandr
0
1
0
0
L
Vulcan
Møody
Vulcan
2
1
0
2
L
Nemesis
medukrin
Nemesis
0
0
0
0
W
Sun Wukong
shubiDoo420
Sun Wukong
2
0
0
2
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,015
Damage
10,406
18,603
Taken
19,285
5,586
Mitigated
6,286
5,307
Healing
8,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,273
846
0
1,433
4,762
1,677
0
0
4,762
0
20,337
W
Apollo
 
Apollo
4,074
2,432
0
1,306
2,864
668
220
674
2,190
0
26,705
W
Ganesha
 
Ganesha
439
159
30
1,030
3,076
1,168
0
1,120
1,956
7,520
0
W
Janus
 
Janus
895
0
0
988
3,556
1,085
0
2,327
1,229
18,202
0
L
1,314
980
0
775
3,211
617
0
244
2,967
0
15,606
L
Jormungandr
Karblch
Jormungandr
1,086
602
109
890
2,416
1,126
0
75
2,341
8,332
0
L
Vulcan
Møody
Vulcan
4,544
601
0
1,350
3,885
1,262
0
590
3,181
24,535
0
L
Nemesis
medukrin
Nemesis
798
210
0
750
4,329
904
0
269
4,018
0
17,933
W
Sun Wukong
shubiDoo420
Sun Wukong
3,427
913
0
2,193
4,455
1,951
13
0
4,455
0
25,919
W
1,571
706
0
2,460
5,334
1,414
0
1,741
3,593
0
19,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,388
Gold Earned
22,555
202
Minions Killed
220
0
Camps Cleared
0
707,591
Distance Traveled
725,630
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,257
608
52
7
0
136,822
0
W
Apollo
4,987
712
62
9
0
145,983
1
W
Ganesha
4,235
605
2
0
0
139,888
3
W
Janus
4,127
590
41
6
0
140,810
1
L
Rama
3,949
564
43
6
0
134,392
0
L
Jormungandr
3,622
517
17
2
0
118,082
2
L
Vulcan
4,594
656
47
7
0
156,114
3
L
Nemesis
3,966
567
43
6
0
162,181
2
W
Sun Wukong
4,912
702
57
8
0
133,065
1
W
Mercury
4,294
613
58
8
0
165,884
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role