Player Matchup

Loki
Loki
CHAMOPINKY
Loki
Level 6
God Stats
0W - 4L
1,500 SR
Queue Stats
38W - 43L
1,877 Elo+
Solo
Hachiman
Hachiman
Genpopo
Hachiman
Level 15
God Stats
6W - 7L
1,601 SR
Queue Stats
37W - 35L
1,473 Elo+
Solo
Thoth
Thoth
NotSoProPlayer2
Thoth
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,388 Elo+
Solo
Bellona
Bellona
WORDSXS
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,675 Elo+
Solo
Nike
Nike
eileSd
Nike
Level 9
God Stats
1W - 4L
1,816 SR
Queue Stats
1W - 6L
1,198 Elo+
Solo
Team Averages
Level 10
1,583 SR
1,522 Elo+

VS

Team Averages
Level 15
1,537 SR
1,450 Elo+
Susano
Susano
Femboiys
Susano
Level 13
God Stats
11W - 8L
1,392 SR
Queue Stats
13W - 14L
1,341 Elo+
Solo
Gilgamesh
Gilgamesh
RaizingMayhem
Gilgamesh
Level 27
God Stats
24W - 17L
1,745 SR
Queue Stats
270W - 127L
1,704 Elo+
Party 1
Ullr
Ullr
Temp1434
Ullr
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 6L
1,330 Elo+
Solo
Ymir
Ymir
chubaodomm
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,198 Elo+
Solo
Hun Batz
Hun Batz
liquidnano
Hun Batz
Level 28
God Stats
6W - 7L
1,549 SR
Queue Stats
212W - 146L
1,675 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 3
10,868
572
8,829
16,491
6,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Genpopo
Hachiman
13
3 / 5 / 4
8,550
450
6,405
13,116
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

7
1 / 3 / 2
6,938
365
1,956
2,965
534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
WORDSXS
Bellona
16
4 / 1 / 5
10,830
570
14,688
17,114
13,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nike
eileSd
Nike
13
0 / 11 / 0
8,354
440
3,627
15,573
15,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Femboiys
Susano
14
1 / 4 / 7
8,793
463
4,460
9,067
2,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
RaizingMayhem
Gilgamesh
20
13 / 1 / 4
13,832
728
15,959
12,466
17,050
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
16
1 / 3 / 2
10,100
532
4,867
10,789
3,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 4 / 4
8,075
425
4,177
13,177
9,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
liquidnano
Hun Batz
19
10 / 3 / 6
12,132
639
18,867
15,454
6,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
48
15
Kills
25
25
Deaths
15
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
7
5
3
1.7
W
Susano
Femboiys
Susano
1
4
7
1.13
L
Hachiman
Genpopo
Hachiman
3
5
4
1
L
1
3
2
0.67
W
Gilgamesh
RaizingMayhem
Gilgamesh
13
1
4
15
W
Ullr
1
3
2
0.67
L
Bellona
WORDSXS
Bellona
4
1
5
6.5
W
0
4
4
0.5
L
Nike
eileSd
Nike
0
11
0
0
W
Hun Batz
liquidnano
Hun Batz
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,505
Damage
48,330
65,259
Taken
60,953
39,132
Mitigated
39,676
11,437
Healing
18,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,829
2,356
0
4,060
16,491
6,389
0
191
16,300
0
70,553
W
Susano
Femboiys
Susano
4,460
860
0
719
9,067
2,864
1,585
1,694
7,118
0
31,593
L
Hachiman
Genpopo
Hachiman
6,405
3,656
0
2,223
13,116
3,275
96
1,333
11,783
0
35,294
L
1,956
297
0
340
2,965
534
56
0
2,965
14,522
0
W
Gilgamesh
RaizingMayhem
Gilgamesh
15,959
6,536
0
4,541
12,466
17,050
388
431
11,636
0
94,471
W
Ullr
4,867
752
0
3,421
10,789
3,245
2,228
616
10,173
0
68,565
L
Bellona
WORDSXS
Bellona
14,688
2,899
1,604
2,801
17,114
13,919
0
2,328
14,786
10,047
47,009
W
4,177
829
0
4,477
13,177
9,778
0
783
12,394
21,106
0
L
Nike
eileSd
Nike
3,627
1,490
0
409
15,573
15,015
916
325
15,248
0
43,735
W
Hun Batz
liquidnano
Hun Batz
18,867
6,358
0
5,056
15,454
6,739
284
1,597
13,684
0
100,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,540
Gold Earned
52,932
364
Minions Killed
566
0
Camps Cleared
0
1,528,343
Distance Traveled
1,856,843
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,868
572
119
6
0
340,315
0
W
Susano
8,793
463
61
3
0
370,066
3
L
Hachiman
8,550
450
68
4
0
331,002
1
L
Thoth
6,938
365
33
2
0
144,159
1
W
Gilgamesh
13,832
728
171
9
0
391,604
3
W
Ullr
10,100
532
129
7
0
357,259
3
L
Bellona
10,830
570
65
3
0
386,241
3
W
Ymir
8,075
425
50
3
0
337,321
7
L
Nike
8,354
440
79
4
0
326,626
0
W
Hun Batz
12,132
639
155
8
0
400,593
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role