Player Matchup

Nemesis
Nemesis
ByOdinsMercy
Nemesis
Level 29
God Stats
7W - 4L
1,678 SR
Queue Stats
134W - 142L
1,627 Elo+
Solo
Ymir
Ymir
PellesRid
Ymir
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 69L
1,261 Elo+
Solo
Osiris
Osiris
pavlovkf
Osiris
Level 15
God Stats
10W - 7L
1,299 SR
Queue Stats
20W - 26L
1,285 Elo+
Solo
Horus
Horus
primy69
Horus
Level 28
God Stats
3W - 3L
1,702 SR
Queue Stats
93W - 104L
1,383 Elo+
Solo
Neith
Neith
shazam112
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,256 Elo+
Solo
Team Averages
Level 25
1,536 SR
1,363 Elo+

VS

Team Averages
Level 22
1,469 SR
1,451 Elo+
Kali
Kali
 
Kali
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AndreyE93
Chaac
Level 26
God Stats
15W - 16L
1,491 SR
Queue Stats
45W - 46L
1,348 Elo+
Party 1
Merlin
Merlin
Cytune
Merlin
Level 11
God Stats
0W - 3L
1,218 SR
Queue Stats
15W - 15L
1,400 Elo+
Solo
Zeus
Zeus
Ispacito
Zeus
Level 25
God Stats
3W - 4L
1,481 SR
Queue Stats
30W - 33L
1,366 Elo+
Party 1
Sylvanus
Sylvanus
Ketonak
Sylvanus
Level 26
God Stats
10W - 10L
1,653 SR
Queue Stats
93W - 67L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ByOdinsMercy
Nemesis
10
3 / 1 / 2
5,968
597
5,426
7,021
2,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ymir
8
1 / 2 / 4
5,140
514
2,665
6,960
2,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
pavlovkf
Osiris
11
6 / 0 / 1
6,334
633
3,699
6,003
3,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
primy69
Horus
9
0 / 0 / 0
5,133
513
1,187
5,279
2,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
shazam112
Neith
8
3 / 0 / 1
5,228
523
4,628
2,675
762
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
9
1 / 2 / 0
5,361
536
2,712
7,009
2,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
AndreyE93
Chaac
8
0 / 0 / 0
4,698
470
3,063
3,562
2,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Cytune
Merlin
7
0 / 5 / 1
4,728
473
2,670
3,750
856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
8
1 / 3 / 0
4,855
486
3,082
4,915
1,525
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
Ketonak
Sylvanus
7
0 / 3 / 1
4,523
452
4,010
6,553
5,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
13
Kills
2
3
Deaths
13
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
2
0
0.5
L
Chaac
AndreyE93
Chaac
0
0
0
0
W
Nemesis
ByOdinsMercy
Nemesis
3
1
2
4
L
Merlin
Cytune
Merlin
0
5
1
0.1
L
Zeus
1
3
0
0.33
L
Sylvanus
Ketonak
Sylvanus
0
3
1
0.17
W
Ymir
1
2
4
1.5
W
Osiris
pavlovkf
Osiris
6
0
1
6.5
W
Horus
primy69
Horus
0
0
0
0
W
Neith
shazam112
Neith
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,605
Damage
15,537
27,938
Taken
25,789
12,234
Mitigated
12,259
12,812
Healing
8,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
2,712
1,583
0
2,737
7,009
2,337
0
0
7,009
0
25,637
L
Chaac
AndreyE93
Chaac
3,063
468
0
1,112
3,562
2,085
291
0
3,362
0
18,622
W
Nemesis
ByOdinsMercy
Nemesis
5,426
3,413
0
2,231
7,021
2,916
0
704
6,276
0
34,660
L
Merlin
Cytune
Merlin
2,670
736
0
0
3,750
856
410
0
3,750
16,206
0
L
Zeus
3,082
528
0
1,112
4,915
1,525
369
1,571
3,344
17,265
0
L
Sylvanus
Ketonak
Sylvanus
4,010
1,863
909
2,405
6,553
5,456
0
1,094
5,459
13,965
5,573
W
Ymir
2,665
774
0
2,026
6,960
2,796
0
3,873
3,087
8,755
0
W
Osiris
pavlovkf
Osiris
3,699
1,067
0
3,983
6,003
3,215
302
2,510
3,493
0
25,637
W
Horus
primy69
Horus
1,187
602
161
2,860
5,279
2,545
260
156
4,581
0
15,824
W
Neith
shazam112
Neith
4,628
2,692
0
1,551
2,675
762
560
1,661
1,014
0
23,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,803
Gold Earned
24,165
233
Minions Killed
198
0
Camps Cleared
0
968,754
Distance Traveled
881,574
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,361
536
57
6
0
203,944
0
L
Chaac
4,698
470
33
3
0
196,674
0
W
Nemesis
5,968
597
75
8
0
194,115
2
L
Merlin
4,728
473
32
3
0
137,723
0
L
Zeus
4,855
486
38
4
0
169,815
0
L
Sylvanus
4,523
452
38
4
0
173,418
1
W
Ymir
5,140
514
15
2
0
194,971
5
W
Osiris
6,334
633
52
5
0
205,497
4
W
Horus
5,133
513
34
3
0
197,618
0
W
Neith
5,228
523
57
6
0
176,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role