Player Matchup

Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Gold II
Awakeminotaur
Chernobog
Gold II
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 200L
1,460 MMR
Party 1
Bacchus
Bacchus
Gold IV
BiGnBoomin
Bacchus
Gold IV
Level 135
God Stats
0W - 5L
1,503 SR
Queue Stats
224W - 226L
1,394 MMR
Party 1
Chaac
Chaac
Silver II
DTrumpWallin
Chaac
Silver II
Level 97
God Stats
2W - 2L
1,500 SR
Queue Stats
39W - 59L
1,404 MMR
Solo
Awilix
Awilix
Gold IV
weipan_
Awilix
Gold IV
Level 107
God Stats
0W - 5L
1,144 SR
Queue Stats
229W - 238L
1,455 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,429 SR
1,442 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,526 SR
1,431 MMR
Skadi
Skadi
Gold III
AllStarDre360
Skadi
Gold III
Level 148
God Stats
2W - 1L
1,411 SR
Queue Stats
198W - 204L
1,368 MMR
Solo
Ares
Ares
Gold IV
Crowlly_
Ares
Gold IV
Level 109
God Stats
5W - 0L
1,675 SR
Queue Stats
93W - 93L
1,419 MMR
Solo
Kali
Kali
Gold II
Floppylopagus
Kali
Gold II
Level 160
God Stats
12W - 14L
1,452 SR
Queue Stats
645W - 637L
1,533 MMR
Solo
Discordia
Discordia
Gold IV
HEADHUNTER8265
Discordia
Gold IV
Level 98
God Stats
30W - 21L
1,591 SR
Queue Stats
431W - 440L
1,426 MMR
Solo
Odin
Odin
Silver II
Pickles1995
Odin
Silver II
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 86L
1,411 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
2 / 3 / 1
6,354
454
3,851
7,614
2,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chernobog
Awakeminotaur
Chernobog
12
3 / 4 / 0
7,794
557
4,597
9,194
2,920
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
BiGnBoomin
Bacchus
10
1 / 4 / 6
6,223
445
5,723
11,101
8,485
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 1 / 3
6,529
466
4,523
9,777
8,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
weipan_
Awilix
13
3 / 1 / 2
7,371
527
6,714
8,789
3,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Morgan Le FayTiamatGilgameshArtioUllr

VS

Bans
AthenaGebKing ArthurAgniYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 2
8,338
596
5,988
9,305
3,015
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
10
1 / 3 / 6
7,099
507
4,881
11,378
7,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
0 / 0 / 4
7,122
509
3,302
7,827
3,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
HEADHUNTER8265
Discordia
12
1 / 3 / 4
7,343
525
6,416
6,632
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
6 / 1 / 1
8,618
616
8,939
7,512
5,685
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
9
Kills
13
13
Deaths
9
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
3
1
0.83
W
5
2
2
3
L
Chernobog
Awakeminotaur
Chernobog
3
4
0
0.75
L
Bacchus
BiGnBoomin
Bacchus
1
4
6
1
W
Ares
1
3
6
1.33
L
0
1
3
1.5
W
0
0
4
2
W
Discordia
HEADHUNTER8265
Discordia
1
3
4
1
W
6
1
1
6.5
L
Awilix
weipan_
Awilix
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,408
Damage
29,526
46,475
Taken
42,654
24,923
Mitigated
22,062
14,265
Healing
10,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,851
158
0
2,151
7,614
2,240
0
2,228
5,148
29,503
0
W
5,988
2,903
0
2,928
9,305
3,015
1,583
1,462
7,777
0
60,300
L
Chernobog
Awakeminotaur
Chernobog
4,597
1,709
0
2,319
9,194
2,920
0
2,400
6,766
0
46,966
L
Bacchus
BiGnBoomin
Bacchus
5,723
569
120
860
11,101
8,485
0
3,083
7,965
12,940
0
W
Ares
4,881
89
0
2,527
11,378
7,907
0
1,886
9,397
12,332
0
L
4,523
859
0
5,351
9,777
8,150
0
1,161
8,522
0
31,345
W
3,302
803
0
1,890
7,827
3,564
257
2,502
5,259
0
33,134
W
Discordia
HEADHUNTER8265
Discordia
6,416
142
62
1,565
6,632
1,891
0
2,521
3,901
50,269
0
W
8,939
1,677
0
1,065
7,512
5,685
167
995
5,826
0
42,310
L
Awilix
weipan_
Awilix
6,714
2,967
0
3,464
8,789
3,128
0
1,880
6,777
0
50,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,271
Gold Earned
38,520
355
Minions Killed
372
0
Camps Cleared
0
1,389,611
Distance Traveled
1,383,018
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,354
454
66
5
0
265,614
5
W
Skadi
8,338
596
103
7
0
268,473
2
L
Chernobog
7,794
557
108
8
0
258,608
5
L
Bacchus
6,223
445
19
1
0
276,515
3
W
Ares
7,099
507
11
1
0
276,936
8
L
Chaac
6,529
466
66
5
0
263,078
0
W
Kali
7,122
509
75
5
0
319,539
3
W
Discordia
7,343
525
90
6
0
257,773
4
W
Odin
8,618
616
93
7
0
260,297
1
L
Awilix
7,371
527
96
7
0
325,796
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role